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Nuke.Unreal
Build Unreal apps in Style.
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Copy all the binaries for a target into a different folder. Can be restored using the UnstashTarget command. Useful for A/B testing. More...
Public Member Functions | |
| virtual StashTargetConfig | _Name (params object[] values) |
| Name of the target. | |
| virtual StashTargetConfig | Platform (params object[] values) |
| Platform that the target was built for. | |
| virtual StashTargetConfig | Configuration (params object[] values) |
| Architecture that the target was built for. | |
| virtual StashTargetConfig | Architecture (params object[] values) |
| Architecture that the target was built for. | |
| virtual StashTargetConfig | Project (params object[] values) |
| Project file for the target. | |
| virtual StashTargetConfig | To (params object[] values) |
| Output directory to store the stashed binaries. | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Copy all the binaries for a target into a different folder. Can be restored using the UnstashTarget command. Useful for A/B testing.
Definition at line 23344 of file UatConfigGenerated.cs.
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Name of the target.
Definition at line 23351 of file UatConfigGenerated.cs.
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Architecture that the target was built for.
Definition at line 23408 of file UatConfigGenerated.cs.
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Architecture that the target was built for.
Definition at line 23389 of file UatConfigGenerated.cs.
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Platform that the target was built for.
Definition at line 23370 of file UatConfigGenerated.cs.
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Project file for the target.
Definition at line 23427 of file UatConfigGenerated.cs.
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Output directory to store the stashed binaries.
Definition at line 23446 of file UatConfigGenerated.cs.
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private |
Definition at line 23464 of file UatConfigGenerated.cs.
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get |
Definition at line 23347 of file UatConfigGenerated.cs.
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get |
Definition at line 23348 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 23465 of file UatConfigGenerated.cs.
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get |
Definition at line 23346 of file UatConfigGenerated.cs.