Static functions and common utilities for locating Unreal Engine.
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| static AbsolutePath | GetUnrealBuildVersionPath (this AbsolutePath enginePath) |
| | Extend input path (presumably to an Unreal Engine installation) to its location of Build.version.
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| static ? AbsolutePath | ExistingUnrealEngine (this AbsolutePath? enginePath) |
| | Validate input path if it's a proper Unreal Engine installation, return null if it isn't.
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| static ? AbsolutePath | GetExistingUnrealEngine (string name) |
| | Validate input path (as string) if it's a proper Unreal Engine installation, return null if it isn't.
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| static bool | IsUnrealEnginePath (this AbsolutePath? enginePath) |
| | Is input path points to a valid Unreal Engine installation.
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Static functions and common utilities for locating Unreal Engine.
Definition at line 36 of file IUnrealLocator.cs.
◆ ExistingUnrealEngine()
| static ? AbsolutePath Nuke.Unreal.UnrealLocator.ExistingUnrealEngine |
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this AbsolutePath? | enginePath | ) |
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Validate input path if it's a proper Unreal Engine installation, return null if it isn't.
◆ GetExistingUnrealEngine()
| static ? AbsolutePath Nuke.Unreal.UnrealLocator.GetExistingUnrealEngine |
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string | name | ) |
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Validate input path (as string) if it's a proper Unreal Engine installation, return null if it isn't.
◆ GetUnrealBuildVersionPath()
| static AbsolutePath Nuke.Unreal.UnrealLocator.GetUnrealBuildVersionPath |
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this AbsolutePath | enginePath | ) |
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Extend input path (presumably to an Unreal Engine installation) to its location of Build.version.
◆ IsUnrealEnginePath()
| static bool Nuke.Unreal.UnrealLocator.IsUnrealEnginePath |
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this AbsolutePath? | enginePath | ) |
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Is input path points to a valid Unreal Engine installation.
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The documentation for this class was generated from the following file: