Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig Class Reference

Builds the game for the specified project. Example BuildGame -project=QAGame -platform=PS4+XboxOne -configuration=Development. Builds the game for the specified project. Example BuildGame -project=QAGame -platform=Win64+Android -configuration=Development. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual BuildGameConfig Project (params object[] values)
 Project to build. Will search current path and paths in ueprojectdirs. Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor.
 
virtual BuildGameConfig Platform (params object[] values)
 Platforms to build, join multiple platforms using + Platform to build.
 
virtual BuildGameConfig Configuration (params object[] values)
 Configurations to build, join multiple configurations using +.
 
virtual BuildGameConfig Notools (params object[] values)
 Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter.
 
virtual BuildGameConfig Target (params object[] values)
 Targets to build, join multiple targets using +.
 
virtual BuildGameConfig Clean (params object[] values)
 Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line.
 
virtual BuildGameConfig NoXGE (params object[] values)
 Toggle to disable the distributed build process.
 
virtual BuildGameConfig DisableUnity (params object[] values)
 Toggle to disable the unity build system.
 
virtual BuildGameConfig UBTArgs (params object[] values)
 Extra UBT args.
 
virtual BuildGameConfig Preview (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Builds the game for the specified project. Example BuildGame -project=QAGame -platform=PS4+XboxOne -configuration=Development. Builds the game for the specified project. Example BuildGame -project=QAGame -platform=Win64+Android -configuration=Development.

Definition at line 19350 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Clean()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Clean ( params object[] values)
virtual

Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line.

Definition at line 19457 of file UatConfigGenerated.cs.

◆ Configuration()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Configuration ( params object[] values)
virtual

Configurations to build, join multiple configurations using +.

Definition at line 19398 of file UatConfigGenerated.cs.

◆ DisableUnity()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.DisableUnity ( params object[] values)
virtual

Toggle to disable the unity build system.

Definition at line 19495 of file UatConfigGenerated.cs.

◆ Notools()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Notools ( params object[] values)
virtual

Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter.

Definition at line 19418 of file UatConfigGenerated.cs.

◆ NoXGE()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.NoXGE ( params object[] values)
virtual

Toggle to disable the distributed build process.

Definition at line 19476 of file UatConfigGenerated.cs.

◆ Platform()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Platform ( params object[] values)
virtual

Platforms to build, join multiple platforms using + Platform to build.

Definition at line 19379 of file UatConfigGenerated.cs.

◆ Preview()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Preview ( params object[] values)
virtual

Definition at line 19535 of file UatConfigGenerated.cs.

◆ Project()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Project ( params object[] values)
virtual

Project to build. Will search current path and paths in ueprojectdirs. Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor.

Definition at line 19359 of file UatConfigGenerated.cs.

◆ Target()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Target ( params object[] values)
virtual

Targets to build, join multiple targets using +.

Definition at line 19437 of file UatConfigGenerated.cs.

◆ UBTArgs()

virtual BuildGameConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.UBTArgs ( params object[] values)
virtual

Extra UBT args.

Definition at line 19516 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig._configs = null
private

Definition at line 19553 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.CliName
get

Definition at line 19353 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Compatibility
get

Definition at line 19354 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Configs
getprotected

Definition at line 19554 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildGameConfig.Name
get

Definition at line 19352 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: