Nuke.Unreal
Build Unreal apps in Style.
Loading...
Searching...
No Matches
Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig Class Reference

Pulls a value from an ini file and inserts it into a plist. Note currently only looks at values irrespective of sections! More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual WriteIniValueToPlistConfig IniFile (params object[] values)
 Path to ini file to read from Path to the ini file to be read.
 
virtual WriteIniValueToPlistConfig IniProperty (params object[] values)
 Name of the ini property to read. E.g. 'Version' for 'Version=12.0' Ini property to read.
 
virtual WriteIniValueToPlistConfig PlistFile (params object[] values)
 Path to plist file to update Path to the plist file to be updated.
 
virtual WriteIniValueToPlistConfig PlistProperty (params object[] values)
 Plist property to update. E.g. CFBundleShortVersionString.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Pulls a value from an ini file and inserts it into a plist. Note currently only looks at values irrespective of sections!

Definition at line 11126 of file UatConfigGenerated.cs.

Member Function Documentation

◆ IniFile()

virtual WriteIniValueToPlistConfig Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.IniFile ( params object[] values)
virtual

Path to ini file to read from Path to the ini file to be read.

Definition at line 11134 of file UatConfigGenerated.cs.

◆ IniProperty()

virtual WriteIniValueToPlistConfig Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.IniProperty ( params object[] values)
virtual

Name of the ini property to read. E.g. 'Version' for 'Version=12.0' Ini property to read.

Definition at line 11154 of file UatConfigGenerated.cs.

◆ PlistFile()

virtual WriteIniValueToPlistConfig Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.PlistFile ( params object[] values)
virtual

Path to plist file to update Path to the plist file to be updated.

Definition at line 11174 of file UatConfigGenerated.cs.

◆ PlistProperty()

virtual WriteIniValueToPlistConfig Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.PlistProperty ( params object[] values)
virtual

Plist property to update. E.g. CFBundleShortVersionString.

Definition at line 11193 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig._configs = null
private

Definition at line 11211 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.CliName
get

Definition at line 11129 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.Compatibility
get

Definition at line 11130 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.Configs
getprotected

Definition at line 11212 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.WriteIniValueToPlistConfig.Name
get

Definition at line 11128 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: