Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config Class Reference
Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual BuildPhysX_Win64Config TargetLibs (params object[] values)
 Specify a list of target libraries to build, separated by '+' characters (eg. -TargetLibs=PhysX+APEX). Default is PhysX+APEX+NvCloth.
 
virtual BuildPhysX_Win64Config TargetPlatforms (params object[] values)
 Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win32+Win64). Architectures are specified with '-'. Default is Win32+Win64.
 
virtual BuildPhysX_Win64Config TargetConfigs (params object[] values)
 Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=profile+debug). Default is profile+release+checked+debug.
 
virtual BuildPhysX_Win64Config SkipBuildSolutions (params object[] values)
 Skip generating cmake project files. Existing cmake project files will be used.
 
virtual BuildPhysX_Win64Config SkipBuild (params object[] values)
 Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).
 
virtual BuildPhysX_Win64Config SkipCreateChangelist (params object[] values)
 Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.
 
virtual BuildPhysX_Win64Config SkipSubmit (params object[] values)
 Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.
 
virtual BuildPhysX_Win64Config Robomerge (params object[] values)
 Which robomerge action to apply to the submission. If we're skipping submit, this is not used.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Definition at line 18686 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Robomerge()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.Robomerge ( params object[] values)
virtual

Which robomerge action to apply to the submission. If we're skipping submit, this is not used.

Definition at line 18826 of file UatConfigGenerated.cs.

◆ SkipBuild()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.SkipBuild ( params object[] values)
virtual

Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).

Definition at line 18769 of file UatConfigGenerated.cs.

◆ SkipBuildSolutions()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.SkipBuildSolutions ( params object[] values)
virtual

Skip generating cmake project files. Existing cmake project files will be used.

Definition at line 18750 of file UatConfigGenerated.cs.

◆ SkipCreateChangelist()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.SkipCreateChangelist ( params object[] values)
virtual

Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.

Definition at line 18788 of file UatConfigGenerated.cs.

◆ SkipSubmit()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.SkipSubmit ( params object[] values)
virtual

Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.

Definition at line 18807 of file UatConfigGenerated.cs.

◆ TargetConfigs()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.TargetConfigs ( params object[] values)
virtual

Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=profile+debug). Default is profile+release+checked+debug.

Definition at line 18731 of file UatConfigGenerated.cs.

◆ TargetLibs()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.TargetLibs ( params object[] values)
virtual

Specify a list of target libraries to build, separated by '+' characters (eg. -TargetLibs=PhysX+APEX). Default is PhysX+APEX+NvCloth.

Definition at line 18693 of file UatConfigGenerated.cs.

◆ TargetPlatforms()

virtual BuildPhysX_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.TargetPlatforms ( params object[] values)
virtual

Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win32+Win64). Architectures are specified with '-'. Default is Win32+Win64.

Definition at line 18712 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config._configs = null
private

Definition at line 18844 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.CliName
get

Definition at line 18689 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.Compatibility
get

Definition at line 18690 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.Configs
getprotected

Definition at line 18845 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildPhysX_Win64Config.Name
get

Definition at line 18688 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: