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Nuke.Unreal
Build Unreal apps in Style.
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Unreal Automation Tool is a vast collection of scripts solving all aspects of deploying a program made in Unreal Engine. More...
Classes | |
| class | AddAutomatedPerfTestToProjectConfig |
| UAT command to enable PerfTesting hook ups for a project. More... | |
| class | AnalyzeThirdPartyLibsConfig |
| Analyzes third party libraries. More... | |
| class | AutomationConfig |
| Executes scripted commands. More... | |
| class | BenchmarkBuildConfig |
| Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=UE4 Example2: RunUAT BenchmarkBuild -allcompile -project=UE4+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=UE4+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3 Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=Unreal Example2: RunUAT BenchmarkBuild -allcompile -project=Unreal+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=Unreal+QAGame+EngineTest -platform=Win64+PS4+XboxOne+Switch -iterations=3 Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=Unreal Example2: RunUAT BenchmarkBuild -allcompile -project=Unreal+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=Unreal+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3. More... | |
| class | BenchmarkOptionsConfig |
| class | BisectConfig |
| Bisects a range of changelists between 'good' and 'bad' (exclusive). If a failed-build is reported, then bisection expands outwards from the active changelist until bisection resumed. More... | |
| class | BlameKeywordConfig |
| BlameKeyword command. Looks for the specified keywords in all files at the specified path and finds who added them based on P4 history. More... | |
| class | BuildCMakeLibConfig |
| Builds a third party library using the CMake build system. More... | |
| class | BuildCommonToolsConfig |
| Builds common tools used by the engine which are not part of typical editor or game builds. Useful when syncing source-only on GitHub. More... | |
| class | BuildConfig |
| class | BuildCookRunConfig |
| Builds/Cooks/Runs a project. More... | |
| class | BuildDerivedDataCacheConfig |
| class | BuildEditorConfig |
| Builds the editor for the specified project. Example BuildEditor -project=QAGame Note: Editor will only ever build for the current platform in a Development config and required tools will be included. More... | |
| class | BuildForUGSConfig |
| class | BuildGameConfig |
| Builds the game for the specified project. Example BuildGame -project=QAGame -platform=PS4+XboxOne -configuration=Development. Builds the game for the specified project. Example BuildGame -project=QAGame -platform=Win64+Android -configuration=Development. More... | |
| class | BuildGraphConfig |
| Tool for creating extensible build processes in UE4 which can be run locally or in parallel across a build farm. Tool for creating extensible build processes in UE which can be run locally or in parallel across a build farm. More... | |
| class | BuildHlslccConfig |
| Builds Hlslcc using CMake build system. More... | |
| class | BuildPhysX_AndroidConfig |
| class | BuildPhysX_IOSConfig |
| class | BuildPhysX_LinuxConfig |
| class | BuildPhysX_Mac_arm64Config |
| class | BuildPhysX_Mac_x86_64Config |
| class | BuildPhysX_MacConfig |
| class | BuildPhysX_TVOSConfig |
| class | BuildPhysX_Win32Config |
| class | BuildPhysX_Win64Config |
| class | BuildPhysXConfig |
| Builds PhysX/APEX libraries using CMake build system. More... | |
| class | BuildPluginConfig |
| Builds a plugin, and packages it for distribution. More... | |
| class | BuildServerConfig |
| Builds the server for the specified project. Example BuildServer -project=QAGame -platform=Win64 -configuration=Development. More... | |
| class | BuildTargetConfig |
| Builds the specified targets and configurations for the specified project. Example BuildTarget -project=QAGame -target=Editor+Game -platform=PS4+XboxOne -configuration=Development. Note: Editor will only ever build for the current platform in a Development config and required tools will be included Builds the specified targets and configurations for the specified project. Example BuildTarget -project=QAGame -target=Editor+Game -platform=Win64+Android -configuration=Development. Note: Editor will only ever build for the current platform in a Development config and required tools will be included. More... | |
| class | BuildThirdPartyLibsConfig |
| Builds third party libraries, and puts them all into a changelist. More... | |
| class | CheckBalancedMacrosConfig |
| Checks that all source files have balanced macros for enabling/disabling optimization, warnings, etc... More... | |
| class | CheckBuildSizeConfig |
| class | CheckCsprojDotNetVersionConfig |
| class | CheckForHacksConfig |
| Audits the current branch for comments denoting a hack that was not meant to leave another branch, following a given format ("BEGIN XXXX HACK", where XXXX is one or more tags separated by spaces). Allowed tags may be specified manually on the command line. At least one must match, otherwise it will print a warning. The current branch name and fragments of the branch path will also be added by default, so running from //UE4/Main will add "//UE4/Main", "UE4", and "Main". Audits the current branch for comments denoting a hack that was not meant to leave another branch, following a given format ("BEGIN XXXX HACK", where XXXX is one or more tags separated by spaces). Allowed tags may be specified manually on the command line. At least one must match, otherwise it will print a warning. The current branch name and fragments of the branch path will also be added by default, so running from //UE5/Main will add "//UE5/Main", "UE5", and "Main". More... | |
| class | CheckPerforceCaseConfig |
| Checks that the casing of files within a path on a case-insensitive Perforce server is correct. More... | |
| class | CheckRestrictedFoldersConfig |
| Checks a directory for folders which should not be distributed. More... | |
| class | CheckTargetExistsConfig |
| Checks that the given target exists, by looking for the relevant receipt. More... | |
| class | CheckXcodeVersionConfig |
| Checks that the installed Xcode version is the version specified. More... | |
| class | CleanAutomationReportsConfig |
| Removes folders in an automation report directory that are older than a certain time. More... | |
| class | CleanDDCConfig |
| class | CleanFormalBuildsConfig |
| Removes folders matching a pattern in a given directory that are older than a certain time. More... | |
| class | CleanTempStorageConfig |
| Removes folders in a given temp storage directory that are older than a certain time. More... | |
| class | CodeSignConfig |
| class | CodeSurgeryConfig |
| custom code to restructure C++ source code for the new stats system. More... | |
| class | CookDiffReportHelperConfig |
| CookDiffReportHelper analyses the json files created by -run=cook -diffonly -cookdiffjson=path/to/my.json ... More... | |
| class | CopySharedCookedBuildConfig |
| Copies the current shared cooked build from the network to the local PC. More... | |
| class | CopyUATConfig |
| class | CreateComponentZipsConfig |
| class | CreatePlatformExtensionConfig |
| Create stub code for platform extension. More... | |
| class | CryptoKeysConfig |
| class | DebugSleepConfig |
| Sleeps for 20 seconds and then exits. More... | |
| class | DedupeAutomationScriptsConfig |
| Removes duplicate binaries in UAT script directories that exist in AutomationTool or AutomationUtils. More... | |
| class | DownloadJupiterBuildConfig |
| Downloads a build from Jupiter. More... | |
| class | DumpBranchConfig |
| class | ExportAppleBuildConfig |
| class | ExportIPAFromArchiveConfig |
| Creates an IPA from an xarchive file. More... | |
| class | ExportMcpTemplatesConfig |
| class | ExportTimerStatisticsFromUtraceConfig |
| Runs UnrealInsights to export timers from a utrace file to CSV file. More... | |
| class | ExtractPaksConfig |
| class | FetchUnrealAutomationTelemetryConfig |
| class | FinalizeInstalledBuildConfig |
| Command to perform additional steps to prepare an installed build. More... | |
| class | FixPerforceCaseConfig |
| Fixes the case of files on a case-insensitive Perforce server by removing and re-adding them. More... | |
| class | FixupRedirectsConfig |
| class | GenerateAutomationProjectConfig |
| Generates automation project based on a template. More... | |
| class | GenerateDSYMConfig |
| Generates IOS debug symbols for a remote project. More... | |
| class | GeneratePlatformReportConfig |
| Generates a report about all platforms and their configuration settings. More... | |
| class | GeneratePsymsConfig |
| class | GitPullRequestConfig |
| GitPullRequest. More... | |
| class | InstallUnrealBuildConfig |
| Install Unreal Build onto one or more connected devices using Gauntlet. More... | |
| class | IPhonePackagerConfig |
| UAT command to call into the integrated IPhonePackager code. More... | |
| class | LauncherLocalizationConfig |
| class | LaunchMultiServerConfig |
| Launches multiple server processes for a project using the MultiServerReplication plugin. Launches multiple server processes for a project using the MultiServerReplication plugin. More... | |
| class | ListMobileDevicesConfig |
| class | ListThirdPartySoftwareConfig |
| Lists TPS files associated with any source used to build a specified target(s). Grabs TPS files associated with source modules, content, and engine shaders. More... | |
| class | LocaliseConfig |
| class | LocalizationTargetEditorConfig |
| Allows users to create, update, delete or query localization targets for the Engine or projects. This command has sub-commands and more info for each command can be retrieved with the -Info flag. More... | |
| class | LocalizeConfig |
| Updates the external localization data using the arguments provided. More... | |
| class | LookForOverlappingBuildProductsConfig |
| Looks through an XGE xml for overlapping obj files. More... | |
| class | MakeCookedEditorConfig |
| class | MakefileTargetPlatform_AndroidConfig |
| class | MakefileTargetPlatform_IOSConfig |
| class | MakefileTargetPlatform_LinuxArm64Config |
| class | MakefileTargetPlatform_LinuxConfig |
| class | MakefileTargetPlatform_MacConfig |
| class | MakefileTargetPlatform_TVOSConfig |
| class | MakefileTargetPlatform_UnixConfig |
| class | MakefileTargetPlatform_Win64Config |
| class | MakeIPAConfig |
| Creates an IPA from an xarchive file. More... | |
| class | MakeLiveLinkHubEditorConfig |
| class | McpConfigMapperConfig |
| class | MemreportHelperConfig |
| MemreportToHelper is used to take a memreport file, extract the CSV sections and generate a GSheet from them (i.e:RunUAT.bat MemReportToGSheet -report=myFile.memreport -name=SheetName (optional) More... | |
| class | MultiClientLauncherConfig |
| Run many game clients, a server, and connect them. More... | |
| class | MultiShelveConfig |
| Shelves multiple changelists into one (useful for preflighting multiple changes together. More... | |
| class | NinjaBuildTargetPlatform_AndroidConfig |
| class | NinjaBuildTargetPlatform_IOSConfig |
| class | NinjaBuildTargetPlatform_LinuxArm64Config |
| class | NinjaBuildTargetPlatform_LinuxConfig |
| class | NinjaBuildTargetPlatform_MacConfig |
| class | NinjaBuildTargetPlatform_TVOSConfig |
| class | NinjaBuildTargetPlatform_UnixConfig |
| class | NinjaBuildTargetPlatform_Win64Config |
| class | NMakeTargetPlatform_AndroidConfig |
| class | NMakeTargetPlatform_LinuxConfig |
| class | NMakeTargetPlatform_UnixConfig |
| class | NMakeTargetPlatform_Win64Config |
| class | OneSkyLocalizationProviderConfig |
| class | OpenEditorConfig |
| Opens the specified project. More... | |
| class | P4EnvironmentConfig |
| class | P4WriteConfigConfig |
| Auto-detects P4 settings based on the current path and creates a p4config file with the relevant settings. More... | |
| class | ParseMsvcTimingInfoConfig |
| Parses Visual C++ timing information (as generated by UBT with the -Timing flag), and converts it into JSON format which can be visualized using the chrome://tracing tab. More... | |
| class | ProgramConfig |
| class | ProjectParamsConfig |
| Iteratively cook from a shared cooked build Iteratively cook from a shared cooked build. More... | |
| class | PublishUnrealAutomationTelemetryConfig |
| class | RebasePublicIncludePathsConfig |
| Rewrites include directives for headers in public include paths to make them relative to the 'Public' folder. More... | |
| class | RebuildHLODConfig |
| class | RebuildLightMapsConfig |
| Helper command used for rebuilding a projects light maps. More... | |
| class | RecordPerformanceConfig |
| UAT command to run performance test demo using different RHIs and compare results. More... | |
| class | RehydrateProjectConfig |
| Rehydrates all eligible packages in the given project Usage: RehydrateProject -Project="???" -ProjectP4Client="???" -Submit. More... | |
| class | ReplaceAssetsUsingManifestConfig |
| class | ReportItemizedExecutableCodeConfig |
| Reports itemized binary size in a format consumed by PerfReportServer. More... | |
| class | ResavePackagesConfig |
| class | ResavePluginDescriptorsConfig |
| Re-save all the plugin descriptors under a given path, optionally applying standard metadata to them. More... | |
| class | ResaveProjectDescriptorsConfig |
| Re-save all the project descriptors under a given path. More... | |
| class | RunInsightsTestsConfig |
| class | RunLowLevelTestsConfig |
| class | RunP4ReconcileConfig |
| class | RunUnrealConfig |
| Run Unreal tests using Gauntlet. More... | |
| class | RunUnrealTestsConfig |
| class | SetSecondaryRemoteMacConfig |
| class | StageLiveLinkHubConfig |
| Command to stage livelink hub plugin dependencies for an installed build. More... | |
| class | StashTargetConfig |
| Copy all the binaries for a target into a different folder. Can be restored using the UnstashTarget command. Useful for A/B testing. More... | |
| class | SubmitUtilizationReportToECConfig |
| Submits a generated Utilization report to EC. More... | |
| class | SyncBinariesFromUGSConfig |
| Attempts to sync UGS binaries for the specified project at the currently synced CL of the project/engine folders. More... | |
| class | SyncDDCConfig |
| Merge one or more remote DDC shares into a local share, taking files with the newest timestamps and keeping the size below a certain limit. More... | |
| class | SyncDepotPathConfig |
| Creates a temporary client and syncs a path from Perforce. More... | |
| class | SyncPerforceServersConfig |
| Syncs a clean clientspec (should NOT be the client you are running this out of), and mirrors it into another p4 server via 3 streams. See the SyncPerforceServers.cs for details. More... | |
| class | SyncProjectConfig |
| Syncs and builds all the binaries required for a project. More... | |
| class | SyncSourceConfig |
| Helper command to sync only source code + engine files from P4. More... | |
| class | TempStorageTestsConfig |
| class | TestArgumentsConfig |
| Test command line argument parsing functions. More... | |
| class | TestBlameConfig |
| Test Blame P4 command. More... | |
| class | TestChangeFileTypeConfig |
| Tests P4 change filetype functionality. More... | |
| class | TestChangesConfig |
| Test P4 changes. More... | |
| class | TestCleanFormalBuildsConfig |
| Tests CleanFormalBuilds. More... | |
| class | TestCombinePathsConfig |
| Checks if combine paths works as excpected. More... | |
| class | TestFailConfig |
| Throws an automation exception. More... | |
| class | TestFileUtilityConfig |
| Tests file utility functions. More... | |
| class | TestGauntletConfig |
| class | TestKillAllConfig |
| Spawns a process to test if UAT kills it automatically. More... | |
| class | TestLogConfig |
| class | TestMacZipConfig |
| Makes a zip file in Rocket/QFE. More... | |
| class | TestMcpConfigsConfig |
| Tests if Mcp configs loaded properly. More... | |
| class | TestMessageConfig |
| Prints a message and returns success. More... | |
| class | TestOSSCommandsConfig |
| class | TestP4_ClientOpsConfig |
| class | TestP4_CreateChangelistConfig |
| Tests P4 functionality. Creates a new changelist under the workspace P4CLIENT%. More... | |
| class | TestP4_InfoConfig |
| Tests P4 functionality. Runs 'p4 info'. More... | |
| class | TestP4_LabelDescriptionConfig |
| class | TestP4_StrandCheckoutConfig |
| class | TestRecursionAutoConfig |
| Calls UAT recursively with a given command line. More... | |
| class | TestRecursionConfig |
| Calls UAT recursively with a given command line. More... | |
| class | TestStopProcessConfig |
| Spawns a process to test if it can be killed. More... | |
| class | TestSuccessConfig |
| Prints a message and returns success. More... | |
| class | TestTestFarmConfig |
| class | TestThreadedCopyFilesConfig |
| Copies all files from source directory to destination directory using ThreadedCopyFiles. More... | |
| class | TestUATBuildProductsConfig |
| Tests if UE4Build properly copies all relevent UAT build products to the Binaries folder. More... | |
| class | TurnkeyConfig |
| class | UBTConfig |
| Builds a project using UBT. Syntax is similar to UBT with the exception of '-', i.e. UBT -QAGame -Development -Win32. More... | |
| class | UnrealBuildConfig |
| class | UnrealBuildUtilDummyBuildCommandConfig |
| class | UnsignedFilesViolationCheckConfig |
| class | UnstashTargetConfig |
| Copy all the binaries from a target back into the root directory. Use in combination with the StashTarget command. More... | |
| class | UpdateGraphsLowLevelTestsConfig |
| Perforce helper to checkout all related LowLevelTest Build.xml files into perforce. More... | |
| class | UpdateLocalVersionConfig |
| Updates your local versions based on your P4 sync. More... | |
| class | UploadDDCToAWSConfig |
| class | VirtualizeProjectConfig |
| Virtualizes all eligible packages in the given project Usage: VirtualizeProject -Project="???" -ProjectP4Client="???" -Submit. More... | |
| class | VS2017TargetPlatform_Win64Config |
| class | VS2019TargetPlatform_AndroidConfig |
| class | VS2019TargetPlatform_HoloLensConfig |
| class | VS2019TargetPlatform_Win64Config |
| class | VS2022TargetPlatform_Win64Config |
| class | WorldPartitionBuilderConfig |
| Execute a World Partition builder. More... | |
| class | WrangleContentForDebuggingConfig |
| class | WriteIniValueToPlistConfig |
| Pulls a value from an ini file and inserts it into a plist. Note currently only looks at values irrespective of sections! More... | |
| class | XcodeTargetPlatform_IOSConfig |
| class | XcodeTargetPlatform_MacConfig |
| class | XcodeTargetPlatform_TVOSConfig |
| class | ZipProjectUpConfig |
| class | ZipUtilsConfig |
| ZipUtils is used to zip/unzip (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -add=D:/UE/Pojects/SampleGame/Content/) or (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -extract=D:/UE/Pojects/SampleGame/Content/) More... | |
Public Member Functions | |
| virtual UatConfig | CompileOnly (params object[] values) |
| Does not run any commands, only compiles them. | |
| virtual UatConfig | Verbose (params object[] values) |
| Enables verbose logging. | |
| virtual UatConfig | TimeStamps (params object[] values) |
| virtual UatConfig | Submit (params object[] values) |
| Allows UAT command to submit changes. | |
| virtual UatConfig | NoSubmit (params object[] values) |
| Prevents any submit attempts. | |
| virtual UatConfig | NoP4 (params object[] values) |
| Disables Perforce functionality (default if not run on a build machine) Disables Perforce functionality {default if not run on a build machine}. | |
| virtual UatConfig | P4 (params object[] values) |
| Enables Perforce functionality (default if run on a build machine) Enables Perforce functionality {default if run on a build machine}. | |
| virtual UatConfig | Compile (params object[] values) |
| Dynamically compiles all commands (otherwise assumes they are already built) Force all script modules to be compiled. | |
| virtual UatConfig | IgnoreDependencies (params object[] values) |
| virtual UatConfig | NoCompileLegacyDontUse (params object[] values) |
| This command is LEGACY because we used to run UAT.exe to compile scripts by default. Now we only compile by default when run via RunUAT.bat, which still understands -nocompile. However, the batch file simply passes on all arguments, so UAT will choke when encountering -nocompile. Keep this CommandLineArg around so that doesn't happen. | |
| virtual UatConfig | NoCompileEditor (params object[] values) |
| virtual UatConfig | Help (params object[] values) |
| Displays help. | |
| virtual UatConfig | List (params object[] values) |
| Lists all available commands. | |
| virtual UatConfig | NoKill (params object[] values) |
| Does not kill any spawned processes on exit. | |
| virtual UatConfig | UTF8Output (params object[] values) |
| virtual UatConfig | AllowStdOutLogVerbosity (params object[] values) |
| virtual UatConfig | NoAutoSDK (params object[] values) |
| virtual UatConfig | UseLocalBuildStorage (params object[] values) |
| Allows you to use local storage for your root build storage dir (default of P:\Builds (on PC) is changed to Engine\Saved\LocalBuilds). Used for local testing. Allows you to use local storage for your root build storage dir {default of P:\Builds {on PC} is changed to Engine\Saved\LocalBuilds}. Used for local testing. | |
| virtual UatConfig | Ignorejunk (params object[] values) |
| Prevents UBT from cleaning junk files. | |
| virtual UatConfig | Telemetry (params object[] values) |
| virtual UatConfig | VeryVerbose (params object[] values) |
| Enables very verbose logging. | |
| virtual UatConfig | Targetplatform (params object[] values) |
| target platform for building, cooking and deployment (also -Platform) | |
| virtual UatConfig | Servertargetplatform (params object[] values) |
| target platform for building, cooking and deployment of the dedicated server (also -ServerPlatform) | |
| virtual UatConfig | Foreign (params object[] values) |
| Generate a foreign uproject from blankproject and use that Shared: The current project is a foreign project, commandline: -foreign. | |
| virtual UatConfig | Foreigncode (params object[] values) |
| Generate a foreign code uproject from platformergame and use that Shared: The current project is a foreign project, commandline: -foreign. | |
| virtual UatConfig | CrashReporter (params object[] values) |
| true if we should build crash reporter Shared: true if we should build crash reporter | |
| virtual UatConfig | Cook (params object[] values) |
| Determines if the build is going to use cooked data Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly. | |
| virtual UatConfig | Skipcook (params object[] values) |
| use a cooked build, but we assume the cooked data is up to date and where it belongs, implies -cook Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly | |
| virtual UatConfig | Skipcookonthefly (params object[] values) |
| in a cookonthefly build, used solely to pass information to the package step Shared: In a cookonthefly build, used solely to pass information to the package step. This is necessary because you can't set cookonthefly and cook at the same time, and skipcook sets cook. | |
| virtual UatConfig | Clean (params object[] values) |
| wipe intermediate folders before building Shared: Determines if the intermediate folders will be wiped before building, commandline: -clean | |
| virtual UatConfig | Unattended (params object[] values) |
| assumes no operator is present, always terminates without waiting for something. Shared: Assumes no user is sitting at the console, so for example kills clients automatically, commandline: -Unattended | |
| virtual UatConfig | Pak (params object[] values) |
| generate a pak file disable reuse of pak files from the alternate cook source folder, if specified Shared: True if pak file should be generated. | |
| virtual UatConfig | Iostore (params object[] values) |
| generate I/O store container file(s) Shared: True if container file(s) should be generated with ZenPak. | |
| virtual UatConfig | Makebinaryconfig (params object[] values) |
| generate optimized config data during staging to improve loadtimes | |
| virtual UatConfig | Signpak (params object[] values) |
| sign the generated pak file with the specified key, i.e. -signpak=C:\Encryption.keys. Also implies -signedpak. Shared: Encryption keys used for signing the pak file. | |
| virtual UatConfig | Prepak (params object[] values) |
| attempt to avoid cooking and instead pull pak files from the network, implies pak and skipcook Shared: true if this build is staged, command line: -stage | |
| virtual UatConfig | Signed (params object[] values) |
| the game should expect to use a signed pak file. | |
| virtual UatConfig | PakAlignForMemoryMapping (params object[] values) |
| The game will be set up for memory mapping bulk data. Shared: The game will be set up for memory mapping bulk data. | |
| virtual UatConfig | Skippak (params object[] values) |
| use a pak file, but assume it is already built, implies pak Shared: true if this build is staged, command line: -stage | |
| virtual UatConfig | Skipiostore (params object[] values) |
| override the -iostore commandline option to not run it Shared: true if we want to skip iostore, even if -iostore is specified | |
| virtual UatConfig | Stage (params object[] values) |
| put this build in a stage directory Shared: true if this build is staged, command line: -stage | |
| virtual UatConfig | Skipstage (params object[] values) |
| uses a stage directory, but assumes everything is already there, implies -stage Shared: true if this build is staged, command line: -stage | |
| virtual UatConfig | Manifests (params object[] values) |
| generate streaming install manifests when cooking data Shared: true if this build is using streaming install manifests, command line: -manifests | |
| virtual UatConfig | Createchunkinstall (params object[] values) |
| generate streaming install data from manifest when cooking data, requires -stage & -manifests Shared: true if this build chunk install streaming install data, command line: -createchunkinstalldata | |
| virtual UatConfig | Skipencryption (params object[] values) |
| skips encrypting pak files even if crypto keys are provided | |
| virtual UatConfig | Stagingdirectory (params object[] values) |
| Directory to copy the builds to, i.e. -stagingdirectory=C:\Stage. | |
| virtual UatConfig | Ue4exe (params object[] values) |
| Name of the UE4 Editor executable, i.e. -ue4exe=UE4Editor.exe. | |
| virtual UatConfig | Archive (params object[] values) |
| put this build in an archive directory Shared: true if this build is archived, command line: -archive | |
| virtual UatConfig | Archivedirectory (params object[] values) |
| Directory to archive the builds to, i.e. -archivedirectory=C:\Archive. | |
| virtual UatConfig | Archivemetadata (params object[] values) |
| Archive extra metadata files in addition to the build (e.g. build.properties) Whether the project should use non monolithic staging. | |
| virtual UatConfig | Createappbundle (params object[] values) |
| When archiving for Mac, set this to true to package it in a .app bundle instead of normal loose files. | |
| virtual UatConfig | Build (params object[] values) |
| True if build step should be executed Build: True if build step should be executed, command: -build. | |
| virtual UatConfig | Noxge (params object[] values) |
| True if XGE should NOT be used for building Build: True if XGE should NOT be used for building. Toggle to disable the distributed build process. | |
| virtual UatConfig | CookPartialgc (params object[] values) |
| while cooking clean up packages as we are done with them rather then cleaning everything up when we run out of space Cook: While cooking clean up packages as we go along rather then cleaning everything (and potentially having to reload some of it) when we run out of space | |
| virtual UatConfig | CookInEditor (params object[] values) |
| Did we cook in the editor instead of in UAT Stage: Did we cook in the editor instead of from UAT (cook in editor uses a different staging directory) | |
| virtual UatConfig | Iterativecooking (params object[] values) |
| Uses the iterative cooking, command line: -iterativecooking or -iterate Uses the iterative cooking, command line: -iterativedeploy or -iterate Cook: Uses the iterative cooking, command line: -iterativecooking or -iterate. | |
| virtual UatConfig | CookMapsOnly (params object[] values) |
| Cook only maps this only affects usage of -cookall the flag Cook: Only cook maps (and referenced content) instead of cooking everything only affects -cookall flag. | |
| virtual UatConfig | CookAll (params object[] values) |
| Cook all the things in the content directory for this project Cook: Only cook maps (and referenced content) instead of cooking everything only affects cookall flag. | |
| virtual UatConfig | SkipCookingEditorContent (params object[] values) |
| Skips content under /Engine/Editor when cooking Cook: Skip cooking editor content. | |
| virtual UatConfig | FastCook (params object[] values) |
| Uses fast cook path if supported by target. | |
| virtual UatConfig | IgnoreCookErrors (params object[] values) |
| Ignores cook errors and continues with packaging etc Cook: Ignores cook errors and continues with packaging etc. | |
| virtual UatConfig | Nodebuginfo (params object[] values) |
| do not copy debug files to the stage Stage: Commandline: -nodebuginfo | |
| virtual UatConfig | Separatedebuginfo (params object[] values) |
| output debug info to a separate directory Stage: Commandline: -separatedebuginfo | |
| virtual UatConfig | MapFile (params object[] values) |
| generates a *.map file Stage: Commandline: -mapfile | |
| virtual UatConfig | Nocleanstage (params object[] values) |
| skip cleaning the stage directory true if the staging directory is to be cleaned: -cleanstage (also true if -clean is specified) | |
| virtual UatConfig | Cmdline (params object[] values) |
| command line to put into the stage in UE4CommandLine.txt command line to put into the stage in UECommandLine.txt | |
| virtual UatConfig | Bundlename (params object[] values) |
| string to use as the bundle name when deploying to mobile device Stage: If non-empty, the contents will be used for the bundle name | |
| virtual UatConfig | Run (params object[] values) |
| run the game after it is built (including server, if -server) Run: True if the Run step should be executed, command: -run | |
| virtual UatConfig | Cookonthefly (params object[] values) |
| run the client with cooked data provided by cook on the fly server Run: The client runs with cooked data provided by cook on the fly server, command line: -cookonthefly | |
| virtual UatConfig | Cookontheflystreaming (params object[] values) |
| run the client in streaming cook on the fly mode (don't cache files locally instead force reget from server each file load) Run: The client should run in streaming mode when connecting to cook on the fly server | |
| virtual UatConfig | Fileserver (params object[] values) |
| run the client with cooked data provided by UnrealFileServer Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver = CookByTheBook with ZenServer (zenstore) | |
| virtual UatConfig | Dedicatedserver (params object[] values) |
| build, cook and run both a client and a server (also -server) Run: The client connects to dedicated server to get data, command line: -dedicatedserver | |
| virtual UatConfig | Client (params object[] values) |
| build, cook and run a client and a server, uses client target configuration Run: Uses a client target configuration, also implies -dedicatedserver, command line: -client | |
| virtual UatConfig | Noclient (params object[] values) |
| do not run the client, just run the server Run: Whether the client should start or not, command line (to disable): -noclient | |
| virtual UatConfig | Logwindow (params object[] values) |
| create a log window for the client Run: Client should create its own log window, command line: -logwindow | |
| virtual UatConfig | Map (params object[] values) |
| map to run the game with | |
| virtual UatConfig | AdditionalServerMapParams (params object[] values) |
| Additional server map params, i.e ?param=value Run: Additional server map params. | |
| virtual UatConfig | Device (params object[] values) |
| Devices to run the game on Device names without the platform prefix to run the game on. | |
| virtual UatConfig | Serverdevice (params object[] values) |
| Device to run the server on Run: the target device to run the server on. | |
| virtual UatConfig | Skipserver (params object[] values) |
| Skip starting the server Run: The indicated server has already been started. | |
| virtual UatConfig | Numclients (params object[] values) |
| Start extra clients, n should be 2 or more Run: The indicated server has already been started. | |
| virtual UatConfig | Addcmdline (params object[] values) |
| Additional command line arguments for the program Additional command line arguments for the program, which will not be staged in UECommandLine.txt in most cases. | |
| virtual UatConfig | Servercmdline (params object[] values) |
| Additional command line arguments for the program. | |
| virtual UatConfig | Clientcmdline (params object[] values) |
| Override command line arguments to pass to the client. | |
| virtual UatConfig | Nullrhi (params object[] values) |
| add -nullrhi to the client commandlines Run:adds -nullrhi to the client commandline | |
| virtual UatConfig | Fakeclient (params object[] values) |
| adds ?fake to the server URL Run:adds ?fake to the server URL | |
| virtual UatConfig | Editortest (params object[] values) |
| rather than running a client, run the editor instead Run:adds ?fake to the server URL | |
| virtual UatConfig | RunAutomationTests (params object[] values) |
| when running -editortest or a client, run all automation tests, not compatible with -server when running -editortest or a client, run a specific automation tests, not compatible with -server Run:when running -editortest or a client, run all automation tests, not compatible with -server | |
| virtual UatConfig | Crash (params object[] values) |
| when running -editortest or a client, adds commands like debug crash, debug rendercrash, etc based on index | |
| virtual UatConfig | Deviceuser (params object[] values) |
| Linux username for unattended key genereation. | |
| virtual UatConfig | Devicepass (params object[] values) |
| Linux password. | |
| virtual UatConfig | Package (params object[] values) |
| package the project for the target platform Determine whether data is packaged. This can be an iteration optimization for platforms that require packages for deployment | |
| virtual UatConfig | Skippackage (params object[] values) |
| Skips packaging the project for the target platform. | |
| virtual UatConfig | Distribution (params object[] values) |
| package for distribution the project | |
| virtual UatConfig | Prereqs (params object[] values) |
| stage prerequisites along with the project | |
| virtual UatConfig | Applocaldir (params object[] values) |
| location of prerequisites for applocal deployment | |
| virtual UatConfig | Prebuilt (params object[] values) |
| this is a prebuilt cooked and packaged build | |
| virtual UatConfig | RunTimeoutSeconds (params object[] values) |
| timeout to wait after we lunch the game | |
| virtual UatConfig | SpecifiedArchitecture (params object[] values) |
| Determine a specific Minimum OS Architecture to use for building any executables (see EditorArchitecture, etc for specific target type control) | |
| virtual UatConfig | UbtArgs (params object[] values) |
| extra options to pass to ubt | |
| virtual UatConfig | AdditionalPackageOptions (params object[] values) |
| extra options to pass to the platform's packager | |
| virtual UatConfig | Deploy (params object[] values) |
| deploy the project for the target platform Location to deploy to on the target platform | |
| virtual UatConfig | Getfile (params object[] values) |
| download file from target after successful run | |
| virtual UatConfig | MapsToRebuildLightMaps (params object[] values) |
| List of maps that need light maps rebuilding. | |
| virtual UatConfig | MapsToRebuildHLODMaps (params object[] values) |
| List of maps that need HLOD rebuilding. | |
| virtual UatConfig | IgnoreLightMapErrors (params object[] values) |
| Whether Light Map errors should be treated as critical. | |
| virtual UatConfig | Cookflavor (params object[] values) |
| virtual UatConfig | Ddc (params object[] values) |
| virtual UatConfig | I18npreset (params object[] values) |
| virtual UatConfig | CookCultures (params object[] values) |
| virtual UatConfig | Skipbuild (params object[] values) |
| virtual UatConfig | SkipBuildClient (params object[] values) |
| SkipBuildClient if true then don't build the client exe. | |
| virtual UatConfig | SkipBuildEditor (params object[] values) |
| SkipBuildEditor if true then don't build the editor exe. | |
| virtual UatConfig | Createreleaseversionroot (params object[] values) |
| virtual UatConfig | Basedonreleaseversionroot (params object[] values) |
| virtual UatConfig | OriginalReleaseVersion (params object[] values) |
| The version of the originally released build. This is required by some platforms when generating patches. | |
| virtual UatConfig | CreateReleaseVersion (params object[] values) |
| Cook: Create a cooked release version. Also, the version. e.g. 1.0. | |
| virtual UatConfig | BasedOnReleaseVersion (params object[] values) |
| Cook: Base this cook of a already released version of the cooked data. | |
| virtual UatConfig | GeneratePatch (params object[] values) |
| Are we generating a patch, generate a patch from a previously released version of the game (use CreateReleaseVersion to create a release). this requires BasedOnReleaseVersion see also CreateReleaseVersion, BasedOnReleaseVersion. | |
| virtual UatConfig | AddPatchLevel (params object[] values) |
| virtual UatConfig | StageBaseReleasePaks (params object[] values) |
| Are we staging the unmodified pak files from the base release. | |
| virtual UatConfig | DiscVersion (params object[] values) |
| Required when building remaster package. | |
| virtual UatConfig | AdditionalCookerOptions (params object[] values) |
| Cook: Additional cooker options to include on the cooker commandline. | |
| virtual UatConfig | DLCName (params object[] values) |
| virtual UatConfig | DiffCookedContentPath (params object[] values) |
| After cook completes diff the cooked content against another cooked content directory. report all errors to the log. | |
| virtual UatConfig | DLCIncludeEngineContent (params object[] values) |
| Enable cooking of engine content when cooking dlc not included in original release but is referenced by current cook. | |
| virtual UatConfig | DLCPakPluginFile (params object[] values) |
| Enable packaging up the uplugin file inside the dlc pak. This is sometimes desired if you want the plugin to be standalone. | |
| virtual UatConfig | DLCActLikePatch (params object[] values) |
| DLC will remap it's files to the game directory and act like a patch. This is useful if you want to override content in the main game along side your main game. For example having different main game content in different DLCs. | |
| virtual UatConfig | SignedPak (params object[] values) |
| Shared: the game will use only signed content. | |
| virtual UatConfig | IgnorePaksFromDifferentCookSource (params object[] values) |
| Stage: True if we should disable trying to re-use pak files from another staged build when we've specified a different cook source platform. | |
| virtual UatConfig | UnversionedCookedContent (params object[] values) |
| Cook: Do not include a version number in the cooked content. | |
| virtual UatConfig | NumCookersToSpawn (params object[] values) |
| Cook: number of additional cookers to spawn while cooking. | |
| virtual UatConfig | Compressed (params object[] values) |
| Compress packages during cook. | |
| virtual UatConfig | ForceUncompressed (params object[] values) |
| Do not compress packages during cook, override game ProjectPackagingSettings to force it off. | |
| virtual UatConfig | AdditionalPakOptions (params object[] values) |
| Additional parameters when generating the PAK file. | |
| virtual UatConfig | AdditionalIoStoreOptions (params object[] values) |
| Additional parameters when generating iostore container files. | |
| virtual UatConfig | Iteratesharedcookedbuild (params object[] values) |
| Cook: Iterate from a build on the network. | |
| virtual UatConfig | IterateSharedBuildUsePrecompiledExe (params object[] values) |
| Build: Don't build the game instead use the prebuild exe (requires iterate shared cooked build. | |
| virtual UatConfig | CookOutputDir (params object[] values) |
| Cook: Output directory for cooked data. | |
| virtual UatConfig | Target (params object[] values) |
| virtual UatConfig | ExtraTargetsToStageWithClient (params object[] values) |
| Stage: Specifies a list of extra targets that should be staged along with a client. | |
| virtual UatConfig | CodeSign (params object[] values) |
| By default we don't code sign unless it is required or requested. | |
| virtual UatConfig | TreatNonShippingBinariesAsDebugFiles (params object[] values) |
| If true, non-shipping binaries will be considered DebugUFS files and will appear on the debugfiles manifest. | |
| virtual UatConfig | UseExtraFlavor (params object[] values) |
| If true, use chunk manifest files generated for extra flavor. | |
| virtual UatConfig | ChunkInstallDirectory (params object[] values) |
| Shared: Directory to use for built chunk install data, command line: -chunkinstalldirectory=. | |
| virtual UatConfig | Chunkinstallversion (params object[] values) |
| virtual UatConfig | Chunkinstallrelease (params object[] values) |
| virtual UatConfig | AppLocalDirectory (params object[] values) |
| virtual UatConfig | NoBootstrapExe (params object[] values) |
| On Windows, adds an executable to the root of the staging directory which checks for prerequisites being installed and launches the game with a path to the .uproject file. | |
| virtual UatConfig | ForcePackageData (params object[] values) |
| virtual UatConfig | IterativeDeploy (params object[] values) |
| Cook: Uses the iterative deploy, command line: -iterativedeploy or -iterate. | |
| virtual UatConfig | Provision (params object[] values) |
| Provision to use. | |
| virtual UatConfig | Certificate (params object[] values) |
| Certificate to use. | |
| virtual UatConfig | Team (params object[] values) |
| Team ID to use. | |
| virtual UatConfig | AutomaticSigning (params object[] values) |
| true if provisioning is automatically managed | |
| virtual UatConfig | RunAutomationTest (params object[] values) |
| Run:when running -editortest or a client, run all automation tests, not compatible with -server. | |
| virtual UatConfig | UnrealExe (params object[] values) |
| Name of the Unreal Editor executable, i.e. -unrealexe=UnrealEditor.exe. | |
| virtual UatConfig | Clientconfig (params object[] values) |
| virtual UatConfig | Config (params object[] values) |
| virtual UatConfig | Configuration (params object[] values) |
| virtual UatConfig | Port (params object[] values) |
| virtual UatConfig | MapsToCook (params object[] values) |
| Cook: List of maps to cook. | |
| virtual UatConfig | MapIniSectionsToCook (params object[] values) |
| Cook: List of map inisections to cook (see allmaps) | |
| virtual UatConfig | TitleID (params object[] values) |
| TitleID to package. | |
| virtual UatConfig | Serverconfig (params object[] values) |
| virtual UatConfig | CrashIndex (params object[] values) |
| Run: Adds commands like debug crash, debug rendercrash, etc based on index. | |
| virtual UatConfig | NoCompile (params object[] values) |
| Do not attempt to compile any script modules - attempts to run with whatever is up to date. | |
| virtual UatConfig | IgnoreBuildRecords (params object[] values) |
| Ignore build records (Intermediate/ScriptModule/ProjectName.json) files when determining if script modules are up to date. | |
| virtual UatConfig | WaitForDebugger (params object[] values) |
| Waits for a debugger to be attached, and breaks once debugger successfully attached. | |
| virtual UatConfig | BuildMachine (params object[] values) |
| virtual UatConfig | WaitForUATMutex (params object[] values) |
| virtual UatConfig | Cook4iostore (params object[] values) |
| generate I/O store container file(s) Shared: True if the cooker should write directly to container file(s) | |
| virtual UatConfig | Zenstore (params object[] values) |
| save cooked output data to the Zen storage server Shared: True if the cooker should store the cooked output to the Zen storage server | |
| virtual UatConfig | PackageEncryptionKeyFile (params object[] values) |
| Path to file containing encryption key to use in packaging. | |
| virtual UatConfig | DLCOverrideCookedSubDir (params object[] values) |
| Sometimes a DLC may get cooked to a subdirectory of where is expected, so this can tell the staging what the subdirectory of the cooked out to find the DLC files (for instance Metadata) | |
| virtual UatConfig | DLCOverrideStagedSubDir (params object[] values) |
| Controls where under the staged directory to output to (in case the plugin subdirectory is not desired under the StagingDirectory location) | |
| virtual UatConfig | Nozenautolaunch (params object[] values) |
| URL to a running Zen server Shared: URL to a running Zen server. | |
| virtual UatConfig | Rehydrateassets (params object[] values) |
| Should virtualized assets be rehydrated? Shared: true if we want to rehydrate virtualized assets when staging. | |
| virtual UatConfig | Optionalfilestagingdirectory (params object[] values) |
| Directory to copy the optional files to, i.e. -optionalfilestagingdirectory=C:\StageOptional. | |
| virtual UatConfig | Optionalfileinputdirectory (params object[] values) |
| Directory to read the optional files from, i.e. -optionalfileinputdirectory=C:\StageOptional. | |
| virtual UatConfig | CookerSupportFilesSubdirectory (params object[] values) |
| Subdirectory under staging to copy CookerSupportFiles (as set in Build.cs files). -CookerSupportFilesSubdirectory=SDK. | |
| virtual UatConfig | Neverpackage (params object[] values) |
| Skips preparing data that would be used during packaging, in earlier stages. Different from skippackage which is used to optimize later stages like archive, which still was packaged at some point. | |
| virtual UatConfig | Trace (params object[] values) |
| The list of trace channels to enable. | |
| virtual UatConfig | Tracehost (params object[] values) |
| The host address of the trace recorder. | |
| virtual UatConfig | Tracefile (params object[] values) |
| The file where the trace will be recorded. | |
| virtual UatConfig | Sessionlabel (params object[] values) |
| A label to pass to analytics. | |
| virtual UatConfig | ReferenceContainerGlobalFileName (params object[] values) |
| Stage: Path to the global.utoc file for a directory of iostore containers to use as a source of compressed chunks when writing new containers. See -ReferenceContainerGlobalFileName in IoStoreUtilities.cpp. | |
| virtual UatConfig | ReferenceContainerCryptoKeys (params object[] values) |
| Stage: Path to the crypto.json file to use for decrypting ReferenceContainerFlobalFileName, if needed. Stage: Path to the crypto.json file to use for decrypting ReferenceContainerGlobalFileName, if needed. | |
| virtual UatConfig | Editoroptional (params object[] values) |
| virtual UatConfig | WriteBackMetadataToAssetRegistry (params object[] values) |
| Passthru to iostore staging, see IoStoreUtilities.cpp. | |
| virtual UatConfig | RetainStagedDirectory (params object[] values) |
| If set, retain the staged directory for platforms that modify the I/O store containers for deployment. This is necessary for using the reference container for patch preventing on such platforms. | |
| virtual UatConfig | EditorArchitecture (params object[] values) |
| Architecture to use for building editor executables. | |
| virtual UatConfig | ServerArchitecture (params object[] values) |
| Architecture to use for building server executables. | |
| virtual UatConfig | ClientArchitecture (params object[] values) |
| Architecture to use for building client/game executables. | |
| virtual UatConfig | ProgramArchitecture (params object[] values) |
| Architecture to use for building program executables. | |
| virtual UatConfig | ForceOodleDllVersion (params object[] values) |
| If not empty, this is the dll file to use for Oodle compression. Can be "Latest" to use latest version. | |
| virtual UatConfig | WaitForStdStreams (params object[] values) |
| Time in milliseconds to wait for std streams to close in child processes. | |
| virtual UatConfig | KeepFileOpenLog (params object[] values) |
| Keeps a log of all files opened, commandline: -fileopenlog Cook: Commandline: -fileopenlog. | |
| virtual UatConfig | Upload (params object[] values) |
| Arguments for uploading on demand content. | |
| virtual UatConfig | Customdeployment (params object[] values) |
| virtual UatConfig | Applyiostoreondemand (params object[] values) |
| Forces IoStoreOnDemand to be enabled for the project even if it is not set up for it. | |
| virtual UatConfig | XcodeBuildOptions (params object[] values) |
| Extra options to pass to xcodebuild. | |
| virtual UatConfig | ReferenceContainerAdditionalPath (params object[] values) |
| Stage: A directory to look for additional IoStore containers to use during staging (e.g. optional segment containers) | |
| virtual UatConfig | ReferenceContainerChangesCSVFileName (params object[] values) |
| Stage: If ReferenceContainerChangesCSVFileName is specified, this provides a file name to write the list of changed packages/chunks to. | |
| virtual UatConfig | Snapshot (params object[] values) |
| Imports the most recently published project snapshot (if cooking, this forces the use of -cookincremental) | |
| virtual UatConfig | Cookincremental (params object[] values) |
| Cooks incrementally using previously-cooked data or a published snapshot as a base. | |
| virtual UatConfig | Macnative (params object[] values) |
| Generate a "Designed for iPad" .app that can be run natively on a silicon Mac. | |
| virtual UatConfig | ZenWorkspaceSharePath (params object[] values) |
| Shared: Global path to a Zen workspace share to be passed to the client. Used for Zen pak streaming. | |
| virtual UatConfig | ZenOmitPakFiles (params object[] values) |
| Should omit pak files when deploying build to target for Zen pak streaming. | |
| virtual UatConfig | UseMergedModules (params object[] values) |
| Assume that executables will be built with merged modules. | |
| virtual UatConfig | StageTagMappingConfigFiles (params object[] values) |
| Include all tag mapping ini files when staging. | |
| virtual UatConfig | SkipCookingErrorSummary (params object[] values) |
| Skips error summary when cooking. | |
| virtual UatConfig | Createdefaultondemandpakrule (params object[] values) |
| Creates a default pakfile rule for OnDemand data if no other such rule exists. The default rule will include all bulkdata types. | |
| virtual UatConfig | GenerateOptionalPakForNonChunkedBuild (params object[] values) |
| When true non chunked builds will attempt to generate an optional pak for optional bulk data. | |
| virtual UatConfig | GenerateOnDemandPakForNonChunkedBuild (params object[] values) |
| When true non chunked builds will attempt to generate an OnDemand pak. Will also force ApplyIoStoreOnDemand to true. | |
| virtual UatConfig | DLCSkipNamedPak (params object[] values) |
| When true the DLC Name will not be added to the generated pak files. | |
| virtual UatConfig | StageOnlyCookedLocalizationForGameFeatures (params object[] values) |
| When true only the GameFeaturePlugins that are cooked will have thier GameFeaturePlugin data staged. This check is performed by looking for a cooked GameFeatureData asset within the GameFeaturePlugin expected folder. | |
| UatConfig | Program (Action< ProgramConfig > configurator) |
| UatConfig | Automation (Action< AutomationConfig > configurator) |
| Executes scripted commands. | |
| UatConfig | CodeSign (Action< CodeSignConfig > configurator) |
| UatConfig | McpConfigMapper (Action< McpConfigMapperConfig > configurator) |
| UatConfig | P4Environment (Action< P4EnvironmentConfig > configurator) |
| UatConfig | P4WriteConfig (Action< P4WriteConfigConfig > configurator) |
| Auto-detects P4 settings based on the current path and creates a p4config file with the relevant settings. | |
| UatConfig | ProjectParams (Action< ProjectParamsConfig > configurator) |
| Iteratively cook from a shared cooked build Iteratively cook from a shared cooked build. | |
| UatConfig | UnrealBuild (Action< UnrealBuildConfig > configurator) |
| UatConfig | BuildTarget (Action< BuildTargetConfig > configurator) |
| Builds the specified targets and configurations for the specified project. Example BuildTarget -project=QAGame -target=Editor+Game -platform=PS4+XboxOne -configuration=Development. Note: Editor will only ever build for the current platform in a Development config and required tools will be included Builds the specified targets and configurations for the specified project. Example BuildTarget -project=QAGame -target=Editor+Game -platform=Win64+Android -configuration=Development. Note: Editor will only ever build for the current platform in a Development config and required tools will be included. | |
| UatConfig | BuildGraph (Action< BuildGraphConfig > configurator) |
| Tool for creating extensible build processes in UE4 which can be run locally or in parallel across a build farm. Tool for creating extensible build processes in UE which can be run locally or in parallel across a build farm. | |
| UatConfig | Build (Action< BuildConfig > configurator) |
| UatConfig | TempStorageTests (Action< TempStorageTestsConfig > configurator) |
| UatConfig | CleanTempStorage (Action< CleanTempStorageConfig > configurator) |
| Removes folders in a given temp storage directory that are older than a certain time. | |
| UatConfig | TestGauntlet (Action< TestGauntletConfig > configurator) |
| UatConfig | RunUnreal (Action< RunUnrealConfig > configurator) |
| Run Unreal tests using Gauntlet. | |
| UatConfig | ExportIPAFromArchive (Action< ExportIPAFromArchiveConfig > configurator) |
| Creates an IPA from an xarchive file. | |
| UatConfig | MakeIPA (Action< MakeIPAConfig > configurator) |
| Creates an IPA from an xarchive file. | |
| UatConfig | WriteIniValueToPlist (Action< WriteIniValueToPlistConfig > configurator) |
| Pulls a value from an ini file and inserts it into a plist. Note currently only looks at values irrespective of sections! | |
| UatConfig | OneSkyLocalizationProvider (Action< OneSkyLocalizationProviderConfig > configurator) |
| UatConfig | AnalyzeThirdPartyLibs (Action< AnalyzeThirdPartyLibsConfig > configurator) |
| Analyzes third party libraries. | |
| UatConfig | BlameKeyword (Action< BlameKeywordConfig > configurator) |
| BlameKeyword command. Looks for the specified keywords in all files at the specified path and finds who added them based on P4 history. | |
| UatConfig | BuildCMakeLib (Action< BuildCMakeLibConfig > configurator) |
| Builds a third party library using the CMake build system. | |
| UatConfig | XcodeTargetPlatform_IOS (Action< XcodeTargetPlatform_IOSConfig > configurator) |
| UatConfig | MakefileTargetPlatform_IOS (Action< MakefileTargetPlatform_IOSConfig > configurator) |
| UatConfig | BuildCommonTools (Action< BuildCommonToolsConfig > configurator) |
| Builds common tools used by the engine which are not part of typical editor or game builds. Useful when syncing source-only on GitHub. | |
| UatConfig | ZipProjectUp (Action< ZipProjectUpConfig > configurator) |
| UatConfig | BuildCookRun (Action< BuildCookRunConfig > configurator) |
| Builds/Cooks/Runs a project. | |
| UatConfig | BuildDerivedDataCache (Action< BuildDerivedDataCacheConfig > configurator) |
| UatConfig | BuildForUGS (Action< BuildForUGSConfig > configurator) |
| UatConfig | BuildHlslcc (Action< BuildHlslccConfig > configurator) |
| Builds Hlslcc using CMake build system. | |
| UatConfig | BuildPhysX (Action< BuildPhysXConfig > configurator) |
| Builds PhysX/APEX libraries using CMake build system. | |
| UatConfig | BuildPhysX_Android (Action< BuildPhysX_AndroidConfig > configurator) |
| UatConfig | BuildPhysX_IOS (Action< BuildPhysX_IOSConfig > configurator) |
| UatConfig | BuildPhysX_Linux (Action< BuildPhysX_LinuxConfig > configurator) |
| UatConfig | BuildPhysX_Mac_x86_64 (Action< BuildPhysX_Mac_x86_64Config > configurator) |
| UatConfig | BuildPhysX_Mac_arm64 (Action< BuildPhysX_Mac_arm64Config > configurator) |
| UatConfig | BuildPhysX_Mac (Action< BuildPhysX_MacConfig > configurator) |
| UatConfig | BuildPhysX_TVOS (Action< BuildPhysX_TVOSConfig > configurator) |
| UatConfig | BuildPhysX_Win32 (Action< BuildPhysX_Win32Config > configurator) |
| UatConfig | BuildPhysX_Win64 (Action< BuildPhysX_Win64Config > configurator) |
| UatConfig | BuildPlugin (Action< BuildPluginConfig > configurator) |
| Builds a plugin, and packages it for distribution. | |
| UatConfig | BuildEditor (Action< BuildEditorConfig > configurator) |
| Builds the editor for the specified project. Example BuildEditor -project=QAGame Note: Editor will only ever build for the current platform in a Development config and required tools will be included. | |
| UatConfig | BuildGame (Action< BuildGameConfig > configurator) |
| Builds the game for the specified project. Example BuildGame -project=QAGame -platform=PS4+XboxOne -configuration=Development. Builds the game for the specified project. Example BuildGame -project=QAGame -platform=Win64+Android -configuration=Development. | |
| UatConfig | BuildServer (Action< BuildServerConfig > configurator) |
| Builds the server for the specified project. Example BuildServer -project=QAGame -platform=Win64 -configuration=Development. | |
| UatConfig | BuildThirdPartyLibs (Action< BuildThirdPartyLibsConfig > configurator) |
| Builds third party libraries, and puts them all into a changelist. | |
| UatConfig | CheckBalancedMacros (Action< CheckBalancedMacrosConfig > configurator) |
| Checks that all source files have balanced macros for enabling/disabling optimization, warnings, etc... | |
| UatConfig | CheckCsprojDotNetVersion (Action< CheckCsprojDotNetVersionConfig > configurator) |
| UatConfig | CheckForHacks (Action< CheckForHacksConfig > configurator) |
| Audits the current branch for comments denoting a hack that was not meant to leave another branch, following a given format ("BEGIN XXXX HACK", where XXXX is one or more tags separated by spaces). Allowed tags may be specified manually on the command line. At least one must match, otherwise it will print a warning. The current branch name and fragments of the branch path will also be added by default, so running from //UE4/Main will add "//UE4/Main", "UE4", and "Main". Audits the current branch for comments denoting a hack that was not meant to leave another branch, following a given format ("BEGIN XXXX HACK", where XXXX is one or more tags separated by spaces). Allowed tags may be specified manually on the command line. At least one must match, otherwise it will print a warning. The current branch name and fragments of the branch path will also be added by default, so running from //UE5/Main will add "//UE5/Main", "UE5", and "Main". | |
| UatConfig | CheckPerforceCase (Action< CheckPerforceCaseConfig > configurator) |
| Checks that the casing of files within a path on a case-insensitive Perforce server is correct. | |
| UatConfig | CheckRestrictedFolders (Action< CheckRestrictedFoldersConfig > configurator) |
| Checks a directory for folders which should not be distributed. | |
| UatConfig | CheckTargetExists (Action< CheckTargetExistsConfig > configurator) |
| Checks that the given target exists, by looking for the relevant receipt. | |
| UatConfig | CheckXcodeVersion (Action< CheckXcodeVersionConfig > configurator) |
| Checks that the installed Xcode version is the version specified. | |
| UatConfig | CleanAutomationReports (Action< CleanAutomationReportsConfig > configurator) |
| Removes folders in an automation report directory that are older than a certain time. | |
| UatConfig | CleanFormalBuilds (Action< CleanFormalBuildsConfig > configurator) |
| Removes folders matching a pattern in a given directory that are older than a certain time. | |
| UatConfig | CodeSurgery (Action< CodeSurgeryConfig > configurator) |
| custom code to restructure C++ source code for the new stats system. | |
| UatConfig | CopySharedCookedBuild (Action< CopySharedCookedBuildConfig > configurator) |
| Copies the current shared cooked build from the network to the local PC. | |
| UatConfig | CopyUAT (Action< CopyUATConfig > configurator) |
| UatConfig | CryptoKeys (Action< CryptoKeysConfig > configurator) |
| UatConfig | ExtractPaks (Action< ExtractPaksConfig > configurator) |
| UatConfig | FinalizeInstalledBuild (Action< FinalizeInstalledBuildConfig > configurator) |
| Command to perform additional steps to prepare an installed build. | |
| UatConfig | FixPerforceCase (Action< FixPerforceCaseConfig > configurator) |
| Fixes the case of files on a case-insensitive Perforce server by removing and re-adding them. | |
| UatConfig | FixupRedirects (Action< FixupRedirectsConfig > configurator) |
| UatConfig | GenerateDSYM (Action< GenerateDSYMConfig > configurator) |
| Generates IOS debug symbols for a remote project. | |
| UatConfig | IPhonePackager (Action< IPhonePackagerConfig > configurator) |
| UAT command to call into the integrated IPhonePackager code. | |
| UatConfig | LauncherLocalization (Action< LauncherLocalizationConfig > configurator) |
| UatConfig | ListMobileDevices (Action< ListMobileDevicesConfig > configurator) |
| UatConfig | ListThirdPartySoftware (Action< ListThirdPartySoftwareConfig > configurator) |
| Lists TPS files associated with any source used to build a specified target(s). Grabs TPS files associated with source modules, content, and engine shaders. | |
| UatConfig | Localize (Action< LocalizeConfig > configurator) |
| Updates the external localization data using the arguments provided. | |
| UatConfig | ExportMcpTemplates (Action< ExportMcpTemplatesConfig > configurator) |
| UatConfig | Localise (Action< LocaliseConfig > configurator) |
| UatConfig | OpenEditor (Action< OpenEditorConfig > configurator) |
| Opens the specified project. | |
| UatConfig | ParseMsvcTimingInfo (Action< ParseMsvcTimingInfoConfig > configurator) |
| Parses Visual C++ timing information (as generated by UBT with the -Timing flag), and converts it into JSON format which can be visualized using the chrome://tracing tab. | |
| UatConfig | RebasePublicIncludePaths (Action< RebasePublicIncludePathsConfig > configurator) |
| Rewrites include directives for headers in public include paths to make them relative to the 'Public' folder. | |
| UatConfig | RebuildHLOD (Action< RebuildHLODConfig > configurator) |
| UatConfig | RebuildLightMaps (Action< RebuildLightMapsConfig > configurator) |
| Helper command used for rebuilding a projects light maps. | |
| UatConfig | RecordPerformance (Action< RecordPerformanceConfig > configurator) |
| UAT command to run performance test demo using different RHIs and compare results. | |
| UatConfig | ReplaceAssetsUsingManifest (Action< ReplaceAssetsUsingManifestConfig > configurator) |
| UatConfig | ResavePackages (Action< ResavePackagesConfig > configurator) |
| UatConfig | ResavePluginDescriptors (Action< ResavePluginDescriptorsConfig > configurator) |
| Re-save all the plugin descriptors under a given path, optionally applying standard metadata to them. | |
| UatConfig | ResaveProjectDescriptors (Action< ResaveProjectDescriptorsConfig > configurator) |
| Re-save all the project descriptors under a given path. | |
| UatConfig | RunP4Reconcile (Action< RunP4ReconcileConfig > configurator) |
| UatConfig | StashTarget (Action< StashTargetConfig > configurator) |
| Copy all the binaries for a target into a different folder. Can be restored using the UnstashTarget command. Useful for A/B testing. | |
| UatConfig | UnstashTarget (Action< UnstashTargetConfig > configurator) |
| Copy all the binaries from a target back into the root directory. Use in combination with the StashTarget command. | |
| UatConfig | SubmitUtilizationReportToEC (Action< SubmitUtilizationReportToECConfig > configurator) |
| Submits a generated Utilization report to EC. | |
| UatConfig | SyncBinariesFromUGS (Action< SyncBinariesFromUGSConfig > configurator) |
| Attempts to sync UGS binaries for the specified project at the currently synced CL of the project/engine folders. | |
| UatConfig | SyncDDC (Action< SyncDDCConfig > configurator) |
| Merge one or more remote DDC shares into a local share, taking files with the newest timestamps and keeping the size below a certain limit. | |
| UatConfig | SyncDepotPath (Action< SyncDepotPathConfig > configurator) |
| Creates a temporary client and syncs a path from Perforce. | |
| UatConfig | SyncProject (Action< SyncProjectConfig > configurator) |
| Syncs and builds all the binaries required for a project. | |
| UatConfig | TestP4_Info (Action< TestP4_InfoConfig > configurator) |
| Tests P4 functionality. Runs 'p4 info'. | |
| UatConfig | GitPullRequest (Action< GitPullRequestConfig > configurator) |
| GitPullRequest. | |
| UatConfig | TestFail (Action< TestFailConfig > configurator) |
| Throws an automation exception. | |
| UatConfig | TestSuccess (Action< TestSuccessConfig > configurator) |
| Prints a message and returns success. | |
| UatConfig | TestMessage (Action< TestMessageConfig > configurator) |
| Prints a message and returns success. | |
| UatConfig | TestRecursion (Action< TestRecursionConfig > configurator) |
| Calls UAT recursively with a given command line. | |
| UatConfig | TestRecursionAuto (Action< TestRecursionAutoConfig > configurator) |
| Calls UAT recursively with a given command line. | |
| UatConfig | TestMacZip (Action< TestMacZipConfig > configurator) |
| Makes a zip file in Rocket/QFE. | |
| UatConfig | TestP4_CreateChangelist (Action< TestP4_CreateChangelistConfig > configurator) |
| Tests P4 functionality. Creates a new changelist under the workspace P4CLIENT%. | |
| UatConfig | TestP4_StrandCheckout (Action< TestP4_StrandCheckoutConfig > configurator) |
| UatConfig | TestP4_LabelDescription (Action< TestP4_LabelDescriptionConfig > configurator) |
| UatConfig | TestP4_ClientOps (Action< TestP4_ClientOpsConfig > configurator) |
| UatConfig | CleanDDC (Action< CleanDDCConfig > configurator) |
| UatConfig | TestTestFarm (Action< TestTestFarmConfig > configurator) |
| UatConfig | TestArguments (Action< TestArgumentsConfig > configurator) |
| Test command line argument parsing functions. | |
| UatConfig | TestCombinePaths (Action< TestCombinePathsConfig > configurator) |
| Checks if combine paths works as excpected. | |
| UatConfig | TestFileUtility (Action< TestFileUtilityConfig > configurator) |
| Tests file utility functions. | |
| UatConfig | TestLog (Action< TestLogConfig > configurator) |
| UatConfig | TestChangeFileType (Action< TestChangeFileTypeConfig > configurator) |
| Tests P4 change filetype functionality. | |
| UatConfig | TestUATBuildProducts (Action< TestUATBuildProductsConfig > configurator) |
| Tests if UE4Build properly copies all relevent UAT build products to the Binaries folder. | |
| UatConfig | TestOSSCommands (Action< TestOSSCommandsConfig > configurator) |
| UatConfig | UBT (Action< UBTConfig > configurator) |
| Builds a project using UBT. Syntax is similar to UBT with the exception of '-', i.e. UBT -QAGame -Development -Win32. | |
| UatConfig | SyncSource (Action< SyncSourceConfig > configurator) |
| Helper command to sync only source code + engine files from P4. | |
| UatConfig | GenerateAutomationProject (Action< GenerateAutomationProjectConfig > configurator) |
| Generates automation project based on a template. | |
| UatConfig | DumpBranch (Action< DumpBranchConfig > configurator) |
| UatConfig | DebugSleep (Action< DebugSleepConfig > configurator) |
| Sleeps for 20 seconds and then exits. | |
| UatConfig | TestMcpConfigs (Action< TestMcpConfigsConfig > configurator) |
| Tests if Mcp configs loaded properly. | |
| UatConfig | TestBlame (Action< TestBlameConfig > configurator) |
| Test Blame P4 command. | |
| UatConfig | TestChanges (Action< TestChangesConfig > configurator) |
| Test P4 changes. | |
| UatConfig | TestKillAll (Action< TestKillAllConfig > configurator) |
| Spawns a process to test if UAT kills it automatically. | |
| UatConfig | TestCleanFormalBuilds (Action< TestCleanFormalBuildsConfig > configurator) |
| Tests CleanFormalBuilds. | |
| UatConfig | TestStopProcess (Action< TestStopProcessConfig > configurator) |
| Spawns a process to test if it can be killed. | |
| UatConfig | LookForOverlappingBuildProducts (Action< LookForOverlappingBuildProductsConfig > configurator) |
| Looks through an XGE xml for overlapping obj files. | |
| UatConfig | TestThreadedCopyFiles (Action< TestThreadedCopyFilesConfig > configurator) |
| Copies all files from source directory to destination directory using ThreadedCopyFiles. | |
| UatConfig | UnrealBuildUtilDummyBuildCommand (Action< UnrealBuildUtilDummyBuildCommandConfig > configurator) |
| UatConfig | UpdateLocalVersion (Action< UpdateLocalVersionConfig > configurator) |
| Updates your local versions based on your P4 sync. | |
| UatConfig | UploadDDCToAWS (Action< UploadDDCToAWSConfig > configurator) |
| UatConfig | ZipUtils (Action< ZipUtilsConfig > configurator) |
| ZipUtils is used to zip/unzip (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -add=D:/UE/Pojects/SampleGame/Content/) or (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -extract=D:/UE/Pojects/SampleGame/Content/) | |
| UatConfig | BenchmarkBuild (Action< BenchmarkBuildConfig > configurator) |
| Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=UE4 Example2: RunUAT BenchmarkBuild -allcompile -project=UE4+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=UE4+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3 Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=Unreal Example2: RunUAT BenchmarkBuild -allcompile -project=Unreal+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=Unreal+QAGame+EngineTest -platform=Win64+PS4+XboxOne+Switch -iterations=3 Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=Unreal Example2: RunUAT BenchmarkBuild -allcompile -project=Unreal+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=Unreal+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3. | |
| UatConfig | BenchmarkOptions (Action< BenchmarkOptionsConfig > configurator) |
| UatConfig | MakeCookedEditor (Action< MakeCookedEditorConfig > configurator) |
| UatConfig | RunUnrealTests (Action< RunUnrealTestsConfig > configurator) |
| UatConfig | PublishUnrealAutomationTelemetry (Action< PublishUnrealAutomationTelemetryConfig > configurator) |
| UatConfig | RunLowLevelTests (Action< RunLowLevelTestsConfig > configurator) |
| UatConfig | VS2017TargetPlatform_Win64 (Action< VS2017TargetPlatform_Win64Config > configurator) |
| UatConfig | VS2019TargetPlatform_Win64 (Action< VS2019TargetPlatform_Win64Config > configurator) |
| UatConfig | NMakeTargetPlatform_Win64 (Action< NMakeTargetPlatform_Win64Config > configurator) |
| UatConfig | MakefileTargetPlatform_Win64 (Action< MakefileTargetPlatform_Win64Config > configurator) |
| UatConfig | VS2019TargetPlatform_HoloLens (Action< VS2019TargetPlatform_HoloLensConfig > configurator) |
| UatConfig | NMakeTargetPlatform_Linux (Action< NMakeTargetPlatform_LinuxConfig > configurator) |
| UatConfig | MakefileTargetPlatform_Linux (Action< MakefileTargetPlatform_LinuxConfig > configurator) |
| UatConfig | XcodeTargetPlatform_Mac (Action< XcodeTargetPlatform_MacConfig > configurator) |
| UatConfig | MakefileTargetPlatform_Mac (Action< MakefileTargetPlatform_MacConfig > configurator) |
| UatConfig | XcodeTargetPlatform_TVOS (Action< XcodeTargetPlatform_TVOSConfig > configurator) |
| UatConfig | MakefileTargetPlatform_TVOS (Action< MakefileTargetPlatform_TVOSConfig > configurator) |
| UatConfig | NMakeTargetPlatform_Android (Action< NMakeTargetPlatform_AndroidConfig > configurator) |
| UatConfig | MakefileTargetPlatform_Android (Action< MakefileTargetPlatform_AndroidConfig > configurator) |
| UatConfig | CreateComponentZips (Action< CreateComponentZipsConfig > configurator) |
| UatConfig | CreatePlatformExtension (Action< CreatePlatformExtensionConfig > configurator) |
| Create stub code for platform extension. | |
| UatConfig | DownloadJupiterBuild (Action< DownloadJupiterBuildConfig > configurator) |
| Downloads a build from Jupiter. | |
| UatConfig | GeneratePlatformReport (Action< GeneratePlatformReportConfig > configurator) |
| Generates a report about all platforms and their configuration settings. | |
| UatConfig | MemreportHelper (Action< MemreportHelperConfig > configurator) |
| MemreportToHelper is used to take a memreport file, extract the CSV sections and generate a GSheet from them (i.e:RunUAT.bat MemReportToGSheet -report=myFile.memreport -name=SheetName (optional) | |
| UatConfig | WorldPartitionBuilder (Action< WorldPartitionBuilderConfig > configurator) |
| Execute a World Partition builder. | |
| UatConfig | Turnkey (Action< TurnkeyConfig > configurator) |
| UatConfig | FetchUnrealAutomationTelemetry (Action< FetchUnrealAutomationTelemetryConfig > configurator) |
| UatConfig | VS2022TargetPlatform_Win64 (Action< VS2022TargetPlatform_Win64Config > configurator) |
| UatConfig | NMakeTargetPlatform_Unix (Action< NMakeTargetPlatform_UnixConfig > configurator) |
| UatConfig | MakefileTargetPlatform_Unix (Action< MakefileTargetPlatform_UnixConfig > configurator) |
| UatConfig | VS2019TargetPlatform_Android (Action< VS2019TargetPlatform_AndroidConfig > configurator) |
| UatConfig | MultiShelve (Action< MultiShelveConfig > configurator) |
| Shelves multiple changelists into one (useful for preflighting multiple changes together. | |
| UatConfig | SyncPerforceServers (Action< SyncPerforceServersConfig > configurator) |
| Syncs a clean clientspec (should NOT be the client you are running this out of), and mirrors it into another p4 server via 3 streams. See the SyncPerforceServers.cs for details. | |
| UatConfig | WrangleContentForDebugging (Action< WrangleContentForDebuggingConfig > configurator) |
| UatConfig | InstallUnrealBuild (Action< InstallUnrealBuildConfig > configurator) |
| Install Unreal Build onto one or more connected devices using Gauntlet. | |
| UatConfig | UpdateGraphsLowLevelTests (Action< UpdateGraphsLowLevelTestsConfig > configurator) |
| Perforce helper to checkout all related LowLevelTest Build.xml files into perforce. | |
| UatConfig | SetSecondaryRemoteMac (Action< SetSecondaryRemoteMacConfig > configurator) |
| UatConfig | RehydrateProject (Action< RehydrateProjectConfig > configurator) |
| Rehydrates all eligible packages in the given project Usage: RehydrateProject -Project="???" -ProjectP4Client="???" -Submit. | |
| UatConfig | VirtualizeProject (Action< VirtualizeProjectConfig > configurator) |
| Virtualizes all eligible packages in the given project Usage: VirtualizeProject -Project="???" -ProjectP4Client="???" -Submit. | |
| UatConfig | LocalizationTargetEditor (Action< LocalizationTargetEditorConfig > configurator) |
| Allows users to create, update, delete or query localization targets for the Engine or projects. This command has sub-commands and more info for each command can be retrieved with the -Info flag. | |
| UatConfig | Bisect (Action< BisectConfig > configurator) |
| Bisects a range of changelists between 'good' and 'bad' (exclusive). If a failed-build is reported, then bisection expands outwards from the active changelist until bisection resumed. | |
| UatConfig | MakefileTargetPlatform_LinuxArm64 (Action< MakefileTargetPlatform_LinuxArm64Config > configurator) |
| UatConfig | MultiClientLauncher (Action< MultiClientLauncherConfig > configurator) |
| Run many game clients, a server, and connect them. | |
| UatConfig | ReportItemizedExecutableCode (Action< ReportItemizedExecutableCodeConfig > configurator) |
| Reports itemized binary size in a format consumed by PerfReportServer. | |
| UatConfig | StageLiveLinkHub (Action< StageLiveLinkHubConfig > configurator) |
| Command to stage livelink hub plugin dependencies for an installed build. | |
| UatConfig | UnsignedFilesViolationCheck (Action< UnsignedFilesViolationCheckConfig > configurator) |
| UatConfig | ExportAppleBuild (Action< ExportAppleBuildConfig > configurator) |
| UatConfig | GeneratePsyms (Action< GeneratePsymsConfig > configurator) |
| UatConfig | CheckBuildSize (Action< CheckBuildSizeConfig > configurator) |
| UatConfig | MakeLiveLinkHubEditor (Action< MakeLiveLinkHubEditorConfig > configurator) |
| UatConfig | LaunchMultiServer (Action< LaunchMultiServerConfig > configurator) |
| Launches multiple server processes for a project using the MultiServerReplication plugin. Launches multiple server processes for a project using the MultiServerReplication plugin. | |
| UatConfig | RunInsightsTests (Action< RunInsightsTestsConfig > configurator) |
| UatConfig | AddAutomatedPerfTestToProject (Action< AddAutomatedPerfTestToProjectConfig > configurator) |
| UAT command to enable PerfTesting hook ups for a project. | |
| UatConfig | NinjaBuildTargetPlatform_Win64 (Action< NinjaBuildTargetPlatform_Win64Config > configurator) |
| UatConfig | NinjaBuildTargetPlatform_Unix (Action< NinjaBuildTargetPlatform_UnixConfig > configurator) |
| UatConfig | NinjaBuildTargetPlatform_Linux (Action< NinjaBuildTargetPlatform_LinuxConfig > configurator) |
| UatConfig | NinjaBuildTargetPlatform_LinuxArm64 (Action< NinjaBuildTargetPlatform_LinuxArm64Config > configurator) |
| UatConfig | NinjaBuildTargetPlatform_Mac (Action< NinjaBuildTargetPlatform_MacConfig > configurator) |
| UatConfig | NinjaBuildTargetPlatform_IOS (Action< NinjaBuildTargetPlatform_IOSConfig > configurator) |
| UatConfig | NinjaBuildTargetPlatform_TVOS (Action< NinjaBuildTargetPlatform_TVOSConfig > configurator) |
| UatConfig | NinjaBuildTargetPlatform_Android (Action< NinjaBuildTargetPlatform_AndroidConfig > configurator) |
| UatConfig | CookDiffReportHelper (Action< CookDiffReportHelperConfig > configurator) |
| CookDiffReportHelper analyses the json files created by -run=cook -diffonly -cookdiffjson=path/to/my.json ... | |
| UatConfig | DedupeAutomationScripts (Action< DedupeAutomationScriptsConfig > configurator) |
| Removes duplicate binaries in UAT script directories that exist in AutomationTool or AutomationUtils. | |
| UatConfig | ExportTimerStatisticsFromUtrace (Action< ExportTimerStatisticsFromUtraceConfig > configurator) |
| Runs UnrealInsights to export timers from a utrace file to CSV file. | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Unreal Automation Tool is a vast collection of scripts solving all aspects of deploying a program made in Unreal Engine.
Definition at line 11 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.AddAutomatedPerfTestToProject | ( | Action< AddAutomatedPerfTestToProjectConfig > | configurator | ) |
UAT command to enable PerfTesting hook ups for a project.
Definition at line 42348 of file UatConfigGenerated.cs.
|
virtual |
Additional command line arguments for the program Additional command line arguments for the program, which will not be staged in UECommandLine.txt in most cases.
Definition at line 1620 of file UatConfigGenerated.cs.
|
virtual |
Cook: Additional cooker options to include on the cooker commandline.
Definition at line 2426 of file UatConfigGenerated.cs.
|
virtual |
Additional parameters when generating iostore container files.
Definition at line 2700 of file UatConfigGenerated.cs.
|
virtual |
extra options to pass to the platform's packager
Definition at line 1988 of file UatConfigGenerated.cs.
|
virtual |
Additional parameters when generating the PAK file.
Definition at line 2679 of file UatConfigGenerated.cs.
|
virtual |
Additional server map params, i.e ?param=value Run: Additional server map params.
Definition at line 1520 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 2364 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 311 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.AnalyzeThirdPartyLibs | ( | Action< AnalyzeThirdPartyLibsConfig > | configurator | ) |
Analyzes third party libraries.
Definition at line 41176 of file UatConfigGenerated.cs.
|
virtual |
location of prerequisites for applocal deployment
Definition at line 1892 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 2943 of file UatConfigGenerated.cs.
|
virtual |
Forces IoStoreOnDemand to be enabled for the project even if it is not set up for it.
Definition at line 3989 of file UatConfigGenerated.cs.
|
virtual |
put this build in an archive directory Shared: true if this build is archived, command line: -archive
Definition at line 941 of file UatConfigGenerated.cs.
|
virtual |
Directory to archive the builds to, i.e. -archivedirectory=C:\Archive.
Definition at line 960 of file UatConfigGenerated.cs.
|
virtual |
Archive extra metadata files in addition to the build (e.g. build.properties) Whether the project should use non monolithic staging.
Definition at line 980 of file UatConfigGenerated.cs.
|
virtual |
true if provisioning is automatically managed
Definition at line 3089 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.Automation | ( | Action< AutomationConfig > | configurator | ) |
Executes scripted commands.
AutomationTool.exe [-verbose] [-compileonly] [-p4] Command0 [-Arg0 -Arg1 -Arg2 ...] Command1 [-Arg0 -Arg1 ...] Command2 [-Arg0 ...] Commandn ... [EnvVar0=MyValue0 ... EnvVarn=MyValuen]
Definition at line 41042 of file UatConfigGenerated.cs.
|
virtual |
Cook: Base this cook of a already released version of the cooked data.
Definition at line 2322 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 2259 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BenchmarkBuild | ( | Action< BenchmarkBuildConfig > | configurator | ) |
Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=UE4 Example2: RunUAT BenchmarkBuild -allcompile -project=UE4+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=UE4+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3 Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=Unreal Example2: RunUAT BenchmarkBuild -allcompile -project=Unreal+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=Unreal+QAGame+EngineTest -platform=Win64+PS4+XboxOne+Switch -iterations=3 Runs benchmarks and reports overall results Example1: RunUAT BenchmarkBuild -all -project=Unreal Example2: RunUAT BenchmarkBuild -allcompile -project=Unreal+EngineTest -platform=PS4 Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=Unreal+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3.
Definition at line 41971 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BenchmarkOptions | ( | Action< BenchmarkOptionsConfig > | configurator | ) |
Definition at line 41978 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.Bisect | ( | Action< BisectConfig > | configurator | ) |
Bisects a range of changelists between 'good' and 'bad' (exclusive). If a failed-build is reported, then bisection expands outwards from the active changelist until bisection resumed.
WARNING: This command might require Perforce
Definition at line 42257 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BlameKeyword | ( | Action< BlameKeywordConfig > | configurator | ) |
BlameKeyword command. Looks for the specified keywords in all files at the specified path and finds who added them based on P4 history.
WARNING: This command might require Perforce
Definition at line 41184 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.Build | ( | Action< BuildConfig > | configurator | ) |
Definition at line 41112 of file UatConfigGenerated.cs.
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True if build step should be executed Build: True if build step should be executed, command: -build.
Definition at line 1019 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildCMakeLib | ( | Action< BuildCMakeLibConfig > | configurator | ) |
Builds a third party library using the CMake build system.
WARNING: This command might require Perforce
Definition at line 41192 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildCommonTools | ( | Action< BuildCommonToolsConfig > | configurator | ) |
Builds common tools used by the engine which are not part of typical editor or game builds. Useful when syncing source-only on GitHub.
Definition at line 41213 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildCookRun | ( | Action< BuildCookRunConfig > | configurator | ) |
Builds/Cooks/Runs a project.
For non-uprojects project targets are discovered by compiling target rule files found in the project folder. If -map is not specified, the command looks for DefaultMap entry in the project's DefaultEngine.ini and if not found, in BaseEngine.ini. If no DefaultMap can be found, the command falls back to /Engine/Maps/Entry.
Definition at line 41231 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildDerivedDataCache | ( | Action< BuildDerivedDataCacheConfig > | configurator | ) |
Definition at line 41238 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditor | ( | Action< BuildEditorConfig > | configurator | ) |
Builds the editor for the specified project. Example BuildEditor -project=QAGame Note: Editor will only ever build for the current platform in a Development config and required tools will be included.
Definition at line 41340 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildForUGS | ( | Action< BuildForUGSConfig > | configurator | ) |
WARNING: This command might require Perforce
Definition at line 41245 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGame | ( | Action< BuildGameConfig > | configurator | ) |
Builds the game for the specified project. Example BuildGame -project=QAGame -platform=PS4+XboxOne -configuration=Development. Builds the game for the specified project. Example BuildGame -project=QAGame -platform=Win64+Android -configuration=Development.
Definition at line 41350 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGraph | ( | Action< BuildGraphConfig > | configurator | ) |
Tool for creating extensible build processes in UE4 which can be run locally or in parallel across a build farm. Tool for creating extensible build processes in UE which can be run locally or in parallel across a build farm.
Definition at line 41105 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslcc | ( | Action< BuildHlslccConfig > | configurator | ) |
Builds Hlslcc using CMake build system.
WARNING: This command might require Perforce
Definition at line 41253 of file UatConfigGenerated.cs.
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Definition at line 3384 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX | ( | Action< BuildPhysXConfig > | configurator | ) |
Builds PhysX/APEX libraries using CMake build system.
WARNING: This command might require Perforce
Definition at line 41261 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Android | ( | Action< BuildPhysX_AndroidConfig > | configurator | ) |
Definition at line 41268 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_IOS | ( | Action< BuildPhysX_IOSConfig > | configurator | ) |
Definition at line 41275 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Linux | ( | Action< BuildPhysX_LinuxConfig > | configurator | ) |
Definition at line 41282 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac | ( | Action< BuildPhysX_MacConfig > | configurator | ) |
Definition at line 41303 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64 | ( | Action< BuildPhysX_Mac_arm64Config > | configurator | ) |
Definition at line 41296 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_x86_64 | ( | Action< BuildPhysX_Mac_x86_64Config > | configurator | ) |
Definition at line 41289 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_TVOS | ( | Action< BuildPhysX_TVOSConfig > | configurator | ) |
Definition at line 41310 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win32 | ( | Action< BuildPhysX_Win32Config > | configurator | ) |
Definition at line 41317 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64 | ( | Action< BuildPhysX_Win64Config > | configurator | ) |
Definition at line 41324 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildPlugin | ( | Action< BuildPluginConfig > | configurator | ) |
Builds a plugin, and packages it for distribution.
Definition at line 41331 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildServer | ( | Action< BuildServerConfig > | configurator | ) |
Builds the server for the specified project. Example BuildServer -project=QAGame -platform=Win64 -configuration=Development.
Definition at line 41358 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildTarget | ( | Action< BuildTargetConfig > | configurator | ) |
Builds the specified targets and configurations for the specified project. Example BuildTarget -project=QAGame -target=Editor+Game -platform=PS4+XboxOne -configuration=Development. Note: Editor will only ever build for the current platform in a Development config and required tools will be included Builds the specified targets and configurations for the specified project. Example BuildTarget -project=QAGame -target=Editor+Game -platform=Win64+Android -configuration=Development. Note: Editor will only ever build for the current platform in a Development config and required tools will be included.
Definition at line 41097 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildThirdPartyLibs | ( | Action< BuildThirdPartyLibsConfig > | configurator | ) |
Builds third party libraries, and puts them all into a changelist.
WARNING: This command might require Perforce
Definition at line 41366 of file UatConfigGenerated.cs.
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string to use as the bundle name when deploying to mobile device Stage: If non-empty, the contents will be used for the bundle name
Definition at line 1320 of file UatConfigGenerated.cs.
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Certificate to use.
Definition at line 3047 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacros | ( | Action< CheckBalancedMacrosConfig > | configurator | ) |
Checks that all source files have balanced macros for enabling/disabling optimization, warnings, etc...
Definition at line 41373 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckBuildSize | ( | Action< CheckBuildSizeConfig > | configurator | ) |
Definition at line 42313 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckCsprojDotNetVersion | ( | Action< CheckCsprojDotNetVersionConfig > | configurator | ) |
Definition at line 41380 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckForHacks | ( | Action< CheckForHacksConfig > | configurator | ) |
Audits the current branch for comments denoting a hack that was not meant to leave another branch, following a given format ("BEGIN XXXX HACK", where XXXX is one or more tags separated by spaces). Allowed tags may be specified manually on the command line. At least one must match, otherwise it will print a warning. The current branch name and fragments of the branch path will also be added by default, so running from //UE4/Main will add "//UE4/Main", "UE4", and "Main". Audits the current branch for comments denoting a hack that was not meant to leave another branch, following a given format ("BEGIN XXXX HACK", where XXXX is one or more tags separated by spaces). Allowed tags may be specified manually on the command line. At least one must match, otherwise it will print a warning. The current branch name and fragments of the branch path will also be added by default, so running from //UE5/Main will add "//UE5/Main", "UE5", and "Main".
Definition at line 41392 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckPerforceCase | ( | Action< CheckPerforceCaseConfig > | configurator | ) |
Checks that the casing of files within a path on a case-insensitive Perforce server is correct.
WARNING: This command might require Perforce
Definition at line 41400 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckRestrictedFolders | ( | Action< CheckRestrictedFoldersConfig > | configurator | ) |
Checks a directory for folders which should not be distributed.
Definition at line 41407 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExists | ( | Action< CheckTargetExistsConfig > | configurator | ) |
Checks that the given target exists, by looking for the relevant receipt.
Definition at line 41414 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckXcodeVersion | ( | Action< CheckXcodeVersionConfig > | configurator | ) |
Checks that the installed Xcode version is the version specified.
Definition at line 41421 of file UatConfigGenerated.cs.
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Shared: Directory to use for built chunk install data, command line: -chunkinstalldirectory=.
Definition at line 2886 of file UatConfigGenerated.cs.
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Definition at line 2924 of file UatConfigGenerated.cs.
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Definition at line 2905 of file UatConfigGenerated.cs.
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wipe intermediate folders before building Shared: Determines if the intermediate folders will be wiped before building, commandline: -clean
Definition at line 585 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CleanAutomationReports | ( | Action< CleanAutomationReportsConfig > | configurator | ) |
Removes folders in an automation report directory that are older than a certain time.
Definition at line 41428 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CleanDDC | ( | Action< CleanDDCConfig > | configurator | ) |
Definition at line 41773 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CleanFormalBuilds | ( | Action< CleanFormalBuildsConfig > | configurator | ) |
Removes folders matching a pattern in a given directory that are older than a certain time.
Definition at line 41435 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CleanTempStorage | ( | Action< CleanTempStorageConfig > | configurator | ) |
Removes folders in a given temp storage directory that are older than a certain time.
Definition at line 41126 of file UatConfigGenerated.cs.
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build, cook and run a client and a server, uses client target configuration Run: Uses a client target configuration, also implies -dedicatedserver, command line: -client
Definition at line 1441 of file UatConfigGenerated.cs.
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Architecture to use for building client/game executables.
Definition at line 3853 of file UatConfigGenerated.cs.
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Override command line arguments to pass to the client.
Definition at line 1658 of file UatConfigGenerated.cs.
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Definition at line 3148 of file UatConfigGenerated.cs.
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command line to put into the stage in UE4CommandLine.txt command line to put into the stage in UECommandLine.txt
Definition at line 1300 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CodeSign | ( | Action< CodeSignConfig > | configurator | ) |
Definition at line 41049 of file UatConfigGenerated.cs.
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By default we don't code sign unless it is required or requested.
Definition at line 2823 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CodeSurgery | ( | Action< CodeSurgeryConfig > | configurator | ) |
custom code to restructure C++ source code for the new stats system.
Definition at line 41442 of file UatConfigGenerated.cs.
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Dynamically compiles all commands (otherwise assumes they are already built) Force all script modules to be compiled.
Definition at line 154 of file UatConfigGenerated.cs.
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Does not run any commands, only compiles them.
Definition at line 18 of file UatConfigGenerated.cs.
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Compress packages during cook.
Definition at line 2637 of file UatConfigGenerated.cs.
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Definition at line 3167 of file UatConfigGenerated.cs.
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Definition at line 3186 of file UatConfigGenerated.cs.
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Determines if the build is going to use cooked data Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly.
Definition at line 525 of file UatConfigGenerated.cs.
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generate I/O store container file(s) Shared: True if the cooker should write directly to container file(s)
Definition at line 3423 of file UatConfigGenerated.cs.
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Cook all the things in the content directory for this project Cook: Only cook maps (and referenced content) instead of cooking everything only affects cookall flag.
Definition at line 1141 of file UatConfigGenerated.cs.
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Definition at line 2160 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CookDiffReportHelper | ( | Action< CookDiffReportHelperConfig > | configurator | ) |
CookDiffReportHelper analyses the json files created by -run=cook -diffonly -cookdiffjson=path/to/my.json ...
Definition at line 42411 of file UatConfigGenerated.cs.
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Subdirectory under staging to copy CookerSupportFiles (as set in Build.cs files). -CookerSupportFilesSubdirectory=SDK.
Definition at line 3602 of file UatConfigGenerated.cs.
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Definition at line 2103 of file UatConfigGenerated.cs.
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Cooks incrementally using previously-cooked data or a published snapshot as a base.
Definition at line 4089 of file UatConfigGenerated.cs.
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Did we cook in the editor instead of in UAT Stage: Did we cook in the editor instead of from UAT (cook in editor uses a different staging directory)
Definition at line 1080 of file UatConfigGenerated.cs.
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Cook only maps this only affects usage of -cookall the flag Cook: Only cook maps (and referenced content) instead of cooking everything only affects -cookall flag.
Definition at line 1121 of file UatConfigGenerated.cs.
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run the client with cooked data provided by cook on the fly server Run: The client runs with cooked data provided by cook on the fly server, command line: -cookonthefly
Definition at line 1360 of file UatConfigGenerated.cs.
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run the client in streaming cook on the fly mode (don't cache files locally instead force reget from server each file load) Run: The client should run in streaming mode when connecting to cook on the fly server
Definition at line 1380 of file UatConfigGenerated.cs.
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Cook: Output directory for cooked data.
Definition at line 2763 of file UatConfigGenerated.cs.
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while cooking clean up packages as we are done with them rather then cleaning everything up when we run out of space Cook: While cooking clean up packages as we go along rather then cleaning everything (and potentially having to reload some of it) when we run out of space
Definition at line 1060 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CopySharedCookedBuild | ( | Action< CopySharedCookedBuildConfig > | configurator | ) |
Copies the current shared cooked build from the network to the local PC.
WARNING: This command might require Perforce
Definition at line 41450 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CopyUAT | ( | Action< CopyUATConfig > | configurator | ) |
Definition at line 41457 of file UatConfigGenerated.cs.
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when running -editortest or a client, adds commands like debug crash, debug rendercrash, etc based on index
Definition at line 1758 of file UatConfigGenerated.cs.
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Run: Adds commands like debug crash, debug rendercrash, etc based on index.
Definition at line 3308 of file UatConfigGenerated.cs.
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true if we should build crash reporter Shared: true if we should build crash reporter
Definition at line 505 of file UatConfigGenerated.cs.
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When archiving for Mac, set this to true to package it in a .app bundle instead of normal loose files.
Definition at line 999 of file UatConfigGenerated.cs.
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generate streaming install data from manifest when cooking data, requires -stage & -manifests Shared: true if this build chunk install streaming install data, command line: -createchunkinstalldata
Definition at line 864 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CreateComponentZips | ( | Action< CreateComponentZipsConfig > | configurator | ) |
Definition at line 42104 of file UatConfigGenerated.cs.
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Creates a default pakfile rule for OnDemand data if no other such rule exists. The default rule will include all bulkdata types.
Definition at line 4228 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CreatePlatformExtension | ( | Action< CreatePlatformExtensionConfig > | configurator | ) |
Create stub code for platform extension.
Definition at line 42111 of file UatConfigGenerated.cs.
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Cook: Create a cooked release version. Also, the version. e.g. 1.0.
Definition at line 2301 of file UatConfigGenerated.cs.
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Definition at line 2240 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.CryptoKeys | ( | Action< CryptoKeysConfig > | configurator | ) |
Definition at line 41464 of file UatConfigGenerated.cs.
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Definition at line 3970 of file UatConfigGenerated.cs.
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Definition at line 2122 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.DebugSleep | ( | Action< DebugSleepConfig > | configurator | ) |
Sleeps for 20 seconds and then exits.
Definition at line 41866 of file UatConfigGenerated.cs.
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build, cook and run both a client and a server (also -server) Run: The client connects to dedicated server to get data, command line: -dedicatedserver
Definition at line 1421 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.DedupeAutomationScripts | ( | Action< DedupeAutomationScriptsConfig > | configurator | ) |
Removes duplicate binaries in UAT script directories that exist in AutomationTool or AutomationUtils.
Definition at line 42418 of file UatConfigGenerated.cs.
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deploy the project for the target platform Location to deploy to on the target platform
Definition at line 2008 of file UatConfigGenerated.cs.
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Devices to run the game on Device names without the platform prefix to run the game on.
Definition at line 1540 of file UatConfigGenerated.cs.
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Linux password.
Definition at line 1796 of file UatConfigGenerated.cs.
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Linux username for unattended key genereation.
Definition at line 1777 of file UatConfigGenerated.cs.
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After cook completes diff the cooked content against another cooked content directory. report all errors to the log.
Definition at line 2467 of file UatConfigGenerated.cs.
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Required when building remaster package.
Definition at line 2405 of file UatConfigGenerated.cs.
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package for distribution the project
Definition at line 1854 of file UatConfigGenerated.cs.
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DLC will remap it's files to the game directory and act like a patch. This is useful if you want to override content in the main game along side your main game. For example having different main game content in different DLCs.
Definition at line 2532 of file UatConfigGenerated.cs.
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Enable cooking of engine content when cooking dlc not included in original release but is referenced by current cook.
Definition at line 2489 of file UatConfigGenerated.cs.
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Definition at line 2445 of file UatConfigGenerated.cs.
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Sometimes a DLC may get cooked to a subdirectory of where is expected, so this can tell the staging what the subdirectory of the cooked out to find the DLC files (for instance Metadata)
Definition at line 3484 of file UatConfigGenerated.cs.
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Controls where under the staged directory to output to (in case the plugin subdirectory is not desired under the StagingDirectory location)
Definition at line 3505 of file UatConfigGenerated.cs.
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Enable packaging up the uplugin file inside the dlc pak. This is sometimes desired if you want the plugin to be standalone.
Definition at line 2510 of file UatConfigGenerated.cs.
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When true the DLC Name will not be added to the generated pak files.
Definition at line 4287 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.DownloadJupiterBuild | ( | Action< DownloadJupiterBuildConfig > | configurator | ) |
Downloads a build from Jupiter.
Definition at line 42118 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.DumpBranch | ( | Action< DumpBranchConfig > | configurator | ) |
Definition at line 41859 of file UatConfigGenerated.cs.
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Architecture to use for building editor executables.
Definition at line 3815 of file UatConfigGenerated.cs.
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Definition at line 3758 of file UatConfigGenerated.cs.
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rather than running a client, run the editor instead Run:adds ?fake to the server URL
Definition at line 1718 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ExportAppleBuild | ( | Action< ExportAppleBuildConfig > | configurator | ) |
Definition at line 42299 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ExportIPAFromArchive | ( | Action< ExportIPAFromArchiveConfig > | configurator | ) |
Creates an IPA from an xarchive file.
Definition at line 41147 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ExportMcpTemplates | ( | Action< ExportMcpTemplatesConfig > | configurator | ) |
Definition at line 41542 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ExportTimerStatisticsFromUtrace | ( | Action< ExportTimerStatisticsFromUtraceConfig > | configurator | ) |
Runs UnrealInsights to export timers from a utrace file to CSV file.
Definition at line 42425 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ExtractPaks | ( | Action< ExtractPaksConfig > | configurator | ) |
Definition at line 41471 of file UatConfigGenerated.cs.
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Stage: Specifies a list of extra targets that should be staged along with a client.
Definition at line 2802 of file UatConfigGenerated.cs.
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adds ?fake to the server URL Run:adds ?fake to the server URL
Definition at line 1698 of file UatConfigGenerated.cs.
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Uses fast cook path if supported by target.
Definition at line 1180 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.FetchUnrealAutomationTelemetry | ( | Action< FetchUnrealAutomationTelemetryConfig > | configurator | ) |
Definition at line 42153 of file UatConfigGenerated.cs.
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run the client with cooked data provided by UnrealFileServer Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver = CookByTheBook with ZenServer (zenstore)
Definition at line 1401 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuild | ( | Action< FinalizeInstalledBuildConfig > | configurator | ) |
Command to perform additional steps to prepare an installed build.
Definition at line 41478 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.FixPerforceCase | ( | Action< FixPerforceCaseConfig > | configurator | ) |
Fixes the case of files on a case-insensitive Perforce server by removing and re-adding them.
WARNING: This command might require Perforce
Definition at line 41486 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.FixupRedirects | ( | Action< FixupRedirectsConfig > | configurator | ) |
Definition at line 41493 of file UatConfigGenerated.cs.
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If not empty, this is the dll file to use for Oodle compression. Can be "Latest" to use latest version.
Definition at line 3893 of file UatConfigGenerated.cs.
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Definition at line 2984 of file UatConfigGenerated.cs.
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Do not compress packages during cook, override game ProjectPackagingSettings to force it off.
Definition at line 2658 of file UatConfigGenerated.cs.
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Generate a foreign uproject from blankproject and use that Shared: The current project is a foreign project, commandline: -foreign.
Definition at line 465 of file UatConfigGenerated.cs.
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Generate a foreign code uproject from platformergame and use that Shared: The current project is a foreign project, commandline: -foreign.
Definition at line 485 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProject | ( | Action< GenerateAutomationProjectConfig > | configurator | ) |
Generates automation project based on a template.
Definition at line 41852 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.GenerateDSYM | ( | Action< GenerateDSYMConfig > | configurator | ) |
Generates IOS debug symbols for a remote project.
Definition at line 41500 of file UatConfigGenerated.cs.
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When true non chunked builds will attempt to generate an OnDemand pak. Will also force ApplyIoStoreOnDemand to true.
Definition at line 4266 of file UatConfigGenerated.cs.
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When true non chunked builds will attempt to generate an optional pak for optional bulk data.
Definition at line 4247 of file UatConfigGenerated.cs.
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Are we generating a patch, generate a patch from a previously released version of the game (use CreateReleaseVersion to create a release). this requires BasedOnReleaseVersion see also CreateReleaseVersion, BasedOnReleaseVersion.
Definition at line 2345 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.GeneratePlatformReport | ( | Action< GeneratePlatformReportConfig > | configurator | ) |
Generates a report about all platforms and their configuration settings.
Definition at line 42125 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.GeneratePsyms | ( | Action< GeneratePsymsConfig > | configurator | ) |
Definition at line 42306 of file UatConfigGenerated.cs.
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download file from target after successful run
Definition at line 2027 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.GitPullRequest | ( | Action< GitPullRequestConfig > | configurator | ) |
GitPullRequest.
WARNING: This command might require Perforce
Definition at line 41695 of file UatConfigGenerated.cs.
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Displays help.
Definition at line 235 of file UatConfigGenerated.cs.
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Definition at line 2141 of file UatConfigGenerated.cs.
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Ignore build records (Intermediate/ScriptModule/ProjectName.json) files when determining if script modules are up to date.
Definition at line 3346 of file UatConfigGenerated.cs.
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Ignores cook errors and continues with packaging etc Cook: Ignores cook errors and continues with packaging etc.
Definition at line 1200 of file UatConfigGenerated.cs.
|
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Definition at line 173 of file UatConfigGenerated.cs.
|
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Prevents UBT from cleaning junk files.
Definition at line 369 of file UatConfigGenerated.cs.
|
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Whether Light Map errors should be treated as critical.
Definition at line 2084 of file UatConfigGenerated.cs.
|
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Stage: True if we should disable trying to re-use pak files from another staged build when we've specified a different cook source platform.
Definition at line 2574 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.InstallUnrealBuild | ( | Action< InstallUnrealBuildConfig > | configurator | ) |
Install Unreal Build onto one or more connected devices using Gauntlet.
Definition at line 42211 of file UatConfigGenerated.cs.
|
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generate I/O store container file(s) Shared: True if container file(s) should be generated with ZenPak.
Definition at line 646 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackager | ( | Action< IPhonePackagerConfig > | configurator | ) |
UAT command to call into the integrated IPhonePackager code.
Definition at line 41507 of file UatConfigGenerated.cs.
|
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Build: Don't build the game instead use the prebuild exe (requires iterate shared cooked build.
Definition at line 2742 of file UatConfigGenerated.cs.
|
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Cook: Iterate from a build on the network.
Definition at line 2721 of file UatConfigGenerated.cs.
|
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Uses the iterative cooking, command line: -iterativecooking or -iterate Uses the iterative cooking, command line: -iterativedeploy or -iterate Cook: Uses the iterative cooking, command line: -iterativecooking or -iterate.
Definition at line 1101 of file UatConfigGenerated.cs.
|
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Cook: Uses the iterative deploy, command line: -iterativedeploy or -iterate.
Definition at line 3005 of file UatConfigGenerated.cs.
|
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Keeps a log of all files opened, commandline: -fileopenlog Cook: Commandline: -fileopenlog.
Definition at line 3932 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.LauncherLocalization | ( | Action< LauncherLocalizationConfig > | configurator | ) |
Definition at line 41514 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.LaunchMultiServer | ( | Action< LaunchMultiServerConfig > | configurator | ) |
Launches multiple server processes for a project using the MultiServerReplication plugin. Launches multiple server processes for a project using the MultiServerReplication plugin.
Example running 2 hosts locally with a single proxy server & client: -cook -notimeouts -numservers=2 -client=proxy -proxyclientcount=1 -proxycycleprimary
Example running 4 clients locally connecting to single proxy server w/ a non-local cluster of 3: -cook -notimeouts -client=proxy -proxyclientcount=4 -proxycycleprimary -nonlocalservers=172.27.63.109:9001,172.27.63.109:9002,172.27.63.109:9003
Definition at line 42334 of file UatConfigGenerated.cs.
|
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Lists all available commands.
Definition at line 254 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ListMobileDevices | ( | Action< ListMobileDevicesConfig > | configurator | ) |
Definition at line 41521 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftware | ( | Action< ListThirdPartySoftwareConfig > | configurator | ) |
Lists TPS files associated with any source used to build a specified target(s). Grabs TPS files associated with source modules, content, and engine shaders.
Definition at line 41528 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.Localise | ( | Action< LocaliseConfig > | configurator | ) |
Definition at line 41549 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.LocalizationTargetEditor | ( | Action< LocalizationTargetEditorConfig > | configurator | ) |
Allows users to create, update, delete or query localization targets for the Engine or projects. This command has sub-commands and more info for each command can be retrieved with the -Info flag.
Definition at line 42249 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.Localize | ( | Action< LocalizeConfig > | configurator | ) |
Updates the external localization data using the arguments provided.
Definition at line 41535 of file UatConfigGenerated.cs.
|
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create a log window for the client Run: Client should create its own log window, command line: -logwindow
Definition at line 1481 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.LookForOverlappingBuildProducts | ( | Action< LookForOverlappingBuildProductsConfig > | configurator | ) |
Looks through an XGE xml for overlapping obj files.
Definition at line 41917 of file UatConfigGenerated.cs.
|
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Generate a "Designed for iPad" .app that can be run natively on a silicon Mac.
Definition at line 4108 of file UatConfigGenerated.cs.
|
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generate optimized config data during staging to improve loadtimes
Definition at line 665 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakeCookedEditor | ( | Action< MakeCookedEditorConfig > | configurator | ) |
Definition at line 41985 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_Android | ( | Action< MakefileTargetPlatform_AndroidConfig > | configurator | ) |
Definition at line 42097 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_IOS | ( | Action< MakefileTargetPlatform_IOSConfig > | configurator | ) |
Definition at line 41206 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_Linux | ( | Action< MakefileTargetPlatform_LinuxConfig > | configurator | ) |
Definition at line 42055 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_LinuxArm64 | ( | Action< MakefileTargetPlatform_LinuxArm64Config > | configurator | ) |
Definition at line 42264 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_Mac | ( | Action< MakefileTargetPlatform_MacConfig > | configurator | ) |
Definition at line 42069 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_TVOS | ( | Action< MakefileTargetPlatform_TVOSConfig > | configurator | ) |
Definition at line 42083 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_Unix | ( | Action< MakefileTargetPlatform_UnixConfig > | configurator | ) |
Definition at line 42174 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakefileTargetPlatform_Win64 | ( | Action< MakefileTargetPlatform_Win64Config > | configurator | ) |
Definition at line 42034 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakeIPA | ( | Action< MakeIPAConfig > | configurator | ) |
Creates an IPA from an xarchive file.
Definition at line 41154 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MakeLiveLinkHubEditor | ( | Action< MakeLiveLinkHubEditorConfig > | configurator | ) |
Definition at line 42320 of file UatConfigGenerated.cs.
|
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generate streaming install manifests when cooking data Shared: true if this build is using streaming install manifests, command line: -manifests
Definition at line 844 of file UatConfigGenerated.cs.
|
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map to run the game with
Definition at line 1500 of file UatConfigGenerated.cs.
|
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generates a *.map file Stage: Commandline: -mapfile
Definition at line 1260 of file UatConfigGenerated.cs.
|
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Cook: List of map inisections to cook (see allmaps)
Definition at line 3247 of file UatConfigGenerated.cs.
|
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Cook: List of maps to cook.
Definition at line 3226 of file UatConfigGenerated.cs.
|
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List of maps that need HLOD rebuilding.
Definition at line 2065 of file UatConfigGenerated.cs.
|
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List of maps that need light maps rebuilding.
Definition at line 2046 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.McpConfigMapper | ( | Action< McpConfigMapperConfig > | configurator | ) |
Definition at line 41056 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MemreportHelper | ( | Action< MemreportHelperConfig > | configurator | ) |
MemreportToHelper is used to take a memreport file, extract the CSV sections and generate a GSheet from them (i.e:RunUAT.bat MemReportToGSheet -report=myFile.memreport -name=SheetName (optional)
Definition at line 42132 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncher | ( | Action< MultiClientLauncherConfig > | configurator | ) |
Run many game clients, a server, and connect them.
Definition at line 42271 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiShelve | ( | Action< MultiShelveConfig > | configurator | ) |
Shelves multiple changelists into one (useful for preflighting multiple changes together.
WARNING: This command might require Perforce
Definition at line 42189 of file UatConfigGenerated.cs.
|
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Skips preparing data that would be used during packaging, in earlier stages. Different from skippackage which is used to optimize later stages like archive, which still was packaged at some point.
Definition at line 3621 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_Android | ( | Action< NinjaBuildTargetPlatform_AndroidConfig > | configurator | ) |
Definition at line 42404 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_IOS | ( | Action< NinjaBuildTargetPlatform_IOSConfig > | configurator | ) |
Definition at line 42390 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_Linux | ( | Action< NinjaBuildTargetPlatform_LinuxConfig > | configurator | ) |
Definition at line 42369 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_LinuxArm64 | ( | Action< NinjaBuildTargetPlatform_LinuxArm64Config > | configurator | ) |
Definition at line 42376 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_Mac | ( | Action< NinjaBuildTargetPlatform_MacConfig > | configurator | ) |
Definition at line 42383 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_TVOS | ( | Action< NinjaBuildTargetPlatform_TVOSConfig > | configurator | ) |
Definition at line 42397 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_Unix | ( | Action< NinjaBuildTargetPlatform_UnixConfig > | configurator | ) |
Definition at line 42362 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NinjaBuildTargetPlatform_Win64 | ( | Action< NinjaBuildTargetPlatform_Win64Config > | configurator | ) |
Definition at line 42355 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NMakeTargetPlatform_Android | ( | Action< NMakeTargetPlatform_AndroidConfig > | configurator | ) |
Definition at line 42090 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NMakeTargetPlatform_Linux | ( | Action< NMakeTargetPlatform_LinuxConfig > | configurator | ) |
Definition at line 42048 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NMakeTargetPlatform_Unix | ( | Action< NMakeTargetPlatform_UnixConfig > | configurator | ) |
Definition at line 42167 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.NMakeTargetPlatform_Win64 | ( | Action< NMakeTargetPlatform_Win64Config > | configurator | ) |
Definition at line 42027 of file UatConfigGenerated.cs.
|
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Definition at line 330 of file UatConfigGenerated.cs.
|
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On Windows, adds an executable to the root of the staging directory which checks for prerequisites being installed and launches the game with a path to the .uproject file.
Definition at line 2965 of file UatConfigGenerated.cs.
|
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skip cleaning the stage directory true if the staging directory is to be cleaned: -cleanstage (also true if -clean is specified)
Definition at line 1280 of file UatConfigGenerated.cs.
|
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do not run the client, just run the server Run: Whether the client should start or not, command line (to disable): -noclient
Definition at line 1461 of file UatConfigGenerated.cs.
|
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Do not attempt to compile any script modules - attempts to run with whatever is up to date.
Reimplemented in Nuke.Unreal.Tools.UatConfig.
Definition at line 3327 of file UatConfigGenerated.cs.
|
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Definition at line 216 of file UatConfigGenerated.cs.
|
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This command is LEGACY because we used to run UAT.exe to compile scripts by default. Now we only compile by default when run via RunUAT.bat, which still understands -nocompile. However, the batch file simply passes on all arguments, so UAT will choke when encountering -nocompile. Keep this CommandLineArg around so that doesn't happen.
Definition at line 197 of file UatConfigGenerated.cs.
|
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do not copy debug files to the stage Stage: Commandline: -nodebuginfo
Definition at line 1220 of file UatConfigGenerated.cs.
|
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Does not kill any spawned processes on exit.
Definition at line 273 of file UatConfigGenerated.cs.
|
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Disables Perforce functionality (default if not run on a build machine) Disables Perforce functionality {default if not run on a build machine}.
Definition at line 114 of file UatConfigGenerated.cs.
|
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Prevents any submit attempts.
Definition at line 94 of file UatConfigGenerated.cs.
|
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True if XGE should NOT be used for building Build: True if XGE should NOT be used for building. Toggle to disable the distributed build process.
Definition at line 1040 of file UatConfigGenerated.cs.
|
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URL to a running Zen server Shared: URL to a running Zen server.
Definition at line 3525 of file UatConfigGenerated.cs.
|
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add -nullrhi to the client commandlines Run:adds -nullrhi to the client commandline
Definition at line 1678 of file UatConfigGenerated.cs.
|
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Start extra clients, n should be 2 or more Run: The indicated server has already been started.
Definition at line 1600 of file UatConfigGenerated.cs.
|
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Cook: number of additional cookers to spawn while cooking.
Definition at line 2616 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.OneSkyLocalizationProvider | ( | Action< OneSkyLocalizationProviderConfig > | configurator | ) |
Definition at line 41169 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.OpenEditor | ( | Action< OpenEditorConfig > | configurator | ) |
Opens the specified project.
Definition at line 41556 of file UatConfigGenerated.cs.
|
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Directory to read the optional files from, i.e. -optionalfileinputdirectory=C:\StageOptional.
Definition at line 3583 of file UatConfigGenerated.cs.
|
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Directory to copy the optional files to, i.e. -optionalfilestagingdirectory=C:\StageOptional.
Definition at line 3564 of file UatConfigGenerated.cs.
|
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The version of the originally released build. This is required by some platforms when generating patches.
Definition at line 2280 of file UatConfigGenerated.cs.
|
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Enables Perforce functionality (default if run on a build machine) Enables Perforce functionality {default if run on a build machine}.
Definition at line 134 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.P4Environment | ( | Action< P4EnvironmentConfig > | configurator | ) |
Definition at line 41063 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.P4WriteConfig | ( | Action< P4WriteConfigConfig > | configurator | ) |
Auto-detects P4 settings based on the current path and creates a p4config file with the relevant settings.
Definition at line 41070 of file UatConfigGenerated.cs.
|
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package the project for the target platform Determine whether data is packaged. This can be an iteration optimization for platforms that require packages for deployment
Definition at line 1816 of file UatConfigGenerated.cs.
|
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Path to file containing encryption key to use in packaging.
Definition at line 3462 of file UatConfigGenerated.cs.
|
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generate a pak file disable reuse of pak files from the alternate cook source folder, if specified Shared: True if pak file should be generated.
Definition at line 626 of file UatConfigGenerated.cs.
|
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The game will be set up for memory mapping bulk data. Shared: The game will be set up for memory mapping bulk data.
Definition at line 744 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ParseMsvcTimingInfo | ( | Action< ParseMsvcTimingInfoConfig > | configurator | ) |
Parses Visual C++ timing information (as generated by UBT with the -Timing flag), and converts it into JSON format which can be visualized using the chrome://tracing tab.
Definition at line 41563 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 3205 of file UatConfigGenerated.cs.
|
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this is a prebuilt cooked and packaged build
Definition at line 1911 of file UatConfigGenerated.cs.
|
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attempt to avoid cooking and instead pull pak files from the network, implies pak and skipcook Shared: true if this build is staged, command line: -stage
Definition at line 705 of file UatConfigGenerated.cs.
|
virtual |
stage prerequisites along with the project
Definition at line 1873 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.Program | ( | Action< ProgramConfig > | configurator | ) |
Definition at line 41033 of file UatConfigGenerated.cs.
|
virtual |
Architecture to use for building program executables.
Definition at line 3872 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ProjectParams | ( | Action< ProjectParamsConfig > | configurator | ) |
Iteratively cook from a shared cooked build Iteratively cook from a shared cooked build.
Definition at line 41078 of file UatConfigGenerated.cs.
|
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Provision to use.
Definition at line 3026 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.PublishUnrealAutomationTelemetry | ( | Action< PublishUnrealAutomationTelemetryConfig > | configurator | ) |
Definition at line 41999 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePaths | ( | Action< RebasePublicIncludePathsConfig > | configurator | ) |
Rewrites include directives for headers in public include paths to make them relative to the 'Public' folder.
Definition at line 41570 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RebuildHLOD | ( | Action< RebuildHLODConfig > | configurator | ) |
WARNING: This command might require Perforce
Definition at line 41577 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMaps | ( | Action< RebuildLightMapsConfig > | configurator | ) |
Helper command used for rebuilding a projects light maps.
WARNING: This command might require Perforce
Definition at line 41585 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RecordPerformance | ( | Action< RecordPerformanceConfig > | configurator | ) |
UAT command to run performance test demo using different RHIs and compare results.
Definition at line 41592 of file UatConfigGenerated.cs.
|
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Stage: A directory to look for additional IoStore containers to use during staging (e.g. optional segment containers)
Definition at line 4029 of file UatConfigGenerated.cs.
|
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Stage: If ReferenceContainerChangesCSVFileName is specified, this provides a file name to write the list of changed packages/chunks to.
Definition at line 4051 of file UatConfigGenerated.cs.
|
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Stage: Path to the crypto.json file to use for decrypting ReferenceContainerFlobalFileName, if needed. Stage: Path to the crypto.json file to use for decrypting ReferenceContainerGlobalFileName, if needed.
Definition at line 3739 of file UatConfigGenerated.cs.
|
virtual |
Stage: Path to the global.utoc file for a directory of iostore containers to use as a source of compressed chunks when writing new containers. See -ReferenceContainerGlobalFileName in IoStoreUtilities.cpp.
Definition at line 3719 of file UatConfigGenerated.cs.
|
virtual |
Should virtualized assets be rehydrated? Shared: true if we want to rehydrate virtualized assets when staging.
Definition at line 3545 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RehydrateProject | ( | Action< RehydrateProjectConfig > | configurator | ) |
Rehydrates all eligible packages in the given project Usage: RehydrateProject -Project="???" -ProjectP4Client="???" -Submit.
Definition at line 42234 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ReplaceAssetsUsingManifest | ( | Action< ReplaceAssetsUsingManifestConfig > | configurator | ) |
Definition at line 41599 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ReportItemizedExecutableCode | ( | Action< ReportItemizedExecutableCodeConfig > | configurator | ) |
Reports itemized binary size in a format consumed by PerfReportServer.
Definition at line 42278 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ResavePackages | ( | Action< ResavePackagesConfig > | configurator | ) |
WARNING: This command might require Perforce
Definition at line 41606 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptors | ( | Action< ResavePluginDescriptorsConfig > | configurator | ) |
Re-save all the plugin descriptors under a given path, optionally applying standard metadata to them.
Definition at line 41613 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptors | ( | Action< ResaveProjectDescriptorsConfig > | configurator | ) |
Re-save all the project descriptors under a given path.
Definition at line 41620 of file UatConfigGenerated.cs.
|
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If set, retain the staged directory for platforms that modify the I/O store containers for deployment. This is necessary for using the reference container for patch preventing on such platforms.
Definition at line 3796 of file UatConfigGenerated.cs.
|
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run the game after it is built (including server, if -server) Run: True if the Run step should be executed, command: -run
Definition at line 1340 of file UatConfigGenerated.cs.
|
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Run:when running -editortest or a client, run all automation tests, not compatible with -server.
Definition at line 3110 of file UatConfigGenerated.cs.
|
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when running -editortest or a client, run all automation tests, not compatible with -server when running -editortest or a client, run a specific automation tests, not compatible with -server Run:when running -editortest or a client, run all automation tests, not compatible with -server
Definition at line 1739 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RunInsightsTests | ( | Action< RunInsightsTestsConfig > | configurator | ) |
Definition at line 42341 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RunLowLevelTests | ( | Action< RunLowLevelTestsConfig > | configurator | ) |
Definition at line 42006 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RunP4Reconcile | ( | Action< RunP4ReconcileConfig > | configurator | ) |
WARNING: This command might require Perforce
Definition at line 41627 of file UatConfigGenerated.cs.
|
virtual |
timeout to wait after we lunch the game
Definition at line 1930 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnreal | ( | Action< RunUnrealConfig > | configurator | ) |
Run Unreal tests using Gauntlet.
Definition at line 41140 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealTests | ( | Action< RunUnrealTestsConfig > | configurator | ) |
Definition at line 41992 of file UatConfigGenerated.cs.
|
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output debug info to a separate directory Stage: Commandline: -separatedebuginfo
Definition at line 1240 of file UatConfigGenerated.cs.
|
virtual |
Architecture to use for building server executables.
Definition at line 3834 of file UatConfigGenerated.cs.
|
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Additional command line arguments for the program.
Definition at line 1639 of file UatConfigGenerated.cs.
|
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Definition at line 3287 of file UatConfigGenerated.cs.
|
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Device to run the server on Run: the target device to run the server on.
Definition at line 1560 of file UatConfigGenerated.cs.
|
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target platform for building, cooking and deployment of the dedicated server (also -ServerPlatform)
Definition at line 445 of file UatConfigGenerated.cs.
|
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A label to pass to analytics.
Definition at line 3697 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SetSecondaryRemoteMac | ( | Action< SetSecondaryRemoteMacConfig > | configurator | ) |
Definition at line 42226 of file UatConfigGenerated.cs.
|
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the game should expect to use a signed pak file.
Definition at line 724 of file UatConfigGenerated.cs.
|
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Shared: the game will use only signed content.
Definition at line 2553 of file UatConfigGenerated.cs.
|
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sign the generated pak file with the specified key, i.e. -signpak=C:\Encryption.keys. Also implies -signedpak. Shared: Encryption keys used for signing the pak file.
Definition at line 685 of file UatConfigGenerated.cs.
|
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Definition at line 2179 of file UatConfigGenerated.cs.
|
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SkipBuildClient if true then don't build the client exe.
Definition at line 2200 of file UatConfigGenerated.cs.
|
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SkipBuildEditor if true then don't build the editor exe.
Definition at line 2221 of file UatConfigGenerated.cs.
|
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use a cooked build, but we assume the cooked data is up to date and where it belongs, implies -cook Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
Definition at line 545 of file UatConfigGenerated.cs.
|
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Skips content under /Engine/Editor when cooking Cook: Skip cooking editor content.
Definition at line 1161 of file UatConfigGenerated.cs.
|
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Skips error summary when cooking.
Definition at line 4209 of file UatConfigGenerated.cs.
|
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in a cookonthefly build, used solely to pass information to the package step Shared: In a cookonthefly build, used solely to pass information to the package step. This is necessary because you can't set cookonthefly and cook at the same time, and skipcook sets cook.
Definition at line 565 of file UatConfigGenerated.cs.
|
virtual |
skips encrypting pak files even if crypto keys are provided
Definition at line 883 of file UatConfigGenerated.cs.
|
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override the -iostore commandline option to not run it Shared: true if we want to skip iostore, even if -iostore is specified
Definition at line 784 of file UatConfigGenerated.cs.
|
virtual |
Skips packaging the project for the target platform.
Definition at line 1835 of file UatConfigGenerated.cs.
|
virtual |
use a pak file, but assume it is already built, implies pak Shared: true if this build is staged, command line: -stage
Definition at line 764 of file UatConfigGenerated.cs.
|
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Skip starting the server Run: The indicated server has already been started.
Definition at line 1580 of file UatConfigGenerated.cs.
|
virtual |
uses a stage directory, but assumes everything is already there, implies -stage Shared: true if this build is staged, command line: -stage
Definition at line 824 of file UatConfigGenerated.cs.
|
virtual |
Imports the most recently published project snapshot (if cooking, this forces the use of -cookincremental)
Definition at line 4070 of file UatConfigGenerated.cs.
|
virtual |
Determine a specific Minimum OS Architecture to use for building any executables (see EditorArchitecture, etc for specific target type control)
Definition at line 1950 of file UatConfigGenerated.cs.
|
virtual |
put this build in a stage directory Shared: true if this build is staged, command line: -stage
Definition at line 804 of file UatConfigGenerated.cs.
|
virtual |
Are we staging the unmodified pak files from the base release.
Definition at line 2384 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.StageLiveLinkHub | ( | Action< StageLiveLinkHubConfig > | configurator | ) |
Command to stage livelink hub plugin dependencies for an installed build.
Definition at line 42285 of file UatConfigGenerated.cs.
|
virtual |
When true only the GameFeaturePlugins that are cooked will have thier GameFeaturePlugin data staged. This check is performed by looking for a cooked GameFeatureData asset within the GameFeaturePlugin expected folder.
Definition at line 4309 of file UatConfigGenerated.cs.
|
virtual |
Include all tag mapping ini files when staging.
Definition at line 4190 of file UatConfigGenerated.cs.
|
virtual |
Directory to copy the builds to, i.e. -stagingdirectory=C:\Stage.
Definition at line 902 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.StashTarget | ( | Action< StashTargetConfig > | configurator | ) |
Copy all the binaries for a target into a different folder. Can be restored using the UnstashTarget command. Useful for A/B testing.
Definition at line 41634 of file UatConfigGenerated.cs.
|
virtual |
Allows UAT command to submit changes.
Definition at line 75 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SubmitUtilizationReportToEC | ( | Action< SubmitUtilizationReportToECConfig > | configurator | ) |
Submits a generated Utilization report to EC.
Definition at line 41648 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncBinariesFromUGS | ( | Action< SyncBinariesFromUGSConfig > | configurator | ) |
Attempts to sync UGS binaries for the specified project at the currently synced CL of the project/engine folders.
WARNING: This command might require Perforce
Definition at line 41656 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncDDC | ( | Action< SyncDDCConfig > | configurator | ) |
Merge one or more remote DDC shares into a local share, taking files with the newest timestamps and keeping the size below a certain limit.
Definition at line 41663 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncDepotPath | ( | Action< SyncDepotPathConfig > | configurator | ) |
Creates a temporary client and syncs a path from Perforce.
WARNING: This command might require Perforce
Definition at line 41671 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServers | ( | Action< SyncPerforceServersConfig > | configurator | ) |
Syncs a clean clientspec (should NOT be the client you are running this out of), and mirrors it into another p4 server via 3 streams. See the SyncPerforceServers.cs for details.
WARNING: This command might require Perforce
Definition at line 42197 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncProject | ( | Action< SyncProjectConfig > | configurator | ) |
Syncs and builds all the binaries required for a project.
WARNING: This command might require Perforce
Definition at line 41679 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncSource | ( | Action< SyncSourceConfig > | configurator | ) |
Helper command to sync only source code + engine files from P4.
WARNING: This command might require Perforce
Definition at line 41845 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 2782 of file UatConfigGenerated.cs.
|
virtual |
target platform for building, cooking and deployment (also -Platform)
Definition at line 426 of file UatConfigGenerated.cs.
|
virtual |
Team ID to use.
Definition at line 3068 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 388 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TempStorageTests | ( | Action< TempStorageTestsConfig > | configurator | ) |
Definition at line 41119 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestArguments | ( | Action< TestArgumentsConfig > | configurator | ) |
Test command line argument parsing functions.
Definition at line 41787 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestBlame | ( | Action< TestBlameConfig > | configurator | ) |
Test Blame P4 command.
WARNING: This command might require Perforce
Definition at line 41881 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestChangeFileType | ( | Action< TestChangeFileTypeConfig > | configurator | ) |
Tests P4 change filetype functionality.
WARNING: This command might require Perforce
Definition at line 41816 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestChanges | ( | Action< TestChangesConfig > | configurator | ) |
Test P4 changes.
WARNING: This command might require Perforce
Definition at line 41889 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestCleanFormalBuilds | ( | Action< TestCleanFormalBuildsConfig > | configurator | ) |
Tests CleanFormalBuilds.
Definition at line 41903 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestCombinePaths | ( | Action< TestCombinePathsConfig > | configurator | ) |
Checks if combine paths works as excpected.
Definition at line 41794 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestFail | ( | Action< TestFailConfig > | configurator | ) |
Throws an automation exception.
Definition at line 41702 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestFileUtility | ( | Action< TestFileUtilityConfig > | configurator | ) |
Tests file utility functions.
Definition at line 41801 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestGauntlet | ( | Action< TestGauntletConfig > | configurator | ) |
Definition at line 41133 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestKillAll | ( | Action< TestKillAllConfig > | configurator | ) |
Spawns a process to test if UAT kills it automatically.
Definition at line 41896 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestLog | ( | Action< TestLogConfig > | configurator | ) |
Definition at line 41808 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestMacZip | ( | Action< TestMacZipConfig > | configurator | ) |
Makes a zip file in Rocket/QFE.
Definition at line 41737 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestMcpConfigs | ( | Action< TestMcpConfigsConfig > | configurator | ) |
Tests if Mcp configs loaded properly.
Definition at line 41873 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestMessage | ( | Action< TestMessageConfig > | configurator | ) |
Prints a message and returns success.
Definition at line 41716 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestOSSCommands | ( | Action< TestOSSCommandsConfig > | configurator | ) |
Definition at line 41830 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestP4_ClientOps | ( | Action< TestP4_ClientOpsConfig > | configurator | ) |
WARNING: This command might require Perforce
Definition at line 41766 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestP4_CreateChangelist | ( | Action< TestP4_CreateChangelistConfig > | configurator | ) |
Tests P4 functionality. Creates a new changelist under the workspace P4CLIENT%.
WARNING: This command might require Perforce
Definition at line 41745 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestP4_Info | ( | Action< TestP4_InfoConfig > | configurator | ) |
Tests P4 functionality. Runs 'p4 info'.
WARNING: This command might require Perforce
Definition at line 41687 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestP4_LabelDescription | ( | Action< TestP4_LabelDescriptionConfig > | configurator | ) |
WARNING: This command might require Perforce
Definition at line 41759 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestP4_StrandCheckout | ( | Action< TestP4_StrandCheckoutConfig > | configurator | ) |
WARNING: This command might require Perforce
Definition at line 41752 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestRecursion | ( | Action< TestRecursionConfig > | configurator | ) |
Calls UAT recursively with a given command line.
Definition at line 41723 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestRecursionAuto | ( | Action< TestRecursionAutoConfig > | configurator | ) |
Calls UAT recursively with a given command line.
Definition at line 41730 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestStopProcess | ( | Action< TestStopProcessConfig > | configurator | ) |
Spawns a process to test if it can be killed.
Definition at line 41910 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestSuccess | ( | Action< TestSuccessConfig > | configurator | ) |
Prints a message and returns success.
Definition at line 41709 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestTestFarm | ( | Action< TestTestFarmConfig > | configurator | ) |
Definition at line 41780 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestThreadedCopyFiles | ( | Action< TestThreadedCopyFilesConfig > | configurator | ) |
Copies all files from source directory to destination directory using ThreadedCopyFiles.
Definition at line 41924 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.TestUATBuildProducts | ( | Action< TestUATBuildProductsConfig > | configurator | ) |
Tests if UE4Build properly copies all relevent UAT build products to the Binaries folder.
Definition at line 41823 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 56 of file UatConfigGenerated.cs.
|
virtual |
TitleID to package.
Definition at line 3268 of file UatConfigGenerated.cs.
|
virtual |
The list of trace channels to enable.
Definition at line 3640 of file UatConfigGenerated.cs.
|
virtual |
The file where the trace will be recorded.
Definition at line 3678 of file UatConfigGenerated.cs.
|
virtual |
The host address of the trace recorder.
Definition at line 3659 of file UatConfigGenerated.cs.
|
virtual |
If true, non-shipping binaries will be considered DebugUFS files and will appear on the debugfiles manifest.
Definition at line 2844 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.Turnkey | ( | Action< TurnkeyConfig > | configurator | ) |
Definition at line 42146 of file UatConfigGenerated.cs.
Builds a project using UBT. Syntax is similar to UBT with the exception of '-', i.e. UBT -QAGame -Development -Win32.
Definition at line 41837 of file UatConfigGenerated.cs.
|
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extra options to pass to ubt
Definition at line 1969 of file UatConfigGenerated.cs.
|
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Name of the UE4 Editor executable, i.e. -ue4exe=UE4Editor.exe.
Definition at line 921 of file UatConfigGenerated.cs.
|
virtual |
assumes no operator is present, always terminates without waiting for something. Shared: Assumes no user is sitting at the console, so for example kills clients automatically, commandline: -Unattended
Definition at line 605 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuild | ( | Action< UnrealBuildConfig > | configurator | ) |
Definition at line 41085 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildUtilDummyBuildCommand | ( | Action< UnrealBuildUtilDummyBuildCommandConfig > | configurator | ) |
Definition at line 41931 of file UatConfigGenerated.cs.
|
virtual |
Name of the Unreal Editor executable, i.e. -unrealexe=UnrealEditor.exe.
Definition at line 3129 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.UnsignedFilesViolationCheck | ( | Action< UnsignedFilesViolationCheckConfig > | configurator | ) |
Definition at line 42292 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.UnstashTarget | ( | Action< UnstashTargetConfig > | configurator | ) |
Copy all the binaries from a target back into the root directory. Use in combination with the StashTarget command.
Definition at line 41641 of file UatConfigGenerated.cs.
|
virtual |
Cook: Do not include a version number in the cooked content.
Definition at line 2595 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.UpdateGraphsLowLevelTests | ( | Action< UpdateGraphsLowLevelTestsConfig > | configurator | ) |
Perforce helper to checkout all related LowLevelTest Build.xml files into perforce.
WARNING: This command might require Perforce
Definition at line 42219 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.UpdateLocalVersion | ( | Action< UpdateLocalVersionConfig > | configurator | ) |
Updates your local versions based on your P4 sync.
WARNING: This command might require Perforce
Definition at line 41939 of file UatConfigGenerated.cs.
|
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Arguments for uploading on demand content.
Definition at line 3951 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.UploadDDCToAWS | ( | Action< UploadDDCToAWSConfig > | configurator | ) |
Definition at line 41946 of file UatConfigGenerated.cs.
|
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If true, use chunk manifest files generated for extra flavor.
Definition at line 2865 of file UatConfigGenerated.cs.
|
virtual |
Allows you to use local storage for your root build storage dir (default of P:\Builds (on PC) is changed to Engine\Saved\LocalBuilds). Used for local testing. Allows you to use local storage for your root build storage dir {default of P:\Builds {on PC} is changed to Engine\Saved\LocalBuilds}. Used for local testing.
Definition at line 350 of file UatConfigGenerated.cs.
|
virtual |
Assume that executables will be built with merged modules.
Definition at line 4171 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 292 of file UatConfigGenerated.cs.
|
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Enables verbose logging.
Definition at line 37 of file UatConfigGenerated.cs.
|
virtual |
Enables very verbose logging.
Definition at line 407 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.VirtualizeProject | ( | Action< VirtualizeProjectConfig > | configurator | ) |
Virtualizes all eligible packages in the given project Usage: VirtualizeProject -Project="???" -ProjectP4Client="???" -Submit.
Definition at line 42242 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64 | ( | Action< VS2017TargetPlatform_Win64Config > | configurator | ) |
Definition at line 42013 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.VS2019TargetPlatform_Android | ( | Action< VS2019TargetPlatform_AndroidConfig > | configurator | ) |
Definition at line 42181 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.VS2019TargetPlatform_HoloLens | ( | Action< VS2019TargetPlatform_HoloLensConfig > | configurator | ) |
Definition at line 42041 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.VS2019TargetPlatform_Win64 | ( | Action< VS2019TargetPlatform_Win64Config > | configurator | ) |
Definition at line 42020 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.VS2022TargetPlatform_Win64 | ( | Action< VS2022TargetPlatform_Win64Config > | configurator | ) |
Definition at line 42160 of file UatConfigGenerated.cs.
|
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Waits for a debugger to be attached, and breaks once debugger successfully attached.
Definition at line 3365 of file UatConfigGenerated.cs.
|
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Time in milliseconds to wait for std streams to close in child processes.
Definition at line 3912 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 3403 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.WorldPartitionBuilder | ( | Action< WorldPartitionBuilderConfig > | configurator | ) |
Execute a World Partition builder.
Definition at line 42139 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.WrangleContentForDebugging | ( | Action< WrangleContentForDebuggingConfig > | configurator | ) |
Definition at line 42204 of file UatConfigGenerated.cs.
|
virtual |
Passthru to iostore staging, see IoStoreUtilities.cpp.
Definition at line 3777 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlist | ( | Action< WriteIniValueToPlistConfig > | configurator | ) |
Pulls a value from an ini file and inserts it into a plist. Note currently only looks at values irrespective of sections!
Definition at line 41162 of file UatConfigGenerated.cs.
|
virtual |
Extra options to pass to xcodebuild.
Definition at line 4008 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.XcodeTargetPlatform_IOS | ( | Action< XcodeTargetPlatform_IOSConfig > | configurator | ) |
Definition at line 41199 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.XcodeTargetPlatform_Mac | ( | Action< XcodeTargetPlatform_MacConfig > | configurator | ) |
Definition at line 42062 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.XcodeTargetPlatform_TVOS | ( | Action< XcodeTargetPlatform_TVOSConfig > | configurator | ) |
Definition at line 42076 of file UatConfigGenerated.cs.
|
virtual |
Should omit pak files when deploying build to target for Zen pak streaming.
Definition at line 4150 of file UatConfigGenerated.cs.
|
virtual |
save cooked output data to the Zen storage server Shared: True if the cooker should store the cooked output to the Zen storage server
Definition at line 3443 of file UatConfigGenerated.cs.
|
virtual |
Shared: Global path to a Zen workspace share to be passed to the client. Used for Zen pak streaming.
Definition at line 4129 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ZipProjectUp | ( | Action< ZipProjectUpConfig > | configurator | ) |
Definition at line 41220 of file UatConfigGenerated.cs.
| UatConfig Nuke.Unreal.Tools.UatConfigGenerated.ZipUtils | ( | Action< ZipUtilsConfig > | configurator | ) |
ZipUtils is used to zip/unzip (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -add=D:/UE/Pojects/SampleGame/Content/) or (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -extract=D:/UE/Pojects/SampleGame/Content/)
Definition at line 41953 of file UatConfigGenerated.cs.
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Definition at line 40838 of file UatConfigGenerated.cs.
|
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Definition at line 38030 of file UatConfigGenerated.cs.
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Definition at line 11323 of file UatConfigGenerated.cs.
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Definition at line 5022 of file UatConfigGenerated.cs.
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Definition at line 26633 of file UatConfigGenerated.cs.
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Definition at line 27503 of file UatConfigGenerated.cs.
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Definition at line 36512 of file UatConfigGenerated.cs.
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Definition at line 11415 of file UatConfigGenerated.cs.
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Definition at line 11757 of file UatConfigGenerated.cs.
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Definition at line 12511 of file UatConfigGenerated.cs.
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Definition at line 16675 of file UatConfigGenerated.cs.
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Definition at line 16861 of file UatConfigGenerated.cs.
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Definition at line 19344 of file UatConfigGenerated.cs.
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Definition at line 16971 of file UatConfigGenerated.cs.
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Definition at line 19559 of file UatConfigGenerated.cs.
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Definition at line 10066 of file UatConfigGenerated.cs.
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Definition at line 17179 of file UatConfigGenerated.cs.
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Definition at line 17514 of file UatConfigGenerated.cs.
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Definition at line 17681 of file UatConfigGenerated.cs.
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Definition at line 17848 of file UatConfigGenerated.cs.
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Definition at line 18182 of file UatConfigGenerated.cs.
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Definition at line 18015 of file UatConfigGenerated.cs.
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Definition at line 18349 of file UatConfigGenerated.cs.
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Definition at line 18516 of file UatConfigGenerated.cs.
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Definition at line 18683 of file UatConfigGenerated.cs.
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Definition at line 18850 of file UatConfigGenerated.cs.
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Definition at line 17347 of file UatConfigGenerated.cs.
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Definition at line 19112 of file UatConfigGenerated.cs.
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Definition at line 19772 of file UatConfigGenerated.cs.
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Definition at line 10633 of file UatConfigGenerated.cs.
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Definition at line 9498 of file UatConfigGenerated.cs.
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Definition at line 19845 of file UatConfigGenerated.cs.
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Definition at line 19955 of file UatConfigGenerated.cs.
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Definition at line 37411 of file UatConfigGenerated.cs.
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Definition at line 19989 of file UatConfigGenerated.cs.
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Definition at line 20028 of file UatConfigGenerated.cs.
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Definition at line 20063 of file UatConfigGenerated.cs.
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Definition at line 20116 of file UatConfigGenerated.cs.
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Definition at line 20226 of file UatConfigGenerated.cs.
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Definition at line 20260 of file UatConfigGenerated.cs.
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Definition at line 20332 of file UatConfigGenerated.cs.
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Definition at line 24408 of file UatConfigGenerated.cs.
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Definition at line 20404 of file UatConfigGenerated.cs.
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Definition at line 10701 of file UatConfigGenerated.cs.
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Definition at line 5056 of file UatConfigGenerated.cs.
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Definition at line 20419 of file UatConfigGenerated.cs.
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Definition at line 40806 of file UatConfigGenerated.cs.
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Definition at line 20511 of file UatConfigGenerated.cs.
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Definition at line 20564 of file UatConfigGenerated.cs.
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Definition at line 32618 of file UatConfigGenerated.cs.
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Definition at line 33223 of file UatConfigGenerated.cs.
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Definition at line 20731 of file UatConfigGenerated.cs.
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Definition at line 24909 of file UatConfigGenerated.cs.
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Definition at line 40821 of file UatConfigGenerated.cs.
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Definition at line 33238 of file UatConfigGenerated.cs.
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Definition at line 24894 of file UatConfigGenerated.cs.
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Definition at line 37381 of file UatConfigGenerated.cs.
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Definition at line 10993 of file UatConfigGenerated.cs.
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Definition at line 21963 of file UatConfigGenerated.cs.
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Definition at line 40836 of file UatConfigGenerated.cs.
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Definition at line 20860 of file UatConfigGenerated.cs.
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Definition at line 34149 of file UatConfigGenerated.cs.
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Definition at line 21047 of file UatConfigGenerated.cs.
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Definition at line 21120 of file UatConfigGenerated.cs.
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Definition at line 21154 of file UatConfigGenerated.cs.
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Definition at line 24879 of file UatConfigGenerated.cs.
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Definition at line 21264 of file UatConfigGenerated.cs.
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Definition at line 33348 of file UatConfigGenerated.cs.
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Definition at line 37396 of file UatConfigGenerated.cs.
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Definition at line 24204 of file UatConfigGenerated.cs.
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Definition at line 36076 of file UatConfigGenerated.cs.
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Definition at line 21355 of file UatConfigGenerated.cs.
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Definition at line 21389 of file UatConfigGenerated.cs.
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Definition at line 37943 of file UatConfigGenerated.cs.
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Definition at line 21442 of file UatConfigGenerated.cs.
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Definition at line 21496 of file UatConfigGenerated.cs.
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Definition at line 22339 of file UatConfigGenerated.cs.
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Definition at line 36382 of file UatConfigGenerated.cs.
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Definition at line 21872 of file UatConfigGenerated.cs.
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Definition at line 25149 of file UatConfigGenerated.cs.
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Definition at line 27632 of file UatConfigGenerated.cs.
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Definition at line 32603 of file UatConfigGenerated.cs.
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Definition at line 12439 of file UatConfigGenerated.cs.
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Definition at line 36850 of file UatConfigGenerated.cs.
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Definition at line 30575 of file UatConfigGenerated.cs.
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Definition at line 31251 of file UatConfigGenerated.cs.
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Definition at line 31927 of file UatConfigGenerated.cs.
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Definition at line 35163 of file UatConfigGenerated.cs.
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Definition at line 29599 of file UatConfigGenerated.cs.
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Definition at line 11122 of file UatConfigGenerated.cs.
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Definition at line 37540 of file UatConfigGenerated.cs.
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Definition at line 33439 of file UatConfigGenerated.cs.
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Definition at line 37055 of file UatConfigGenerated.cs.
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Definition at line 35593 of file UatConfigGenerated.cs.
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Definition at line 40734 of file UatConfigGenerated.cs.
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Definition at line 40058 of file UatConfigGenerated.cs.
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Definition at line 39382 of file UatConfigGenerated.cs.
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Definition at line 39044 of file UatConfigGenerated.cs.
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