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Nuke.Unreal
Build Unreal apps in Style.
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Bisects a range of changelists between 'good' and 'bad' (exclusive). If a failed-build is reported, then bisection expands outwards from the active changelist until bisection resumed. More...
Public Member Functions | |
| virtual BisectConfig | TargetStream (params object[] values) |
| Stream path. (Required) | |
| virtual BisectConfig | RootPath (params object[] values) |
| Local root path (if not specified current client root path will be used (not recommended as some files used by the script might be replaced while syncing)). (Optional) | |
| virtual BisectConfig | GoodCL (params object[] values) |
| First changelist that is in good shape. (Required) | |
| virtual BisectConfig | BadCL (params object[] values) |
| Changelist that is known to be bad. (Required) | |
| virtual BisectConfig | Project (params object[] values) |
| Project file name to be synced. (Required) | |
| virtual BisectConfig | TestsToCheck (params object[] values) |
| Test list to check the tests should be separated by semicolon. (Optional) | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Bisects a range of changelists between 'good' and 'bad' (exclusive). If a failed-build is reported, then bisection expands outwards from the active changelist until bisection resumed.
WARNING: This command might require Perforce
Definition at line 36386 of file UatConfigGenerated.cs.
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Changelist that is known to be bad. (Required)
Definition at line 36450 of file UatConfigGenerated.cs.
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virtual |
First changelist that is in good shape. (Required)
Definition at line 36431 of file UatConfigGenerated.cs.
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virtual |
Project file name to be synced. (Required)
Definition at line 36469 of file UatConfigGenerated.cs.
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virtual |
Local root path (if not specified current client root path will be used (not recommended as some files used by the script might be replaced while syncing)). (Optional)
Definition at line 36412 of file UatConfigGenerated.cs.
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virtual |
Stream path. (Required)
Definition at line 36393 of file UatConfigGenerated.cs.
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virtual |
Test list to check the tests should be separated by semicolon. (Optional)
Definition at line 36488 of file UatConfigGenerated.cs.
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private |
Definition at line 36506 of file UatConfigGenerated.cs.
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get |
Definition at line 36389 of file UatConfigGenerated.cs.
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get |
Definition at line 36390 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 36507 of file UatConfigGenerated.cs.
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get |
Definition at line 36388 of file UatConfigGenerated.cs.