Target for packaging the current project we're working on.
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| T | Self< T > () |
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| T? | SelfAs< T > () |
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| UatConfig | UatPackage (UatConfig _) |
| | UAT arguments to be applied every time UAT is called for Packaging. Explicitly implement this function in your main build class if your project needs extra intricacies for Packaging. For example specifying maps explicitly.
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Target for packaging the current project we're working on.
Definition at line 28 of file IPackageTargets.cs.
◆ Self< T >()
| T Nuke.Unreal.IPackageTargets.Self< T > |
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◆ SelfAs< T >()
| T? Nuke.Unreal.IPackageTargets.SelfAs< T > |
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◆ UatPackage()
UAT arguments to be applied every time UAT is called for Packaging. Explicitly implement this function in your main build class if your project needs extra intricacies for Packaging. For example specifying maps explicitly.
◆ Package
| Target Nuke.Unreal.IPackageTargets.Package |
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get |
The documentation for this interface was generated from the following file: