Nuke.Unreal
Build Unreal apps in Style.
Loading...
Searching...
No Matches
Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig Class Reference

Rewrites include directives for headers in public include paths to make them relative to the 'Public' folder. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual RebasePublicIncludePathsConfig Project (params object[] values)
 Specifies a project to include in the scan for source files. May be specified multiple times.
 
virtual RebasePublicIncludePathsConfig UpdateDir (params object[] values)
 Specifies the directory containing files to update. This may be a project/engine directory, or a subfolder.
 
virtual RebasePublicIncludePathsConfig Write (params object[] values)
 If set, causes the modified files to be written. Files will be checked out from Perforce if possible.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Rewrites include directives for headers in public include paths to make them relative to the 'Public' folder.

Definition at line 22410 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Project()

virtual RebasePublicIncludePathsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig.Project ( params object[] values)
virtual

Specifies a project to include in the scan for source files. May be specified multiple times.

Definition at line 22417 of file UatConfigGenerated.cs.

◆ UpdateDir()

virtual RebasePublicIncludePathsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig.UpdateDir ( params object[] values)
virtual

Specifies the directory containing files to update. This may be a project/engine directory, or a subfolder.

Definition at line 22436 of file UatConfigGenerated.cs.

◆ Write()

virtual RebasePublicIncludePathsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig.Write ( params object[] values)
virtual

If set, causes the modified files to be written. Files will be checked out from Perforce if possible.

Definition at line 22455 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig._configs = null
private

Definition at line 22473 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig.CliName
get

Definition at line 22413 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig.Compatibility
get

Definition at line 22414 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig.Configs
getprotected

Definition at line 22474 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.RebasePublicIncludePathsConfig.Name
get

Definition at line 22412 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: