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Nuke.Unreal
Build Unreal apps in Style.
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Classes | |
| class | AndroidCookFlavor |
| class | AndroidDebuggerBackend |
| class | AndroidProcessorArchitecture |
| class | AndroidTargets |
| class | BuildCommon |
| Extra build related utilities not necessarily associated with Unreal tasks. More... | |
| class | EngineVersion |
| High level representation of an Unreal Engine version. More... | |
| class | EnumerationJsonConverter |
| struct | FLASHWINFO |
| class | GenericUnrealLocator |
| An empty Unreal Locator implementation which doesn't know about installed instances, but it will validate an absolute input path of a potential Unreal Engine installation. More... | |
| interface | IAndroidTargets |
| interface | IPackageTargets |
| Target for packaging the current project we're working on. More... | |
| interface | IUnrealLocator |
| Common interface for locating Unreal Engine instances in different environments. More... | |
| class | PackageTargets |
| class | Unreal |
| A collection of utilities around basic functions regarding the environment of the Engine we're working with. More... | |
| class | UnrealBuild |
| The main build class Unreal projects using Nuke.Unreal should inherit from. This class contains all base targets for use-cases which are relevant for 99% of Unreal project development tasks. More... | |
| class | UnrealBuildTest |
| Used only for testing purposes. It has no external use outside of Nuke.Unreal development. More... | |
| class | UnrealConfig |
| Build configurations UBT supports. More... | |
| class | UnrealLocator |
| Static functions and common utilities for locating Unreal Engine. More... | |
| class | UnrealPlatform |
| High level representation of common platforms supported by Unreal Engine (NDA ones excluded) and extra metadata about platform specific intricacies. More... | |
| class | UnrealPlatformJsonConverter |
| class | UnrealTargetType |
| The regular target types UBT supports. More... | |
| class | WindowsUnrealLocator |
Enumerations | |
| enum | ProjectDescriptorVersion { Invalid = 0 , Initial = 1 , NameHash = 2 , ProjectPluginUnification = 3 , LatestPlusOne , Latest = LatestPlusOne - 1 } |
| The version format for .uproject files. This rarely changes now; project descriptors should maintain backwards compatibility automatically. More... | |
| enum | UnrealCompatibility : ulong { UE_4 = 0b00000000_00000000_00000000_00000000_11111111_11111111_11111111_11111111 , UE_4_Latest = (~(UE_4_27 - 1)) & UE_4 , UE_4_0 = 1UL << 0 , UE_4_1 = 1UL << 1 , UE_4_2 = 1UL << 2 , UE_4_3 = 1UL << 3 , UE_4_4 = 1UL << 4 , UE_4_5 = 1UL << 5 , UE_4_6 = 1UL << 6 , UE_4_7 = 1UL << 7 , UE_4_8 = 1UL << 8 , UE_4_9 = 1UL << 9 , UE_4_10 = 1UL << 10 , UE_4_11 = 1UL << 11 , UE_4_12 = 1UL << 12 , UE_4_13 = 1UL << 13 , UE_4_14 = 1UL << 14 , UE_4_15 = 1UL << 15 , UE_4_16 = 1UL << 16 , UE_4_17 = 1UL << 17 , UE_4_18 = 1UL << 18 , UE_4_19 = 1UL << 19 , UE_4_20 = 1UL << 20 , UE_4_21 = 1UL << 21 , UE_4_22 = 1UL << 22 , UE_4_23 = 1UL << 23 , UE_4_24 = 1UL << 24 , UE_4_25 = 1UL << 25 , UE_4_26 = 1UL << 26 , UE_4_27 = 1UL << 27 , UE_5 = 0b11111111_11111111_11111111_11111111_00000000_00000000_00000000_00000000 , UE_5_Latest = ~(UE_5_7 - 1) , UE_5_0 = 1UL << 32 , UE_5_1 = 1UL << 33 , UE_5_2 = 1UL << 34 , UE_5_3 = 1UL << 35 , UE_5_4 = 1UL << 36 , UE_5_5 = 1UL << 37 , UE_5_6 = 1UL << 38 , UE_5_7 = 1UL << 39 , UE_5_8 = 1UL << 40 , UE_5_9 = 1UL << 41 , UE_5_10 = 1UL << 42 , UE_5_11 = 1UL << 43 , UE_5_12 = 1UL << 44 , UE_5_13 = 1UL << 45 , UE_5_14 = 1UL << 46 , UE_5_15 = 1UL << 47 , UE_5_16 = 1UL << 48 , UE_5_17 = 1UL << 49 , UE_5_18 = 1UL << 50 , UE_5_19 = 1UL << 51 , UE_5_20 = 1UL << 52 , UE_5_21 = 1UL << 53 , UE_5_22 = 1UL << 54 , UE_5_23 = 1UL << 55 , UE_5_24 = 1UL << 56 , UE_5_25 = 1UL << 57 , UE_5_26 = 1UL << 58 , UE_5_27 = 1UL << 59 , UE_5_28 = 1UL << 60 , UE_5_29 = 1UL << 61 , UE_5_30 = 1UL << 62 , UE_5_31 = 1UL << 63 , All = 0xFFFFFFFFFFFFFFFF } |
| A flag enum representation for checking the Unreal version compatibility of various features. Lower half is indicating major version 4, and the other half is major version 5. This may be re-evaluated when Unreal Engine 6 releases. More... | |
| enum | UnrealPlatformFlag : UInt16 { Win64 = 1 << 0 , Win32 = 1 << 1 , HoloLens = 1 << 2 , Mac = 1 << 3 , Linux = 1 << 4 , LinuxArm64 = 1 << 5 , Android = 1 << 6 , IOS = 1 << 7 , TVOS = 1 << 8 , VisionOS = 1 << 9 , AllWin = Win32 | Win64 , AllLinux = Linux | LinuxArm64 , AllDesktop = AllWin | AllLinux | Mac , Independent = 0xFFFF } |
| Bit-field representation of Unreal platforms and platform-families. More... | |
Functions | |
| partial record | AndroidProcess (string User, int Pid, int ParentPid, int Vsz, int Rss, string Wchan, int Addr, string S, string Name) |
| record class | AndroidBuildEnvironment (AbsolutePath ArtifactFolder, AbsolutePath AndroidHome, AbsolutePath NdkFolder, AbsolutePath BuildTools) |
| record class | AndroidSdkNdkUserSettings (string? SdkPath, string? NdkPath, string? JavaPath, string? SdkApiLevel, string? NdkApiLevel) |
| record class | UnrealInstance (string Name, AbsolutePath Path) |
| Group an Unreal association with its actual path. | |
| record class | ProjectDescriptor (int FileVersion=3, string? EngineAssociation=null, string? Category=null, string? Description=null, List< ModuleDescriptor >? Modules=null, List< PluginReferenceDescriptor >? Plugins=null, List< string >? AdditionalRootDirectories=null, List< string >? AdditionalPluginDirectories=null, List< UnrealPlatform >? TargetPlatforms=null, uint? EpicSampleNameHash=null, Dictionary< UnrealPlatform, List< string > >? InitSteps=null, Dictionary< UnrealPlatform, List< string > >? PreBuildSteps=null, Dictionary< UnrealPlatform, List< string > >? PostBuildSteps=null, bool? IsEnterpriseProject=null, bool? DisableEnginePluginsByDefault=null) |
| In-memory representation of a .uproject file. | |
The version format for .uproject files. This rarely changes now; project descriptors should maintain backwards compatibility automatically.
Definition at line 14 of file ProjectDescriptor.cs.
| enum Nuke.Unreal.UnrealCompatibility : ulong |
A flag enum representation for checking the Unreal version compatibility of various features. Lower half is indicating major version 4, and the other half is major version 5. This may be re-evaluated when Unreal Engine 6 releases.
| Enumerator | ||
|---|---|---|
| UE_4 | 0b00000000_00000000_00000000_00000000_11111111_11111111_11111111_11111111 | Aggregate flag indicating Unreal Engine 4 versions. |
| UE_4_Latest | (~(UE_4_27 - 1)) & UE_4 | Aggregate flag indicating Unreal Engine 4.27 version. |
| UE_5 | 0b11111111_11111111_11111111_11111111_00000000_00000000_00000000_00000000 | Aggregate flag indicating Unreal Engine 5 versions. |
| UE_5_Latest | ~(UE_5_7 - 1) | Aggregate flag indicating the latest Unreal Engine 5 versions known to Nuke.Unreal. |
| All | 0xFFFFFFFFFFFFFFFF | Aggregate flag indicating overall compatibility with all Unreal Engine versions. |
Definition at line 11 of file UnrealCompatibility.cs.
| enum Nuke.Unreal.UnrealPlatformFlag : UInt16 |
Bit-field representation of Unreal platforms and platform-families.
Definition at line 18 of file UnrealPlatform.cs.
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package |
Definition at line 39 of file IAndroidTargets.cs.
| record class Nuke.Unreal.AndroidSdkNdkUserSettings | ( | string? | SdkPath, |
| string? | NdkPath, | ||
| string? | JavaPath, | ||
| string? | SdkApiLevel, | ||
| string? | NdkApiLevel ) |
Definition at line 91 of file IAndroidTargets.cs.
| record class Nuke.Unreal.ProjectDescriptor | ( | int | FileVersion = 3, |
| string? | EngineAssociation = null, | ||
| string? | Category = null, | ||
| string? | Description = null, | ||
| List< ModuleDescriptor >? | Modules = null, | ||
| List< PluginReferenceDescriptor >? | Plugins = null, | ||
| List< string >? | AdditionalRootDirectories = null, | ||
| List< string >? | AdditionalPluginDirectories = null, | ||
| List< UnrealPlatform >? | TargetPlatforms = null, | ||
| uint? | EpicSampleNameHash = null, | ||
| Dictionary< UnrealPlatform, List< string > >? | InitSteps = null, | ||
| Dictionary< UnrealPlatform, List< string > >? | PreBuildSteps = null, | ||
| Dictionary< UnrealPlatform, List< string > >? | PostBuildSteps = null, | ||
| bool? | IsEnterpriseProject = null, | ||
| bool? | DisableEnginePluginsByDefault = null ) |
In-memory representation of a .uproject file.
| FileVersion | Descriptor version number. |
| EngineAssociation | The engine to open this project with. |
| Category | Category to show under the project browser |
| Description | Description to show in the project browser |
| Modules | List of all modules associated with this project |
| Plugins | List of plugins for this project (may be enabled/disabled) |
| AdditionalRootDirectories | Array of additional root directories |
| AdditionalPluginDirectories | List of additional plugin directories to scan for available plugins |
| TargetPlatforms | Array of platforms that this project is targeting |
| EpicSampleNameHash | A hash that is used to determine if the project was forked from a sample |
| InitSteps | Steps to execute before creating rules assemblies in this project |
| PreBuildSteps | Steps to execute before building targets in this project |
| PostBuildSteps | Steps to execute before building targets in this project |
| IsEnterpriseProject | Indicates if this project is an Enterprise project |
| DisableEnginePluginsByDefault | Indicates that enabled by default engine plugins should not be enabled unless explicitly enabled by the project or target files. |
| record class Nuke.Unreal.UnrealInstance | ( | string | Name, |
| AbsolutePath | Path ) |
Group an Unreal association with its actual path.