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Nuke.Unreal
Build Unreal apps in Style.
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Syncs and builds all the binaries required for a project. More...
Public Member Functions | |
| virtual SyncProjectConfig | Project (params object[] values) |
| Project to sync. Will search current path and paths in ueprojectdirs. If omitted will sync projectdirs. | |
| virtual SyncProjectConfig | Threads (params object[] values) |
| How many threads to use when syncing. Default=2. When >1 all output happens first. | |
| virtual SyncProjectConfig | Cl (params object[] values) |
| Changelist to sync to. If omitted will sync to latest CL of the workspace path. 0 Will Remove files! | |
| virtual SyncProjectConfig | Clean (params object[] values) |
| Clean old files before building. | |
| virtual SyncProjectConfig | Build (params object[] values) |
| Build after syncing. | |
| virtual SyncProjectConfig | Open (params object[] values) |
| Open project editor after syncing. | |
| virtual SyncProjectConfig | Generate (params object[] values) |
| Generate project files after syncing. | |
| virtual SyncProjectConfig | Force (params object[] values) |
| force sync files (files opened for edit will be untouched) | |
| virtual SyncProjectConfig | Preview (params object[] values) |
| Shows commands that will be executed but performs no operations. | |
| virtual SyncProjectConfig | Projectonly (params object[] values) |
| Only sync the project. | |
| virtual SyncProjectConfig | Paths (params object[] values) |
| Only sync this path. Can be comma-separated list. | |
| virtual SyncProjectConfig | Retries (params object[] values) |
| Number of retries for a timed out file. Defaults to 3. | |
| virtual SyncProjectConfig | Unversioned (params object[] values) |
| Do not set an engine version after syncing. | |
| virtual SyncProjectConfig | Path (params object[] values) |
| Only sync files that match this path. Can be comma-separated list. | |
| virtual SyncProjectConfig | Deprecated (params object[] values) |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Syncs and builds all the binaries required for a project.
WARNING: This command might require Perforce
Definition at line 23799 of file UatConfigGenerated.cs.
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Build after syncing.
Definition at line 23882 of file UatConfigGenerated.cs.
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Changelist to sync to. If omitted will sync to latest CL of the workspace path. 0 Will Remove files!
Definition at line 23844 of file UatConfigGenerated.cs.
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Clean old files before building.
Definition at line 23863 of file UatConfigGenerated.cs.
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Definition at line 24072 of file UatConfigGenerated.cs.
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force sync files (files opened for edit will be untouched)
Definition at line 23939 of file UatConfigGenerated.cs.
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Generate project files after syncing.
Definition at line 23920 of file UatConfigGenerated.cs.
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Open project editor after syncing.
Definition at line 23901 of file UatConfigGenerated.cs.
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Only sync files that match this path. Can be comma-separated list.
Definition at line 24053 of file UatConfigGenerated.cs.
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Only sync this path. Can be comma-separated list.
Definition at line 23996 of file UatConfigGenerated.cs.
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Shows commands that will be executed but performs no operations.
Definition at line 23958 of file UatConfigGenerated.cs.
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Project to sync. Will search current path and paths in ueprojectdirs. If omitted will sync projectdirs.
Definition at line 23806 of file UatConfigGenerated.cs.
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Only sync the project.
Definition at line 23977 of file UatConfigGenerated.cs.
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Number of retries for a timed out file. Defaults to 3.
Definition at line 24015 of file UatConfigGenerated.cs.
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How many threads to use when syncing. Default=2. When >1 all output happens first.
Definition at line 23825 of file UatConfigGenerated.cs.
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Do not set an engine version after syncing.
Definition at line 24034 of file UatConfigGenerated.cs.
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Definition at line 24090 of file UatConfigGenerated.cs.
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get |
Definition at line 23802 of file UatConfigGenerated.cs.
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get |
Definition at line 23803 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 24091 of file UatConfigGenerated.cs.
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get |
Definition at line 23801 of file UatConfigGenerated.cs.