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Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig Class Reference

Syncs a clean clientspec (should NOT be the client you are running this out of), and mirrors it into another p4 server via 3 streams. See the SyncPerforceServers.cs for details. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual SyncPerforceServersConfig SourceClient (params object[] values)
 p4 client on the source server (which is the active server that normal UAT p4 scripts would use
 
virtual SyncPerforceServersConfig Server (params object[] values)
 p4 server for the target (in the format server:port). There needs to be a client mapped to same directory as SourceClient is mapped to
 
virtual SyncPerforceServersConfig User (params object[] values)
 (optional) p4 username on the target server
 
virtual SyncPerforceServersConfig SyncList (params object[] values)
 (optional) a + separated list of p4 file paths to sync when getting latest from source stream (//Server/UE5/Engine/...+//Server/UE5/Templates/...
 
virtual SyncPerforceServersConfig SyncListFile (params object[] values)
 (optional) a text file that contains a list of p4 paths to sync, one per line. It can contain - prefixed lines to remove subpaths from being copied to target server
 
virtual SyncPerforceServersConfig Submit (params object[] values)
 REQUIRED for this script to work (it's actually processed by different code, so it must be specified)
 
virtual SyncPerforceServersConfig HideSpew (params object[] values)
 If specified, this command will not list the file outputs in each command.
 
virtual SyncPerforceServersConfig SkipSync (params object[] values)
 If specified, the sync from SourceClient will not be preformed.
 
virtual SyncPerforceServersConfig SkipReconcile (params object[] values)
 If specified, the reconcile into the target server's incoming stream will not be performed.
 
virtual SyncPerforceServersConfig SkipMergeToStaging (params object[] values)
 If specified, the merge from Incoming and Main streams into the Staging stream will not be performed.
 
virtual SyncPerforceServersConfig SkipCopyToMain (params object[] values)
 If specified, the final copy from Staging to Main will not be performed.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Syncs a clean clientspec (should NOT be the client you are running this out of), and mirrors it into another p4 server via 3 streams. See the SyncPerforceServers.cs for details.

WARNING: This command might require Perforce

Definition at line 35597 of file UatConfigGenerated.cs.

Member Function Documentation

◆ HideSpew()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.HideSpew ( params object[] values)
virtual

If specified, this command will not list the file outputs in each command.

Definition at line 35718 of file UatConfigGenerated.cs.

◆ Server()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.Server ( params object[] values)
virtual

p4 server for the target (in the format server:port). There needs to be a client mapped to same directory as SourceClient is mapped to

Definition at line 35623 of file UatConfigGenerated.cs.

◆ SkipCopyToMain()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.SkipCopyToMain ( params object[] values)
virtual

If specified, the final copy from Staging to Main will not be performed.

Definition at line 35794 of file UatConfigGenerated.cs.

◆ SkipMergeToStaging()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.SkipMergeToStaging ( params object[] values)
virtual

If specified, the merge from Incoming and Main streams into the Staging stream will not be performed.

Definition at line 35775 of file UatConfigGenerated.cs.

◆ SkipReconcile()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.SkipReconcile ( params object[] values)
virtual

If specified, the reconcile into the target server's incoming stream will not be performed.

Definition at line 35756 of file UatConfigGenerated.cs.

◆ SkipSync()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.SkipSync ( params object[] values)
virtual

If specified, the sync from SourceClient will not be preformed.

Definition at line 35737 of file UatConfigGenerated.cs.

◆ SourceClient()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.SourceClient ( params object[] values)
virtual

p4 client on the source server (which is the active server that normal UAT p4 scripts would use

Definition at line 35604 of file UatConfigGenerated.cs.

◆ Submit()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.Submit ( params object[] values)
virtual

REQUIRED for this script to work (it's actually processed by different code, so it must be specified)

Definition at line 35699 of file UatConfigGenerated.cs.

◆ SyncList()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.SyncList ( params object[] values)
virtual

(optional) a + separated list of p4 file paths to sync when getting latest from source stream (//Server/UE5/Engine/...+//Server/UE5/Templates/...

Definition at line 35661 of file UatConfigGenerated.cs.

◆ SyncListFile()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.SyncListFile ( params object[] values)
virtual

(optional) a text file that contains a list of p4 paths to sync, one per line. It can contain - prefixed lines to remove subpaths from being copied to target server

Definition at line 35680 of file UatConfigGenerated.cs.

◆ User()

virtual SyncPerforceServersConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.User ( params object[] values)
virtual

(optional) p4 username on the target server

Definition at line 35642 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig._configs = null
private

Definition at line 35812 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.CliName
get

Definition at line 35600 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.Compatibility
get

Definition at line 35601 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.Configs
getprotected

Definition at line 35813 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.SyncPerforceServersConfig.Name
get

Definition at line 35599 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: