Nuke.Unreal
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Nuke.Unreal.GenericUnrealLocator Class Reference

An empty Unreal Locator implementation which doesn't know about installed instances, but it will validate an absolute input path of a potential Unreal Engine installation. More...

Inheritance diagram for Nuke.Unreal.GenericUnrealLocator:
Nuke.Unreal.IUnrealLocator

Public Member Functions

AbsolutePath? GetEngine (string name)
 Get the path to an installed engine by its name or its absolute path.
 
- Public Member Functions inherited from Nuke.Unreal.IUnrealLocator

Properties

IEnumerable< UnrealInstanceInstances [get]
 List all installed Unreal Engine installation on current system.
 
- Properties inherited from Nuke.Unreal.IUnrealLocator

Detailed Description

An empty Unreal Locator implementation which doesn't know about installed instances, but it will validate an absolute input path of a potential Unreal Engine installation.

Definition at line 73 of file IUnrealLocator.cs.

Member Function Documentation

◆ GetEngine()

AbsolutePath? Nuke.Unreal.GenericUnrealLocator.GetEngine ( string name)

Get the path to an installed engine by its name or its absolute path.

Parameters
nameEngine association name, source GUID, plain version or absolute path to/of an installed engine
Returns
Path to engine or null if that couldn't have been inferred

Implements Nuke.Unreal.IUnrealLocator.

Property Documentation

◆ Instances

IEnumerable<UnrealInstance> Nuke.Unreal.GenericUnrealLocator.Instances
get

List all installed Unreal Engine installation on current system.

Implements Nuke.Unreal.IUnrealLocator.

Definition at line 75 of file IUnrealLocator.cs.


The documentation for this class was generated from the following file: