Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig Class Reference

Opens the specified project. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual OpenEditorConfig Project (params object[] values)
 Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UE4Editor Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UnrealEditor.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Opens the specified project.

Definition at line 22342 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Project()

virtual OpenEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig.Project ( params object[] values)
virtual

Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UE4Editor Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UnrealEditor.

Definition at line 22350 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig._configs = null
private

Definition at line 22367 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig.CliName
get

Definition at line 22345 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig.Compatibility
get

Definition at line 22346 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig.Configs
getprotected

Definition at line 22368 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.OpenEditorConfig.Name
get

Definition at line 22344 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: