Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.IPackageTargets Interface Reference

Target for packaging the current project we're working on. More...

Inheritance diagram for Nuke.Unreal.IPackageTargets:
Nuke.Unreal.PackageTargets

Public Member Functions

Self< T > ()
 
T? SelfAs< T > ()
 
UatConfig UatPackage (UatConfig _)
 UAT arguments to be applied every time UAT is called for Packaging. Explicitly implement this function in your main build class if your project needs extra intricacies for Packaging. For example specifying maps explicitly.
 

Properties

Target Package [get]
 

Detailed Description

Target for packaging the current project we're working on.

Definition at line 28 of file IPackageTargets.cs.

Member Function Documentation

◆ Self< T >()

T Nuke.Unreal.IPackageTargets.Self< T > ( )
Type Constraints
T :INukeBuild 

◆ SelfAs< T >()

T? Nuke.Unreal.IPackageTargets.SelfAs< T > ( )
Type Constraints
T :class 
T :INukeBuild 

◆ UatPackage()

UatConfig Nuke.Unreal.IPackageTargets.UatPackage ( UatConfig _)

UAT arguments to be applied every time UAT is called for Packaging. Explicitly implement this function in your main build class if your project needs extra intricacies for Packaging. For example specifying maps explicitly.

Property Documentation

◆ Package

Target Nuke.Unreal.IPackageTargets.Package
get

Definition at line 41 of file IPackageTargets.cs.


The documentation for this interface was generated from the following file: