|
Nuke.Unreal
Build Unreal apps in Style.
|
Public Member Functions | |
| virtual VS2017TargetPlatform_Win64Config | TargetLib (params object[] values) |
| Specify the target library to build. | |
| virtual VS2017TargetPlatform_Win64Config | TargetLibVersion (params object[] values) |
| Specify the target library version to build. | |
| virtual VS2017TargetPlatform_Win64Config | TargetLibSourcePath (params object[] values) |
| Override the path to source, if external to the engine. (eg. -TargetLibSourcePath=path). Default is empty. | |
| virtual VS2017TargetPlatform_Win64Config | TargetPlatform (params object[] values) |
| Specify the name of the target platform to build (eg. -TargetPlatform=IOS). | |
| virtual VS2017TargetPlatform_Win64Config | TargetArchitecture (params object[] values) |
| Specify the name of the target architecture to build (eg. -TargetArchitecture=x86_64). | |
| virtual VS2017TargetPlatform_Win64Config | TargetConfigs (params object[] values) |
| Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=release+debug). Default is release+debug. | |
| virtual VS2017TargetPlatform_Win64Config | BinOutputPath (params object[] values) |
| Override the path to output binaries to. (eg. -BinOutputPath=bin). Default is empty. | |
| virtual VS2017TargetPlatform_Win64Config | LibOutputPath (params object[] values) |
| Override the path to output libraries to. (eg. -LibOutputPath=lib). Default is empty. | |
| virtual VS2017TargetPlatform_Win64Config | CMakeGenerator (params object[] values) |
| Specify the CMake generator to use. | |
| virtual VS2017TargetPlatform_Win64Config | CMakeProjectIncludeFile (params object[] values) |
| Specify the name of the CMake project include file to use, first looks in current directory then looks in global directory. | |
| virtual VS2017TargetPlatform_Win64Config | CMakeAdditionalArguments (params object[] values) |
| Specify the additional arguments to pass to CMake when generating the build system. | |
| virtual VS2017TargetPlatform_Win64Config | MakeTarget (params object[] values) |
| Override the target to pass to make. | |
| virtual VS2017TargetPlatform_Win64Config | SkipCreateChangelist (params object[] values) |
| Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist. | |
| virtual VS2017TargetPlatform_Win64Config | SkipSubmit (params object[] values) |
| Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default. | |
| virtual VS2017TargetPlatform_Win64Config | RoboMerge (params object[] values) |
| Which RoboMerge action to apply to the submission. If we're skipping submit, this is not used. | |
| virtual VS2017TargetPlatform_Win64Config | TargetLibRoot (params object[] values) |
| Override the path to the library's root dir. | |
| virtual VS2017TargetPlatform_Win64Config | TargetRootDir (params object[] values) |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Definition at line 28250 of file UatConfigGenerated.cs.
|
virtual |
Override the path to output binaries to. (eg. -BinOutputPath=bin). Default is empty.
Definition at line 28371 of file UatConfigGenerated.cs.
|
virtual |
Specify the additional arguments to pass to CMake when generating the build system.
Definition at line 28447 of file UatConfigGenerated.cs.
|
virtual |
Specify the CMake generator to use.
Definition at line 28409 of file UatConfigGenerated.cs.
|
virtual |
Specify the name of the CMake project include file to use, first looks in current directory then looks in global directory.
Definition at line 28428 of file UatConfigGenerated.cs.
|
virtual |
Override the path to output libraries to. (eg. -LibOutputPath=lib). Default is empty.
Definition at line 28390 of file UatConfigGenerated.cs.
|
virtual |
Override the target to pass to make.
Definition at line 28466 of file UatConfigGenerated.cs.
|
virtual |
Which RoboMerge action to apply to the submission. If we're skipping submit, this is not used.
Definition at line 28523 of file UatConfigGenerated.cs.
|
virtual |
Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.
Definition at line 28485 of file UatConfigGenerated.cs.
|
virtual |
Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.
Definition at line 28504 of file UatConfigGenerated.cs.
|
virtual |
Specify the name of the target architecture to build (eg. -TargetArchitecture=x86_64).
Definition at line 28333 of file UatConfigGenerated.cs.
|
virtual |
Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=release+debug). Default is release+debug.
Definition at line 28352 of file UatConfigGenerated.cs.
|
virtual |
Specify the target library to build.
Definition at line 28257 of file UatConfigGenerated.cs.
|
virtual |
Override the path to the library's root dir.
Definition at line 28542 of file UatConfigGenerated.cs.
|
virtual |
Override the path to source, if external to the engine. (eg. -TargetLibSourcePath=path). Default is empty.
Definition at line 28295 of file UatConfigGenerated.cs.
|
virtual |
Specify the target library version to build.
Definition at line 28276 of file UatConfigGenerated.cs.
|
virtual |
Specify the name of the target platform to build (eg. -TargetPlatform=IOS).
Definition at line 28314 of file UatConfigGenerated.cs.
|
virtual |
Definition at line 28561 of file UatConfigGenerated.cs.
|
private |
Definition at line 28579 of file UatConfigGenerated.cs.
|
get |
Definition at line 28253 of file UatConfigGenerated.cs.
|
get |
Definition at line 28254 of file UatConfigGenerated.cs.
|
getprotected |
Definition at line 28580 of file UatConfigGenerated.cs.
|
get |
Definition at line 28252 of file UatConfigGenerated.cs.