Nuke.Unreal
Build Unreal apps in Style.
Loading...
Searching...
No Matches
Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig Class Reference

Run Unreal tests using Gauntlet. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual RunUnrealConfig Log (params object[] values)
 
virtual RunUnrealConfig Editor (params object[] values)
 
virtual RunUnrealConfig Skip (params object[] values)
 
virtual RunUnrealConfig Removedevices (params object[] values)
 
virtual RunUnrealConfig Clean (params object[] values)
 
virtual RunUnrealConfig Listargs (params object[] values)
 
virtual RunUnrealConfig Listallargs (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Run Unreal tests using Gauntlet.

Definition at line 10719 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Clean()

virtual RunUnrealConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Clean ( params object[] values)
virtual

Definition at line 10802 of file UatConfigGenerated.cs.

◆ Editor()

virtual RunUnrealConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Editor ( params object[] values)
virtual

Definition at line 10745 of file UatConfigGenerated.cs.

◆ Listallargs()

virtual RunUnrealConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Listallargs ( params object[] values)
virtual

Definition at line 10840 of file UatConfigGenerated.cs.

◆ Listargs()

virtual RunUnrealConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Listargs ( params object[] values)
virtual

Definition at line 10821 of file UatConfigGenerated.cs.

◆ Log()

virtual RunUnrealConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Log ( params object[] values)
virtual

Definition at line 10726 of file UatConfigGenerated.cs.

◆ Removedevices()

virtual RunUnrealConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Removedevices ( params object[] values)
virtual

Definition at line 10783 of file UatConfigGenerated.cs.

◆ Skip()

virtual RunUnrealConfig Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Skip ( params object[] values)
virtual

Definition at line 10764 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig._configs = null
private

Definition at line 10858 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.CliName
get

Definition at line 10722 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Compatibility
get

Definition at line 10723 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Configs
getprotected

Definition at line 10859 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.RunUnrealConfig.Name
get

Definition at line 10721 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: