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Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config Class Reference
Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual BuildPhysX_Mac_arm64Config TargetLibs (params object[] values)
 Specify a list of target libraries to build, separated by '+' characters (eg. -TargetLibs=PhysX+APEX). Default is PhysX+APEX+NvCloth.
 
virtual BuildPhysX_Mac_arm64Config TargetPlatforms (params object[] values)
 Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win32+Win64). Architectures are specified with '-'. Default is Win32+Win64.
 
virtual BuildPhysX_Mac_arm64Config TargetConfigs (params object[] values)
 Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=profile+debug). Default is profile+release+checked+debug.
 
virtual BuildPhysX_Mac_arm64Config SkipBuildSolutions (params object[] values)
 Skip generating cmake project files. Existing cmake project files will be used.
 
virtual BuildPhysX_Mac_arm64Config SkipBuild (params object[] values)
 Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).
 
virtual BuildPhysX_Mac_arm64Config SkipCreateChangelist (params object[] values)
 Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.
 
virtual BuildPhysX_Mac_arm64Config SkipSubmit (params object[] values)
 Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.
 
virtual BuildPhysX_Mac_arm64Config Robomerge (params object[] values)
 Which robomerge action to apply to the submission. If we're skipping submit, this is not used.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Definition at line 18018 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Robomerge()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.Robomerge ( params object[] values)
virtual

Which robomerge action to apply to the submission. If we're skipping submit, this is not used.

Definition at line 18158 of file UatConfigGenerated.cs.

◆ SkipBuild()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.SkipBuild ( params object[] values)
virtual

Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).

Definition at line 18101 of file UatConfigGenerated.cs.

◆ SkipBuildSolutions()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.SkipBuildSolutions ( params object[] values)
virtual

Skip generating cmake project files. Existing cmake project files will be used.

Definition at line 18082 of file UatConfigGenerated.cs.

◆ SkipCreateChangelist()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.SkipCreateChangelist ( params object[] values)
virtual

Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.

Definition at line 18120 of file UatConfigGenerated.cs.

◆ SkipSubmit()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.SkipSubmit ( params object[] values)
virtual

Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.

Definition at line 18139 of file UatConfigGenerated.cs.

◆ TargetConfigs()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.TargetConfigs ( params object[] values)
virtual

Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=profile+debug). Default is profile+release+checked+debug.

Definition at line 18063 of file UatConfigGenerated.cs.

◆ TargetLibs()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.TargetLibs ( params object[] values)
virtual

Specify a list of target libraries to build, separated by '+' characters (eg. -TargetLibs=PhysX+APEX). Default is PhysX+APEX+NvCloth.

Definition at line 18025 of file UatConfigGenerated.cs.

◆ TargetPlatforms()

virtual BuildPhysX_Mac_arm64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.TargetPlatforms ( params object[] values)
virtual

Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win32+Win64). Architectures are specified with '-'. Default is Win32+Win64.

Definition at line 18044 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config._configs = null
private

Definition at line 18176 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.CliName
get

Definition at line 18021 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.Compatibility
get

Definition at line 18022 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.Configs
getprotected

Definition at line 18177 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Mac_arm64Config.Name
get

Definition at line 18020 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: