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Nuke.Unreal
Build Unreal apps in Style.
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Command to perform additional steps to prepare an installed build. More...
Public Member Functions | |
| virtual FinalizeInstalledBuildConfig | OutputDir (params object[] values) |
| Root Directory of the installed build data (required) | |
| virtual FinalizeInstalledBuildConfig | ContentOnlyPlatforms (params object[] values) |
| List of platforms that should be marked as only supporting content projects (optional) | |
| virtual FinalizeInstalledBuildConfig | Platforms (params object[] values) |
| List of platforms to add. | |
| virtual FinalizeInstalledBuildConfig | Platform (params object[] values) |
| List of architectures that are used for a given platform (optional) List of GPU architectures that are used for a given platform (optional) | |
| virtual FinalizeInstalledBuildConfig | AnalyticsTypeOverride (params object[] values) |
| Name to give this build for analytics purposes (optional) | |
| virtual FinalizeInstalledBuildConfig | Project (params object[] values) |
| virtual FinalizeInstalledBuildConfig | Architectures (params object[] values) |
| virtual FinalizeInstalledBuildConfig | GPUArchitectures (params object[] values) |
| virtual FinalizeInstalledBuildConfig | BuildId (params object[] values) |
| Unique identifier for this build (optional) | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Command to perform additional steps to prepare an installed build.
Definition at line 20863 of file UatConfigGenerated.cs.
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Name to give this build for analytics purposes (optional)
Definition at line 20947 of file UatConfigGenerated.cs.
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Definition at line 20985 of file UatConfigGenerated.cs.
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Unique identifier for this build (optional)
Definition at line 21023 of file UatConfigGenerated.cs.
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List of platforms that should be marked as only supporting content projects (optional)
Definition at line 20889 of file UatConfigGenerated.cs.
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Definition at line 21004 of file UatConfigGenerated.cs.
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Root Directory of the installed build data (required)
Definition at line 20870 of file UatConfigGenerated.cs.
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List of architectures that are used for a given platform (optional) List of GPU architectures that are used for a given platform (optional)
Definition at line 20928 of file UatConfigGenerated.cs.
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List of platforms to add.
Definition at line 20908 of file UatConfigGenerated.cs.
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Definition at line 20966 of file UatConfigGenerated.cs.
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private |
Definition at line 21041 of file UatConfigGenerated.cs.
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get |
Definition at line 20866 of file UatConfigGenerated.cs.
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get |
Definition at line 20867 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 21042 of file UatConfigGenerated.cs.
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get |
Definition at line 20865 of file UatConfigGenerated.cs.