Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig Class Reference

Generates automation project based on a template. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual GenerateAutomationProjectConfig Project (params object[] values)
 Short name of the project, i.e. QAGame.
 
virtual GenerateAutomationProjectConfig Path (params object[] values)
 Absolute path to the project root directory, i.e. C:\UE4\QAGame.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Generates automation project based on a template.

Definition at line 24829 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Path()

virtual GenerateAutomationProjectConfig Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig.Path ( params object[] values)
virtual

Absolute path to the project root directory, i.e. C:\UE4\QAGame.

Definition at line 24855 of file UatConfigGenerated.cs.

◆ Project()

virtual GenerateAutomationProjectConfig Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig.Project ( params object[] values)
virtual

Short name of the project, i.e. QAGame.

Definition at line 24836 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig._configs = null
private

Definition at line 24873 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig.CliName
get

Definition at line 24832 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig.Compatibility
get

Definition at line 24833 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig.Configs
getprotected

Definition at line 24874 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.GenerateAutomationProjectConfig.Name
get

Definition at line 24831 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: