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Nuke.Unreal
Build Unreal apps in Style.
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Public Member Functions | |
| AbsolutePath? | GetEngine (string name) |
| Get the path to an installed engine by its name or its absolute path. | |
Public Member Functions inherited from Nuke.Unreal.IUnrealLocator | |
Properties | |
| IEnumerable< UnrealInstance > | Instances [get] |
| List all installed Unreal Engine installation on current system. | |
Properties inherited from Nuke.Unreal.IUnrealLocator | |
Definition at line 13 of file WindowsUnrealLocator.cs.
| AbsolutePath? Nuke.Unreal.WindowsUnrealLocator.GetEngine | ( | string | name | ) |
Get the path to an installed engine by its name or its absolute path.
| name | Engine association name, source GUID, plain version or absolute path to/of an installed engine |
Implements Nuke.Unreal.IUnrealLocator.
Definition at line 58 of file WindowsUnrealLocator.cs.
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get |
List all installed Unreal Engine installation on current system.
Implements Nuke.Unreal.IUnrealLocator.
Definition at line 15 of file WindowsUnrealLocator.cs.