Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig Class Reference

Re-save all the project descriptors under a given path. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual ResaveProjectDescriptorsConfig EngineAssociation (params object[] values)
 Sets the EngineAssociation field for each project.
 
virtual ResaveProjectDescriptorsConfig Force (params object[] values)
 Remove the read-only flag from output files.
 
virtual ResaveProjectDescriptorsConfig RootDir (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Re-save all the project descriptors under a given path.

Definition at line 23200 of file UatConfigGenerated.cs.

Member Function Documentation

◆ EngineAssociation()

virtual ResaveProjectDescriptorsConfig Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig.EngineAssociation ( params object[] values)
virtual

Sets the EngineAssociation field for each project.

Definition at line 23207 of file UatConfigGenerated.cs.

◆ Force()

virtual ResaveProjectDescriptorsConfig Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig.Force ( params object[] values)
virtual

Remove the read-only flag from output files.

Definition at line 23226 of file UatConfigGenerated.cs.

◆ RootDir()

virtual ResaveProjectDescriptorsConfig Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig.RootDir ( params object[] values)
virtual

Definition at line 23245 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig._configs = null
private

Definition at line 23263 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig.CliName
get

Definition at line 23203 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig.Compatibility
get

Definition at line 23204 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig.Configs
getprotected

Definition at line 23264 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.ResaveProjectDescriptorsConfig.Name
get

Definition at line 23202 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: