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Nuke.Unreal
Build Unreal apps in Style.
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Rehydrates all eligible packages in the given project Usage: RehydrateProject -Project="???" -ProjectP4Client="???" -Submit. More...
Public Member Functions | |
| virtual RehydrateProjectConfig | Project (params object[] values) |
| Path to the .uproject file of the project you want to rehydrate. | |
| virtual RehydrateProjectConfig | ProjectP4Client (params object[] values) |
| [Optional] The p4 client spec (workspace) to use to checkout & submit the packages. | |
| virtual RehydrateProjectConfig | Submit (params object[] values) |
| [Optional] Submit the changelist of rehydrated packages, this will always occur when run in the build machine environment | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Rehydrates all eligible packages in the given project Usage: RehydrateProject -Project="???" -ProjectP4Client="???" -Submit.
Definition at line 36187 of file UatConfigGenerated.cs.
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virtual |
Path to the .uproject file of the project you want to rehydrate.
Definition at line 36194 of file UatConfigGenerated.cs.
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virtual |
[Optional] The p4 client spec (workspace) to use to checkout & submit the packages.
Definition at line 36213 of file UatConfigGenerated.cs.
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virtual |
[Optional] Submit the changelist of rehydrated packages, this will always occur when run in the build machine environment
Definition at line 36232 of file UatConfigGenerated.cs.
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private |
Definition at line 36250 of file UatConfigGenerated.cs.
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get |
Definition at line 36190 of file UatConfigGenerated.cs.
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get |
Definition at line 36191 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 36251 of file UatConfigGenerated.cs.
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get |
Definition at line 36189 of file UatConfigGenerated.cs.