Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig Class Reference

Re-save all the plugin descriptors under a given path, optionally applying standard metadata to them. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual ResavePluginDescriptorsConfig RootDir (params object[] values)
 The root directory to enumerate plugins under.
 
virtual ResavePluginDescriptorsConfig CreatedBy (params object[] values)
 Author to specify in the 'Created By' field.
 
virtual ResavePluginDescriptorsConfig CreatedByUrl (params object[] values)
 URL to link to for the 'Created By' field.
 
virtual ResavePluginDescriptorsConfig Force (params object[] values)
 Remove the read-only flag from output files.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Re-save all the plugin descriptors under a given path, optionally applying standard metadata to them.

Definition at line 23109 of file UatConfigGenerated.cs.

Member Function Documentation

◆ CreatedBy()

virtual ResavePluginDescriptorsConfig Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.CreatedBy ( params object[] values)
virtual

Author to specify in the 'Created By' field.

Definition at line 23135 of file UatConfigGenerated.cs.

◆ CreatedByUrl()

virtual ResavePluginDescriptorsConfig Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.CreatedByUrl ( params object[] values)
virtual

URL to link to for the 'Created By' field.

Definition at line 23154 of file UatConfigGenerated.cs.

◆ Force()

virtual ResavePluginDescriptorsConfig Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.Force ( params object[] values)
virtual

Remove the read-only flag from output files.

Definition at line 23173 of file UatConfigGenerated.cs.

◆ RootDir()

virtual ResavePluginDescriptorsConfig Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.RootDir ( params object[] values)
virtual

The root directory to enumerate plugins under.

Definition at line 23116 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig._configs = null
private

Definition at line 23191 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.CliName
get

Definition at line 23112 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.Compatibility
get

Definition at line 23113 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.Configs
getprotected

Definition at line 23192 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.ResavePluginDescriptorsConfig.Name
get

Definition at line 23111 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: