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Nuke.Unreal
Build Unreal apps in Style.
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Static Public Attributes | |
| static readonly IPackageTargets | Default = new PackageTargets() |
Additional Inherited Members | |
Public Member Functions inherited from Nuke.Unreal.IPackageTargets | |
| T | Self< T > () |
| T? | SelfAs< T > () |
| UatConfig | UatPackage (UatConfig _) |
| UAT arguments to be applied every time UAT is called for Packaging. Explicitly implement this function in your main build class if your project needs extra intricacies for Packaging. For example specifying maps explicitly. | |
Properties inherited from Nuke.Unreal.IPackageTargets | |
| Target | Package [get] |
Definition at line 20 of file IPackageTargets.cs.
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static |
Definition at line 22 of file IPackageTargets.cs.