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Nuke.Unreal
Build Unreal apps in Style.
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ZipUtils is used to zip/unzip (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -add=D:/UE/Pojects/SampleGame/Content/) or (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -extract=D:/UE/Pojects/SampleGame/Content/) More...
Public Member Functions | |
| virtual ZipUtilsConfig | Archive (params object[] values) |
| Path to folder that should be add to the archive. | |
| virtual ZipUtilsConfig | Add (params object[] values) |
| Path to folder that should be add to the archive. | |
| virtual ZipUtilsConfig | Extract (params object[] values) |
| Path to folder where the archive should be extracted. | |
| virtual ZipUtilsConfig | Compression (params object[] values) |
| Compression Level 0 - Copy 9-Best Compression. | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
ZipUtils is used to zip/unzip (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -add=D:/UE/Pojects/SampleGame/Content/) or (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -extract=D:/UE/Pojects/SampleGame/Content/)
Definition at line 25536 of file UatConfigGenerated.cs.
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Path to folder that should be add to the archive.
Definition at line 25562 of file UatConfigGenerated.cs.
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virtual |
Path to folder that should be add to the archive.
Definition at line 25543 of file UatConfigGenerated.cs.
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virtual |
Compression Level 0 - Copy 9-Best Compression.
Definition at line 25600 of file UatConfigGenerated.cs.
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virtual |
Path to folder where the archive should be extracted.
Definition at line 25581 of file UatConfigGenerated.cs.
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private |
Definition at line 25618 of file UatConfigGenerated.cs.
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get |
Definition at line 25539 of file UatConfigGenerated.cs.
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get |
Definition at line 25540 of file UatConfigGenerated.cs.
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getprotected |
Definition at line 25619 of file UatConfigGenerated.cs.
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get |
Definition at line 25538 of file UatConfigGenerated.cs.