Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig Class Reference

Checks that all source files have balanced macros for enabling/disabling optimization, warnings, etc... More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual CheckBalancedMacrosConfig Project (params object[] values)
 Path to an additional project file to consider.
 
virtual CheckBalancedMacrosConfig File (params object[] values)
 Path to a file to parse in isolation, for testing.
 
virtual CheckBalancedMacrosConfig Ignore (params object[] values)
 File name (without path) to exclude from testing.
 
virtual CheckBalancedMacrosConfig OverrideFileList (params object[] values)
 Path to a text file with paths to the files you want to parse.
 
virtual CheckBalancedMacrosConfig OverrideFileList_ (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Checks that all source files have balanced macros for enabling/disabling optimization, warnings, etc...

Definition at line 19848 of file UatConfigGenerated.cs.

Member Function Documentation

◆ File()

virtual CheckBalancedMacrosConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.File ( params object[] values)
virtual

Path to a file to parse in isolation, for testing.

Definition at line 19874 of file UatConfigGenerated.cs.

◆ Ignore()

virtual CheckBalancedMacrosConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.Ignore ( params object[] values)
virtual

File name (without path) to exclude from testing.

Definition at line 19893 of file UatConfigGenerated.cs.

◆ OverrideFileList()

virtual CheckBalancedMacrosConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.OverrideFileList ( params object[] values)
virtual

Path to a text file with paths to the files you want to parse.

Definition at line 19912 of file UatConfigGenerated.cs.

◆ OverrideFileList_()

virtual CheckBalancedMacrosConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.OverrideFileList_ ( params object[] values)
virtual

Definition at line 19931 of file UatConfigGenerated.cs.

◆ Project()

virtual CheckBalancedMacrosConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.Project ( params object[] values)
virtual

Path to an additional project file to consider.

Definition at line 19855 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig._configs = null
private

Definition at line 19949 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.CliName
get

Definition at line 19851 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.Compatibility
get

Definition at line 19852 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.Configs
getprotected

Definition at line 19950 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.CheckBalancedMacrosConfig.Name
get

Definition at line 19850 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: