Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.AndroidTargets Class Reference
Inheritance diagram for Nuke.Unreal.AndroidTargets:
Nuke.Unreal.IAndroidTargets

Static Public Attributes

static readonly IAndroidTargets Default = new AndroidTargets()
 

Additional Inherited Members

- Public Member Functions inherited from Nuke.Unreal.IAndroidTargets
Self< T > ()
 
bool IsAndroidPlatform ()
 
string GetAppNameFromConfig ()
 
AndroidBuildEnvironment AndroidBoilerplate ()
 
string GetApkName ()
 
AbsolutePath GetApkFile ()
 
- Properties inherited from Nuke.Unreal.IAndroidTargets
AndroidCookFlavor[] TextureMode [get]
 
string AppName [get]
 
AndroidProcessorArchitecture Cpu [get]
 
bool NoUninstall [get]
 
int? BuildToolVersion [get]
 
AbsolutePath SdkPath [get]
 
string NdkVersion [get]
 
string JavaPath [get]
 
string SdkApiLevel [get]
 
string NdkApiLevel [get]
 
AbsolutePath UserEngineIniPath [get]
 
AbsolutePath UserEngineIniCache [get]
 
AbsolutePath AndroidHome [get]
 
AbsolutePath AndroidNdkRoot [get]
 
AbsolutePath AndroidBuildToolsRoot [get]
 
Target ApplySdkUserSettings [get]
 
Target CleanIntermediateAndroid [get]
 
Target SignApk [get]
 
Target InstallOnAndroid [get]
 
Target DebugOnAndroid [get]
 
Target JavaDevelopmentService [get]
 

Detailed Description

Definition at line 34 of file IAndroidTargets.cs.

Member Data Documentation

◆ Default

readonly IAndroidTargets Nuke.Unreal.AndroidTargets.Default = new AndroidTargets()
static

Definition at line 36 of file IAndroidTargets.cs.


The documentation for this class was generated from the following file: