Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig Class Reference

Helper command used for rebuilding a projects light maps. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual RebuildLightMapsConfig Project (params object[] values)
 Absolute path to a .uproject file.
 
virtual RebuildLightMapsConfig MapsToRebuildLightMaps (params object[] values)
 A list of '+' delimited maps we wish to build lightmaps for.
 
virtual RebuildLightMapsConfig CommandletTargetName (params object[] values)
 The Target used in running the commandlet.
 
virtual RebuildLightMapsConfig StakeholdersEmailAddresses (params object[] values)
 Users to notify of completion.
 
virtual RebuildLightMapsConfig Nobuild (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Helper command used for rebuilding a projects light maps.

WARNING: This command might require Perforce

Definition at line 22631 of file UatConfigGenerated.cs.

Member Function Documentation

◆ CommandletTargetName()

virtual RebuildLightMapsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.CommandletTargetName ( params object[] values)
virtual

The Target used in running the commandlet.

Definition at line 22676 of file UatConfigGenerated.cs.

◆ MapsToRebuildLightMaps()

virtual RebuildLightMapsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.MapsToRebuildLightMaps ( params object[] values)
virtual

A list of '+' delimited maps we wish to build lightmaps for.

Definition at line 22657 of file UatConfigGenerated.cs.

◆ Nobuild()

virtual RebuildLightMapsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.Nobuild ( params object[] values)
virtual

Definition at line 22714 of file UatConfigGenerated.cs.

◆ Project()

virtual RebuildLightMapsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.Project ( params object[] values)
virtual

Absolute path to a .uproject file.

Definition at line 22638 of file UatConfigGenerated.cs.

◆ StakeholdersEmailAddresses()

virtual RebuildLightMapsConfig Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.StakeholdersEmailAddresses ( params object[] values)
virtual

Users to notify of completion.

Definition at line 22695 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig._configs = null
private

Definition at line 22732 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.CliName
get

Definition at line 22634 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.Compatibility
get

Definition at line 22635 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.Configs
getprotected

Definition at line 22733 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.RebuildLightMapsConfig.Name
get

Definition at line 22633 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: