Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig Class Reference

Command to perform additional steps to prepare an installed build. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual FinalizeInstalledBuildConfig OutputDir (params object[] values)
 Root Directory of the installed build data (required)
 
virtual FinalizeInstalledBuildConfig ContentOnlyPlatforms (params object[] values)
 List of platforms that should be marked as only supporting content projects (optional)
 
virtual FinalizeInstalledBuildConfig Platforms (params object[] values)
 List of platforms to add.
 
virtual FinalizeInstalledBuildConfig Platform (params object[] values)
 List of architectures that are used for a given platform (optional) List of GPU architectures that are used for a given platform (optional)
 
virtual FinalizeInstalledBuildConfig AnalyticsTypeOverride (params object[] values)
 Name to give this build for analytics purposes (optional)
 
virtual FinalizeInstalledBuildConfig Project (params object[] values)
 
virtual FinalizeInstalledBuildConfig Architectures (params object[] values)
 
virtual FinalizeInstalledBuildConfig GPUArchitectures (params object[] values)
 
virtual FinalizeInstalledBuildConfig BuildId (params object[] values)
 Unique identifier for this build (optional)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Command to perform additional steps to prepare an installed build.

Definition at line 20863 of file UatConfigGenerated.cs.

Member Function Documentation

◆ AnalyticsTypeOverride()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.AnalyticsTypeOverride ( params object[] values)
virtual

Name to give this build for analytics purposes (optional)

Definition at line 20947 of file UatConfigGenerated.cs.

◆ Architectures()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.Architectures ( params object[] values)
virtual

Definition at line 20985 of file UatConfigGenerated.cs.

◆ BuildId()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.BuildId ( params object[] values)
virtual

Unique identifier for this build (optional)

Definition at line 21023 of file UatConfigGenerated.cs.

◆ ContentOnlyPlatforms()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.ContentOnlyPlatforms ( params object[] values)
virtual

List of platforms that should be marked as only supporting content projects (optional)

Definition at line 20889 of file UatConfigGenerated.cs.

◆ GPUArchitectures()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.GPUArchitectures ( params object[] values)
virtual

Definition at line 21004 of file UatConfigGenerated.cs.

◆ OutputDir()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.OutputDir ( params object[] values)
virtual

Root Directory of the installed build data (required)

Definition at line 20870 of file UatConfigGenerated.cs.

◆ Platform()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.Platform ( params object[] values)
virtual

List of architectures that are used for a given platform (optional) List of GPU architectures that are used for a given platform (optional)

Definition at line 20928 of file UatConfigGenerated.cs.

◆ Platforms()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.Platforms ( params object[] values)
virtual

List of platforms to add.

Definition at line 20908 of file UatConfigGenerated.cs.

◆ Project()

virtual FinalizeInstalledBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.Project ( params object[] values)
virtual

Definition at line 20966 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig._configs = null
private

Definition at line 21041 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.CliName
get

Definition at line 20866 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.Compatibility
get

Definition at line 20867 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.Configs
getprotected

Definition at line 21042 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.FinalizeInstalledBuildConfig.Name
get

Definition at line 20865 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: