Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.UnrealLocator Class Reference

Static functions and common utilities for locating Unreal Engine. More...

Static Public Member Functions

static AbsolutePath GetUnrealBuildVersionPath (this AbsolutePath enginePath)
 Extend input path (presumably to an Unreal Engine installation) to its location of Build.version.
 
static ? AbsolutePath ExistingUnrealEngine (this AbsolutePath? enginePath)
 Validate input path if it's a proper Unreal Engine installation, return null if it isn't.
 
static ? AbsolutePath GetExistingUnrealEngine (string name)
 Validate input path (as string) if it's a proper Unreal Engine installation, return null if it isn't.
 
static bool IsUnrealEnginePath (this AbsolutePath? enginePath)
 Is input path points to a valid Unreal Engine installation.
 

Detailed Description

Static functions and common utilities for locating Unreal Engine.

Definition at line 36 of file IUnrealLocator.cs.

Member Function Documentation

◆ ExistingUnrealEngine()

static ? AbsolutePath Nuke.Unreal.UnrealLocator.ExistingUnrealEngine ( this AbsolutePath? enginePath)
static

Validate input path if it's a proper Unreal Engine installation, return null if it isn't.

◆ GetExistingUnrealEngine()

static ? AbsolutePath Nuke.Unreal.UnrealLocator.GetExistingUnrealEngine ( string name)
static

Validate input path (as string) if it's a proper Unreal Engine installation, return null if it isn't.

◆ GetUnrealBuildVersionPath()

static AbsolutePath Nuke.Unreal.UnrealLocator.GetUnrealBuildVersionPath ( this AbsolutePath enginePath)
static

Extend input path (presumably to an Unreal Engine installation) to its location of Build.version.

◆ IsUnrealEnginePath()

static bool Nuke.Unreal.UnrealLocator.IsUnrealEnginePath ( this AbsolutePath? enginePath)
static

Is input path points to a valid Unreal Engine installation.

Parameters
enginePath
Returns

The documentation for this class was generated from the following file: