Run many game clients, a server, and connect them.
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Run many game clients, a server, and connect them.
Definition at line 36853 of file UatConfigGenerated.cs.
◆ BuildIdOverride()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.BuildIdOverride |
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params object[] | values | ) |
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virtual |
◆ ClientArgsFile()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.ClientArgsFile |
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params object[] | values | ) |
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◆ ClientLogDir()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.ClientLogDir |
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params object[] | values | ) |
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virtual |
◆ DeleteExistingLogs()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.DeleteExistingLogs |
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params object[] | values | ) |
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virtual |
◆ FirstClientNumber()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.FirstClientNumber |
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params object[] | values | ) |
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◆ GridLayout()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.GridLayout |
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params object[] | values | ) |
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◆ MaxRunAttemptsPerClient()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.MaxRunAttemptsPerClient |
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params object[] | values | ) |
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◆ NoTimeouts()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.NoTimeouts |
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params object[] | values | ) |
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◆ NullRHI()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.NullRHI |
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params object[] | values | ) |
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◆ SleepTimeBetweenLaunches()
| virtual MultiClientLauncherConfig Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.SleepTimeBetweenLaunches |
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params object[] | values | ) |
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◆ _configs
| ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig._configs = null |
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◆ CliName
| override string Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.CliName |
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get |
◆ Compatibility
| override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.Compatibility |
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get |
◆ Configs
| override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.Configs |
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getprotected |
◆ Name
| override string Nuke.Unreal.Tools.UatConfigGenerated.MultiClientLauncherConfig.Name |
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get |
The documentation for this class was generated from the following file: