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Nuke.Unreal
Build Unreal apps in Style.
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The regular target types UBT supports. More...
Static Public Member Functions | |
| static implicit | operator string (UnrealTargetType configuration) |
Static Public Attributes | |
| static readonly UnrealTargetType | Game = new() { Value = nameof(Game) } |
| Can act as both client and server. | |
| static readonly UnrealTargetType | Editor = new() { Value = nameof(Editor) } |
| Editor builds for the project. | |
| static readonly UnrealTargetType | Client = new() { Value = nameof(Client) } |
| Can only act like a client, cannot host a multiplayer session on its own. | |
| static readonly UnrealTargetType | Server = new() { Value = nameof(Server) } |
| Headless version of the game running in dedicated server. (can be built only with engine source) | |
| static readonly UnrealTargetType | Program = new() { Value = nameof(Program) } |
| Arbitrary extra programs (can be built only with engine source) | |
The regular target types UBT supports.
Definition at line 16 of file UnrealTargetType.cs.
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Definition at line 44 of file UnrealTargetType.cs.
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Can only act like a client, cannot host a multiplayer session on its own.
Definition at line 31 of file UnrealTargetType.cs.
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Editor builds for the project.
Definition at line 26 of file UnrealTargetType.cs.
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Can act as both client and server.
Definition at line 21 of file UnrealTargetType.cs.
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Arbitrary extra programs (can be built only with engine source)
Definition at line 42 of file UnrealTargetType.cs.
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static |
Headless version of the game running in dedicated server. (can be built only with engine source)
Definition at line 37 of file UnrealTargetType.cs.