UAT command to call into the integrated IPhonePackager code.
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UAT command to call into the integrated IPhonePackager code.
Definition at line 21267 of file UatConfigGenerated.cs.
◆ Bundleid()
| virtual IPhonePackagerConfig Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.Bundleid |
( |
params object[] | values | ) |
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virtual |
◆ Cmd()
| virtual IPhonePackagerConfig Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.Cmd |
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params object[] | values | ) |
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virtual |
◆ Project()
| virtual IPhonePackagerConfig Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.Project |
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params object[] | values | ) |
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virtual |
◆ Tvos()
| virtual IPhonePackagerConfig Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.Tvos |
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params object[] | values | ) |
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virtual |
◆ _configs
| ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig._configs = null |
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private |
◆ CliName
| override string Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.CliName |
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get |
◆ Compatibility
| override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.Compatibility |
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get |
◆ Configs
| override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.Configs |
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getprotected |
◆ Name
| override string Nuke.Unreal.Tools.UatConfigGenerated.IPhonePackagerConfig.Name |
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get |
The documentation for this class was generated from the following file: