Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig Class Reference

Builds the editor for the specified project. Example BuildEditor -project=QAGame Note: Editor will only ever build for the current platform in a Development config and required tools will be included. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual BuildEditorConfig Project (params object[] values)
 Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor.
 
virtual BuildEditorConfig Notools (params object[] values)
 Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter.
 
virtual BuildEditorConfig Open (params object[] values)
 
virtual BuildEditorConfig Platform (params object[] values)
 Platforms to build, join multiple platforms using + Platform to build.
 
virtual BuildEditorConfig Configuration (params object[] values)
 Configurations to build, join multiple configurations using +.
 
virtual BuildEditorConfig Target (params object[] values)
 Targets to build, join multiple targets using +.
 
virtual BuildEditorConfig Clean (params object[] values)
 Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line.
 
virtual BuildEditorConfig NoXGE (params object[] values)
 Toggle to disable the distributed build process.
 
virtual BuildEditorConfig DisableUnity (params object[] values)
 Toggle to disable the unity build system.
 
virtual BuildEditorConfig UBTArgs (params object[] values)
 Extra UBT args.
 
virtual BuildEditorConfig Preview (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Builds the editor for the specified project. Example BuildEditor -project=QAGame Note: Editor will only ever build for the current platform in a Development config and required tools will be included.

Definition at line 19117 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Clean()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Clean ( params object[] values)
virtual

Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line.

Definition at line 19242 of file UatConfigGenerated.cs.

◆ Configuration()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Configuration ( params object[] values)
virtual

Configurations to build, join multiple configurations using +.

Definition at line 19203 of file UatConfigGenerated.cs.

◆ DisableUnity()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.DisableUnity ( params object[] values)
virtual

Toggle to disable the unity build system.

Definition at line 19280 of file UatConfigGenerated.cs.

◆ Notools()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Notools ( params object[] values)
virtual

Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter.

Definition at line 19145 of file UatConfigGenerated.cs.

◆ NoXGE()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.NoXGE ( params object[] values)
virtual

Toggle to disable the distributed build process.

Definition at line 19261 of file UatConfigGenerated.cs.

◆ Open()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Open ( params object[] values)
virtual

Definition at line 19164 of file UatConfigGenerated.cs.

◆ Platform()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Platform ( params object[] values)
virtual

Platforms to build, join multiple platforms using + Platform to build.

Definition at line 19184 of file UatConfigGenerated.cs.

◆ Preview()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Preview ( params object[] values)
virtual

Definition at line 19320 of file UatConfigGenerated.cs.

◆ Project()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Project ( params object[] values)
virtual

Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor.

Definition at line 19125 of file UatConfigGenerated.cs.

◆ Target()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Target ( params object[] values)
virtual

Targets to build, join multiple targets using +.

Definition at line 19222 of file UatConfigGenerated.cs.

◆ UBTArgs()

virtual BuildEditorConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.UBTArgs ( params object[] values)
virtual

Extra UBT args.

Definition at line 19301 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig._configs = null
private

Definition at line 19338 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.CliName
get

Definition at line 19120 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Compatibility
get

Definition at line 19121 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Configs
getprotected

Definition at line 19339 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildEditorConfig.Name
get

Definition at line 19119 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: