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Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config Class Reference
Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual VS2017TargetPlatform_Win64Config TargetLib (params object[] values)
 Specify the target library to build.
 
virtual VS2017TargetPlatform_Win64Config TargetLibVersion (params object[] values)
 Specify the target library version to build.
 
virtual VS2017TargetPlatform_Win64Config TargetLibSourcePath (params object[] values)
 Override the path to source, if external to the engine. (eg. -TargetLibSourcePath=path). Default is empty.
 
virtual VS2017TargetPlatform_Win64Config TargetPlatform (params object[] values)
 Specify the name of the target platform to build (eg. -TargetPlatform=IOS).
 
virtual VS2017TargetPlatform_Win64Config TargetArchitecture (params object[] values)
 Specify the name of the target architecture to build (eg. -TargetArchitecture=x86_64).
 
virtual VS2017TargetPlatform_Win64Config TargetConfigs (params object[] values)
 Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=release+debug). Default is release+debug.
 
virtual VS2017TargetPlatform_Win64Config BinOutputPath (params object[] values)
 Override the path to output binaries to. (eg. -BinOutputPath=bin). Default is empty.
 
virtual VS2017TargetPlatform_Win64Config LibOutputPath (params object[] values)
 Override the path to output libraries to. (eg. -LibOutputPath=lib). Default is empty.
 
virtual VS2017TargetPlatform_Win64Config CMakeGenerator (params object[] values)
 Specify the CMake generator to use.
 
virtual VS2017TargetPlatform_Win64Config CMakeProjectIncludeFile (params object[] values)
 Specify the name of the CMake project include file to use, first looks in current directory then looks in global directory.
 
virtual VS2017TargetPlatform_Win64Config CMakeAdditionalArguments (params object[] values)
 Specify the additional arguments to pass to CMake when generating the build system.
 
virtual VS2017TargetPlatform_Win64Config MakeTarget (params object[] values)
 Override the target to pass to make.
 
virtual VS2017TargetPlatform_Win64Config SkipCreateChangelist (params object[] values)
 Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.
 
virtual VS2017TargetPlatform_Win64Config SkipSubmit (params object[] values)
 Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.
 
virtual VS2017TargetPlatform_Win64Config RoboMerge (params object[] values)
 Which RoboMerge action to apply to the submission. If we're skipping submit, this is not used.
 
virtual VS2017TargetPlatform_Win64Config TargetLibRoot (params object[] values)
 Override the path to the library's root dir.
 
virtual VS2017TargetPlatform_Win64Config TargetRootDir (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Definition at line 28250 of file UatConfigGenerated.cs.

Member Function Documentation

◆ BinOutputPath()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.BinOutputPath ( params object[] values)
virtual

Override the path to output binaries to. (eg. -BinOutputPath=bin). Default is empty.

Definition at line 28371 of file UatConfigGenerated.cs.

◆ CMakeAdditionalArguments()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.CMakeAdditionalArguments ( params object[] values)
virtual

Specify the additional arguments to pass to CMake when generating the build system.

Definition at line 28447 of file UatConfigGenerated.cs.

◆ CMakeGenerator()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.CMakeGenerator ( params object[] values)
virtual

Specify the CMake generator to use.

Definition at line 28409 of file UatConfigGenerated.cs.

◆ CMakeProjectIncludeFile()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.CMakeProjectIncludeFile ( params object[] values)
virtual

Specify the name of the CMake project include file to use, first looks in current directory then looks in global directory.

Definition at line 28428 of file UatConfigGenerated.cs.

◆ LibOutputPath()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.LibOutputPath ( params object[] values)
virtual

Override the path to output libraries to. (eg. -LibOutputPath=lib). Default is empty.

Definition at line 28390 of file UatConfigGenerated.cs.

◆ MakeTarget()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.MakeTarget ( params object[] values)
virtual

Override the target to pass to make.

Definition at line 28466 of file UatConfigGenerated.cs.

◆ RoboMerge()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.RoboMerge ( params object[] values)
virtual

Which RoboMerge action to apply to the submission. If we're skipping submit, this is not used.

Definition at line 28523 of file UatConfigGenerated.cs.

◆ SkipCreateChangelist()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.SkipCreateChangelist ( params object[] values)
virtual

Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.

Definition at line 28485 of file UatConfigGenerated.cs.

◆ SkipSubmit()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.SkipSubmit ( params object[] values)
virtual

Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.

Definition at line 28504 of file UatConfigGenerated.cs.

◆ TargetArchitecture()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetArchitecture ( params object[] values)
virtual

Specify the name of the target architecture to build (eg. -TargetArchitecture=x86_64).

Definition at line 28333 of file UatConfigGenerated.cs.

◆ TargetConfigs()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetConfigs ( params object[] values)
virtual

Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=release+debug). Default is release+debug.

Definition at line 28352 of file UatConfigGenerated.cs.

◆ TargetLib()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetLib ( params object[] values)
virtual

Specify the target library to build.

Definition at line 28257 of file UatConfigGenerated.cs.

◆ TargetLibRoot()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetLibRoot ( params object[] values)
virtual

Override the path to the library's root dir.

Definition at line 28542 of file UatConfigGenerated.cs.

◆ TargetLibSourcePath()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetLibSourcePath ( params object[] values)
virtual

Override the path to source, if external to the engine. (eg. -TargetLibSourcePath=path). Default is empty.

Definition at line 28295 of file UatConfigGenerated.cs.

◆ TargetLibVersion()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetLibVersion ( params object[] values)
virtual

Specify the target library version to build.

Definition at line 28276 of file UatConfigGenerated.cs.

◆ TargetPlatform()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetPlatform ( params object[] values)
virtual

Specify the name of the target platform to build (eg. -TargetPlatform=IOS).

Definition at line 28314 of file UatConfigGenerated.cs.

◆ TargetRootDir()

virtual VS2017TargetPlatform_Win64Config Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.TargetRootDir ( params object[] values)
virtual

Definition at line 28561 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config._configs = null
private

Definition at line 28579 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.CliName
get

Definition at line 28253 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.Compatibility
get

Definition at line 28254 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.Configs
getprotected

Definition at line 28580 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.VS2017TargetPlatform_Win64Config.Name
get

Definition at line 28252 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: