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Nuke.Unreal
Build Unreal apps in Style.
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Builds the server for the specified project. Example BuildServer -project=QAGame -platform=Win64 -configuration=Development. More...
Public Member Functions | |
| virtual BuildServerConfig | Project (params object[] values) |
| Project to build. Will search current path and paths in ueprojectdirs. Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor. | |
| virtual BuildServerConfig | Platform (params object[] values) |
| Platforms to build, join multiple platforms using + Platform to build. | |
| virtual BuildServerConfig | Configuration (params object[] values) |
| Configurations to build, join multiple configurations using +. | |
| virtual BuildServerConfig | Notools (params object[] values) |
| Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter. | |
| virtual BuildServerConfig | Target (params object[] values) |
| Targets to build, join multiple targets using +. | |
| virtual BuildServerConfig | Clean (params object[] values) |
| Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line. | |
| virtual BuildServerConfig | NoXGE (params object[] values) |
| Toggle to disable the distributed build process. | |
| virtual BuildServerConfig | DisableUnity (params object[] values) |
| Toggle to disable the unity build system. | |
| virtual BuildServerConfig | UBTArgs (params object[] values) |
| Extra UBT args. | |
| virtual BuildServerConfig | Preview (params object[] values) |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Builds the server for the specified project. Example BuildServer -project=QAGame -platform=Win64 -configuration=Development.
Definition at line 19563 of file UatConfigGenerated.cs.
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Do a clean build Whether to clean this target. If not specified, the target will be cleaned if -Clean is on the command line.
Definition at line 19670 of file UatConfigGenerated.cs.
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Configurations to build, join multiple configurations using +.
Definition at line 19611 of file UatConfigGenerated.cs.
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Toggle to disable the unity build system.
Definition at line 19708 of file UatConfigGenerated.cs.
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Don't build any tools (UHT, ShaderCompiler, CrashReporter Don't build any tools (UnrealPak, Lightmass, ShaderCompiler, CrashReporter.
Definition at line 19631 of file UatConfigGenerated.cs.
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Toggle to disable the distributed build process.
Definition at line 19689 of file UatConfigGenerated.cs.
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Platforms to build, join multiple platforms using + Platform to build.
Definition at line 19592 of file UatConfigGenerated.cs.
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Definition at line 19748 of file UatConfigGenerated.cs.
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Project to build. Will search current path and paths in ueprojectdirs. Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UE4Editor Project to build. Will search current path and paths in ueprojectdirs. If omitted will build vanilla UnrealEditor.
Definition at line 19572 of file UatConfigGenerated.cs.
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Targets to build, join multiple targets using +.
Definition at line 19650 of file UatConfigGenerated.cs.
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Extra UBT args.
Definition at line 19729 of file UatConfigGenerated.cs.
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Definition at line 19766 of file UatConfigGenerated.cs.
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Definition at line 19566 of file UatConfigGenerated.cs.
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Definition at line 19567 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 19767 of file UatConfigGenerated.cs.
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Definition at line 19565 of file UatConfigGenerated.cs.