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Nuke.Unreal
Build Unreal apps in Style.
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Builds the game for the specified project. Example BuildGame -project=QAGame -platform=PS4+XboxOne -configuration=Development. Builds the game for the specified project. Example BuildGame -project=QAGame -platform=Win64+Android -configuration=Development. More...
Public Member Functions | |
| virtual BuildGameConfig | Project (params object[] values) |
| Project to build. Will search current path and paths in ueprojectdirs. Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor. | |
| virtual BuildGameConfig | Platform (params object[] values) |
| Platforms to build, join multiple platforms using + Platform to build. | |
| virtual BuildGameConfig | Configuration (params object[] values) |
| Configurations to build, join multiple configurations using +. | |
| virtual BuildGameConfig | Notools (params object[] values) |
| Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter. | |
| virtual BuildGameConfig | Target (params object[] values) |
| Targets to build, join multiple targets using +. | |
| virtual BuildGameConfig | Clean (params object[] values) |
| Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line. | |
| virtual BuildGameConfig | NoXGE (params object[] values) |
| Toggle to disable the distributed build process. | |
| virtual BuildGameConfig | DisableUnity (params object[] values) |
| Toggle to disable the unity build system. | |
| virtual BuildGameConfig | UBTArgs (params object[] values) |
| Extra UBT args. | |
| virtual BuildGameConfig | Preview (params object[] values) |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Builds the game for the specified project. Example BuildGame -project=QAGame -platform=PS4+XboxOne -configuration=Development. Builds the game for the specified project. Example BuildGame -project=QAGame -platform=Win64+Android -configuration=Development.
Definition at line 19350 of file UatConfigGenerated.cs.
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Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line.
Definition at line 19457 of file UatConfigGenerated.cs.
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Configurations to build, join multiple configurations using +.
Definition at line 19398 of file UatConfigGenerated.cs.
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Toggle to disable the unity build system.
Definition at line 19495 of file UatConfigGenerated.cs.
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Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter.
Definition at line 19418 of file UatConfigGenerated.cs.
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Toggle to disable the distributed build process.
Definition at line 19476 of file UatConfigGenerated.cs.
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Platforms to build, join multiple platforms using + Platform to build.
Definition at line 19379 of file UatConfigGenerated.cs.
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Definition at line 19535 of file UatConfigGenerated.cs.
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Project to build. Will search current path and paths in ueprojectdirs. Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor.
Definition at line 19359 of file UatConfigGenerated.cs.
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Targets to build, join multiple targets using +.
Definition at line 19437 of file UatConfigGenerated.cs.
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Extra UBT args.
Definition at line 19516 of file UatConfigGenerated.cs.
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Definition at line 19553 of file UatConfigGenerated.cs.
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Definition at line 19353 of file UatConfigGenerated.cs.
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Definition at line 19354 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 19554 of file UatConfigGenerated.cs.
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Definition at line 19352 of file UatConfigGenerated.cs.