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Nuke.Unreal
Build Unreal apps in Style.
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Builds the editor for the specified project. Example BuildEditor -project=QAGame Note: Editor will only ever build for the current platform in a Development config and required tools will be included. More...
Public Member Functions | |
| virtual BuildEditorConfig | Project (params object[] values) |
| Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor. | |
| virtual BuildEditorConfig | Notools (params object[] values) |
| Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter. | |
| virtual BuildEditorConfig | Open (params object[] values) |
| virtual BuildEditorConfig | Platform (params object[] values) |
| Platforms to build, join multiple platforms using + Platform to build. | |
| virtual BuildEditorConfig | Configuration (params object[] values) |
| Configurations to build, join multiple configurations using +. | |
| virtual BuildEditorConfig | Target (params object[] values) |
| Targets to build, join multiple targets using +. | |
| virtual BuildEditorConfig | Clean (params object[] values) |
| Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line. | |
| virtual BuildEditorConfig | NoXGE (params object[] values) |
| Toggle to disable the distributed build process. | |
| virtual BuildEditorConfig | DisableUnity (params object[] values) |
| Toggle to disable the unity build system. | |
| virtual BuildEditorConfig | UBTArgs (params object[] values) |
| Extra UBT args. | |
| virtual BuildEditorConfig | Preview (params object[] values) |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Builds the editor for the specified project. Example BuildEditor -project=QAGame Note: Editor will only ever build for the current platform in a Development config and required tools will be included.
Definition at line 19117 of file UatConfigGenerated.cs.
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Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line.
Definition at line 19242 of file UatConfigGenerated.cs.
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Configurations to build, join multiple configurations using +.
Definition at line 19203 of file UatConfigGenerated.cs.
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Toggle to disable the unity build system.
Definition at line 19280 of file UatConfigGenerated.cs.
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Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter.
Definition at line 19145 of file UatConfigGenerated.cs.
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Toggle to disable the distributed build process.
Definition at line 19261 of file UatConfigGenerated.cs.
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Definition at line 19164 of file UatConfigGenerated.cs.
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Platforms to build, join multiple platforms using + Platform to build.
Definition at line 19184 of file UatConfigGenerated.cs.
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Definition at line 19320 of file UatConfigGenerated.cs.
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Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor.
Definition at line 19125 of file UatConfigGenerated.cs.
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Targets to build, join multiple targets using +.
Definition at line 19222 of file UatConfigGenerated.cs.
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Extra UBT args.
Definition at line 19301 of file UatConfigGenerated.cs.
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Definition at line 19338 of file UatConfigGenerated.cs.
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Definition at line 19120 of file UatConfigGenerated.cs.
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get |
Definition at line 19121 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 19339 of file UatConfigGenerated.cs.
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Definition at line 19119 of file UatConfigGenerated.cs.