Definition at line 13 of file AndroidDebuggerBackend.cs.
◆ operator string()
◆ GDB
Initial value:= new()
{
Value = nameof(GDB),
ServerProgramName = "gdbserver",
ServerProgramPath = cpu => (RelativePath) "prebuilt" / $"android-{cpu.ToString().ToLower()}" / "gdbserver" / "gdbserver",
LaunchArguments = (port, pid) => $":{port}--attach{pid}"
}
Definition at line 22 of file AndroidDebuggerBackend.cs.
◆ LLDB
Initial value:= new()
{
Value = nameof(LLDB),
ServerProgramName = "lldb-server",
ServerProgramPath = cpu => (RelativePath) "toolchains" / "llvm" / "prebuilt" / "windows-x86_64" / "lib64" / "clang" / "9.0.9" / "lib" / "linux" / cpu.AltName,
LaunchArguments = (port, pid) => $"platform--listen*:{port}"
}
Definition at line 15 of file AndroidDebuggerBackend.cs.
◆ LaunchArguments
| required Func<int , int , string > Nuke.Unreal.AndroidDebuggerBackend.LaunchArguments |
|
get |
◆ ServerProgramName
| required string Nuke.Unreal.AndroidDebuggerBackend.ServerProgramName |
|
get |
◆ ServerProgramPath
The documentation for this class was generated from the following file: