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Nuke.Unreal
Build Unreal apps in Style.
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Opens the specified project. More...
Public Member Functions | |
| virtual OpenEditorConfig | Project (params object[] values) |
| Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UE4Editor Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UnrealEditor. | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Opens the specified project.
Definition at line 22342 of file UatConfigGenerated.cs.
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virtual |
Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UE4Editor Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UnrealEditor.
Definition at line 22350 of file UatConfigGenerated.cs.
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private |
Definition at line 22367 of file UatConfigGenerated.cs.
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get |
Definition at line 22345 of file UatConfigGenerated.cs.
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get |
Definition at line 22346 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 22368 of file UatConfigGenerated.cs.
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get |
Definition at line 22344 of file UatConfigGenerated.cs.