Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig Class Reference

Lists TPS files associated with any source used to build a specified target(s). Grabs TPS files associated with source modules, content, and engine shaders. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual ListThirdPartySoftwareConfig Target (params object[] values)
 One or more UBT command lines to enumerate associated TPS files for (eg. UE4Game Win64 Development). One or more UBT command lines to enumerate associated TPS files for (eg. UnrealGame Win64 Development).
 
virtual ListThirdPartySoftwareConfig Project (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Lists TPS files associated with any source used to build a specified target(s). Grabs TPS files associated with source modules, content, and engine shaders.

Definition at line 21445 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Project()

virtual ListThirdPartySoftwareConfig Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig.Project ( params object[] values)
virtual

Definition at line 21472 of file UatConfigGenerated.cs.

◆ Target()

virtual ListThirdPartySoftwareConfig Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig.Target ( params object[] values)
virtual

One or more UBT command lines to enumerate associated TPS files for (eg. UE4Game Win64 Development). One or more UBT command lines to enumerate associated TPS files for (eg. UnrealGame Win64 Development).

Definition at line 21453 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig._configs = null
private

Definition at line 21490 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig.CliName
get

Definition at line 21448 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig.Compatibility
get

Definition at line 21449 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig.Configs
getprotected

Definition at line 21491 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.ListThirdPartySoftwareConfig.Name
get

Definition at line 21447 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: