Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig Class Reference

Builds Hlslcc using CMake build system. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual BuildHlslccConfig TargetPlatforms (params object[] values)
 Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win64+Linux+Mac). Architectures are specified with '-'. Default is Win64+Linux.
 
virtual BuildHlslccConfig TargetConfigs (params object[] values)
 Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=Debug+RelWithDebInfo). Default is Debug+RelWithDebInfo.
 
virtual BuildHlslccConfig TargetWindowsCompilers (params object[] values)
 Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2015+VisualStudio2017). Default is VisualStudio2015. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2019+VisualStudio2022). Default is VisualStudio2019. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2022). Default is VisualStudio2022.
 
virtual BuildHlslccConfig SkipBuild (params object[] values)
 Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).
 
virtual BuildHlslccConfig SkipDeployLibs (params object[] values)
 Do not perform library deployment to the engine. If this argument is not supplied libraries will be copied into the engine.
 
virtual BuildHlslccConfig SkipDeploySource (params object[] values)
 Do not perform source deployment to the engine. If this argument is not supplied source will be copied into the engine.
 
virtual BuildHlslccConfig SkipCreateChangelist (params object[] values)
 Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.
 
virtual BuildHlslccConfig SkipSubmit (params object[] values)
 Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.
 
virtual BuildHlslccConfig Robomerge (params object[] values)
 Which robomerge action to apply to the submission. If we're skipping submit, this is not used.
 
virtual BuildHlslccConfig SkipBuildSolutions (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Builds Hlslcc using CMake build system.

WARNING: This command might require Perforce

Definition at line 16975 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Robomerge()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.Robomerge ( params object[] values)
virtual

Which robomerge action to apply to the submission. If we're skipping submit, this is not used.

Definition at line 17136 of file UatConfigGenerated.cs.

◆ SkipBuild()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.SkipBuild ( params object[] values)
virtual

Do not perform build step. If this argument is not supplied libraries will be built (in accordance with TargetLibs, TargetPlatforms and TargetWindowsCompilers).

Definition at line 17041 of file UatConfigGenerated.cs.

◆ SkipBuildSolutions()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.SkipBuildSolutions ( params object[] values)
virtual

Definition at line 17155 of file UatConfigGenerated.cs.

◆ SkipCreateChangelist()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.SkipCreateChangelist ( params object[] values)
virtual

Do not create a P4 changelist for source or libs. If this argument is not supplied source and libs will be added to a Perforce changelist.

Definition at line 17098 of file UatConfigGenerated.cs.

◆ SkipDeployLibs()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.SkipDeployLibs ( params object[] values)
virtual

Do not perform library deployment to the engine. If this argument is not supplied libraries will be copied into the engine.

Definition at line 17060 of file UatConfigGenerated.cs.

◆ SkipDeploySource()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.SkipDeploySource ( params object[] values)
virtual

Do not perform source deployment to the engine. If this argument is not supplied source will be copied into the engine.

Definition at line 17079 of file UatConfigGenerated.cs.

◆ SkipSubmit()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.SkipSubmit ( params object[] values)
virtual

Do not perform P4 submit of source or libs. If this argument is not supplied source and libs will be automatically submitted to Perforce. If SkipCreateChangelist is specified, this argument applies by default.

Definition at line 17117 of file UatConfigGenerated.cs.

◆ TargetConfigs()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.TargetConfigs ( params object[] values)
virtual

Specify a list of configurations to build, separated by '+' characters (eg. -TargetConfigs=Debug+RelWithDebInfo). Default is Debug+RelWithDebInfo.

Definition at line 17001 of file UatConfigGenerated.cs.

◆ TargetPlatforms()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.TargetPlatforms ( params object[] values)
virtual

Specify a list of target platforms to build, separated by '+' characters (eg. -TargetPlatforms=Win64+Linux+Mac). Architectures are specified with '-'. Default is Win64+Linux.

Definition at line 16982 of file UatConfigGenerated.cs.

◆ TargetWindowsCompilers()

virtual BuildHlslccConfig Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.TargetWindowsCompilers ( params object[] values)
virtual

Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2015+VisualStudio2017). Default is VisualStudio2015. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2019+VisualStudio2022). Default is VisualStudio2019. Specify a list of target compilers to use when building for Windows, separated by '+' characters (eg. -TargetCompilers=VisualStudio2022). Default is VisualStudio2022.

Definition at line 17022 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig._configs = null
private

Definition at line 17173 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.CliName
get

Definition at line 16978 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.Compatibility
get

Definition at line 16979 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.Configs
getprotected

Definition at line 17174 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.BuildHlslccConfig.Name
get

Definition at line 16977 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: