Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig Class Reference

Checks that the given target exists, by looking for the relevant receipt. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual CheckTargetExistsConfig Target (params object[] values)
 Name of the target to check.
 
virtual CheckTargetExistsConfig Platform (params object[] values)
 Platform the target was built for.
 
virtual CheckTargetExistsConfig Configuration (params object[] values)
 Configuration for the target.
 
virtual CheckTargetExistsConfig Architecture (params object[] values)
 Architecture that the target was built for.
 
virtual CheckTargetExistsConfig Project (params object[] values)
 Path to the project containing the target.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Checks that the given target exists, by looking for the relevant receipt.

Definition at line 20119 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Architecture()

virtual CheckTargetExistsConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Architecture ( params object[] values)
virtual

Architecture that the target was built for.

Definition at line 20183 of file UatConfigGenerated.cs.

◆ Configuration()

virtual CheckTargetExistsConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Configuration ( params object[] values)
virtual

Configuration for the target.

Definition at line 20164 of file UatConfigGenerated.cs.

◆ Platform()

virtual CheckTargetExistsConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Platform ( params object[] values)
virtual

Platform the target was built for.

Definition at line 20145 of file UatConfigGenerated.cs.

◆ Project()

virtual CheckTargetExistsConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Project ( params object[] values)
virtual

Path to the project containing the target.

Definition at line 20202 of file UatConfigGenerated.cs.

◆ Target()

virtual CheckTargetExistsConfig Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Target ( params object[] values)
virtual

Name of the target to check.

Definition at line 20126 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig._configs = null
private

Definition at line 20220 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.CliName
get

Definition at line 20122 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Compatibility
get

Definition at line 20123 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Configs
getprotected

Definition at line 20221 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.CheckTargetExistsConfig.Name
get

Definition at line 20121 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: