Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.PackageTargets Class Reference
Inheritance diagram for Nuke.Unreal.PackageTargets:
Nuke.Unreal.IPackageTargets

Static Public Attributes

static readonly IPackageTargets Default = new PackageTargets()
 

Additional Inherited Members

- Public Member Functions inherited from Nuke.Unreal.IPackageTargets
Self< T > ()
 
T? SelfAs< T > ()
 
UatConfig UatPackage (UatConfig _)
 UAT arguments to be applied every time UAT is called for Packaging. Explicitly implement this function in your main build class if your project needs extra intricacies for Packaging. For example specifying maps explicitly.
 
- Properties inherited from Nuke.Unreal.IPackageTargets
Target Package [get]
 

Detailed Description

Definition at line 20 of file IPackageTargets.cs.

Member Data Documentation

◆ Default

readonly IPackageTargets Nuke.Unreal.PackageTargets.Default = new PackageTargets()
static

Definition at line 22 of file IPackageTargets.cs.


The documentation for this class was generated from the following file: