Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.UnrealTargetType Class Reference

The regular target types UBT supports. More...

Inheritance diagram for Nuke.Unreal.UnrealTargetType:

Static Public Member Functions

static implicit operator string (UnrealTargetType configuration)
 

Static Public Attributes

static readonly UnrealTargetType Game = new() { Value = nameof(Game) }
 Can act as both client and server.
 
static readonly UnrealTargetType Editor = new() { Value = nameof(Editor) }
 Editor builds for the project.
 
static readonly UnrealTargetType Client = new() { Value = nameof(Client) }
 Can only act like a client, cannot host a multiplayer session on its own.
 
static readonly UnrealTargetType Server = new() { Value = nameof(Server) }
 Headless version of the game running in dedicated server. (can be built only with engine source)
 
static readonly UnrealTargetType Program = new() { Value = nameof(Program) }
 Arbitrary extra programs (can be built only with engine source)
 

Detailed Description

The regular target types UBT supports.

Definition at line 16 of file UnrealTargetType.cs.

Member Function Documentation

◆ operator string()

static implicit Nuke.Unreal.UnrealTargetType.operator string ( UnrealTargetType configuration)
static

Definition at line 44 of file UnrealTargetType.cs.

Member Data Documentation

◆ Client

readonly UnrealTargetType Nuke.Unreal.UnrealTargetType.Client = new() { Value = nameof(Client) }
static

Can only act like a client, cannot host a multiplayer session on its own.

Definition at line 31 of file UnrealTargetType.cs.

◆ Editor

readonly UnrealTargetType Nuke.Unreal.UnrealTargetType.Editor = new() { Value = nameof(Editor) }
static

Editor builds for the project.

Definition at line 26 of file UnrealTargetType.cs.

◆ Game

readonly UnrealTargetType Nuke.Unreal.UnrealTargetType.Game = new() { Value = nameof(Game) }
static

Can act as both client and server.

Definition at line 21 of file UnrealTargetType.cs.

◆ Program

readonly UnrealTargetType Nuke.Unreal.UnrealTargetType.Program = new() { Value = nameof(Program) }
static

Arbitrary extra programs (can be built only with engine source)

Definition at line 42 of file UnrealTargetType.cs.

◆ Server

readonly UnrealTargetType Nuke.Unreal.UnrealTargetType.Server = new() { Value = nameof(Server) }
static

Headless version of the game running in dedicated server. (can be built only with engine source)

Definition at line 37 of file UnrealTargetType.cs.


The documentation for this class was generated from the following file: