Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig Class Reference

ZipUtils is used to zip/unzip (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -add=D:/UE/Pojects/SampleGame/Content/) or (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -extract=D:/UE/Pojects/SampleGame/Content/) More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual ZipUtilsConfig Archive (params object[] values)
 Path to folder that should be add to the archive.
 
virtual ZipUtilsConfig Add (params object[] values)
 Path to folder that should be add to the archive.
 
virtual ZipUtilsConfig Extract (params object[] values)
 Path to folder where the archive should be extracted.
 
virtual ZipUtilsConfig Compression (params object[] values)
 Compression Level 0 - Copy 9-Best Compression.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

ZipUtils is used to zip/unzip (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -add=D:/UE/Pojects/SampleGame/Content/) or (i.e:RunUAT.bat ZipUtils -archive=D:/Content.zip -extract=D:/UE/Pojects/SampleGame/Content/)

Definition at line 25536 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Add()

virtual ZipUtilsConfig Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.Add ( params object[] values)
virtual

Path to folder that should be add to the archive.

Definition at line 25562 of file UatConfigGenerated.cs.

◆ Archive()

virtual ZipUtilsConfig Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.Archive ( params object[] values)
virtual

Path to folder that should be add to the archive.

Definition at line 25543 of file UatConfigGenerated.cs.

◆ Compression()

virtual ZipUtilsConfig Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.Compression ( params object[] values)
virtual

Compression Level 0 - Copy 9-Best Compression.

Definition at line 25600 of file UatConfigGenerated.cs.

◆ Extract()

virtual ZipUtilsConfig Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.Extract ( params object[] values)
virtual

Path to folder where the archive should be extracted.

Definition at line 25581 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig._configs = null
private

Definition at line 25618 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.CliName
get

Definition at line 25539 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.Compatibility
get

Definition at line 25540 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.Configs
getprotected

Definition at line 25619 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.ZipUtilsConfig.Name
get

Definition at line 25538 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: