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Nuke.Unreal
Build Unreal apps in Style.
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Builds Hlslcc using CMake build system. More...
Public Member Functions | |
| virtual BuildHlslccConfig | TargetPlatforms (params object[] values) |
| Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win64+Linux+Mac). Architectures are specified with '-'. Default is Win64+Linux. | |
| virtual BuildHlslccConfig | TargetConfigs (params object[] values) |
| Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=Debug+RelWithDebInfo). Default is Debug+RelWithDebInfo. | |
| virtual BuildHlslccConfig | TargetWindowsCompilers (params object[] values) |
| Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2015+VisualStudio2017). Default is VisualStudio2015. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2019+VisualStudio2022). Default is VisualStudio2019. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2022). Default is VisualStudio2022. | |
| virtual BuildHlslccConfig | SkipBuild (params object[] values) |
| Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers). | |
| virtual BuildHlslccConfig | SkipDeployLibs (params object[] values) |
| Do not perform library deployment to the engine. If this argument is not supplied libraries will be copied into the engine. | |
| virtual BuildHlslccConfig | SkipDeploySource (params object[] values) |
| Do not perform source deployment to the engine. If this argument is not supplied source will be copied into the engine. | |
| virtual BuildHlslccConfig | SkipCreateChangelist (params object[] values) |
| Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist. | |
| virtual BuildHlslccConfig | SkipSubmit (params object[] values) |
| Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default. | |
| virtual BuildHlslccConfig | Robomerge (params object[] values) |
| Which robomerge action to apply to the submission. If we're skipping submit, this is not used. | |
| virtual BuildHlslccConfig | SkipBuildSolutions (params object[] values) |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Builds Hlslcc using CMake build system.
WARNING: This command might require Perforce
Definition at line 16975 of file UatConfigGenerated.cs.
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Which robomerge action to apply to the submission. If we're skipping submit, this is not used.
Definition at line 17136 of file UatConfigGenerated.cs.
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Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).
Definition at line 17041 of file UatConfigGenerated.cs.
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Definition at line 17155 of file UatConfigGenerated.cs.
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Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.
Definition at line 17098 of file UatConfigGenerated.cs.
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Do not perform library deployment to the engine. If this argument is not supplied libraries will be copied into the engine.
Definition at line 17060 of file UatConfigGenerated.cs.
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Do not perform source deployment to the engine. If this argument is not supplied source will be copied into the engine.
Definition at line 17079 of file UatConfigGenerated.cs.
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Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.
Definition at line 17117 of file UatConfigGenerated.cs.
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Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=Debug+RelWithDebInfo). Default is Debug+RelWithDebInfo.
Definition at line 17001 of file UatConfigGenerated.cs.
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Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win64+Linux+Mac). Architectures are specified with '-'. Default is Win64+Linux.
Definition at line 16982 of file UatConfigGenerated.cs.
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Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2015+VisualStudio2017). Default is VisualStudio2015. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2019+VisualStudio2022). Default is VisualStudio2019. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2022). Default is VisualStudio2022.
Definition at line 17022 of file UatConfigGenerated.cs.
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Definition at line 17173 of file UatConfigGenerated.cs.
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Definition at line 16978 of file UatConfigGenerated.cs.
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Definition at line 16979 of file UatConfigGenerated.cs.
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Definition at line 17174 of file UatConfigGenerated.cs.
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Definition at line 16977 of file UatConfigGenerated.cs.