Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig Class Reference
Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual UnrealBuildConfig ForceMonolithic (params object[] values)
 Toggle to combined the result into one executable.
 
virtual UnrealBuildConfig ForceDebugInfo (params object[] values)
 Forces debug info even in development builds.
 
virtual UnrealBuildConfig NoXGE (params object[] values)
 Toggle to disable the distributed build process.
 
virtual UnrealBuildConfig ForceNonUnity (params object[] values)
 Toggle to disable the unity build system.
 
virtual UnrealBuildConfig ForceUnity (params object[] values)
 Toggle to force enable the unity build system.
 
virtual UnrealBuildConfig Licensee (params object[] values)
 If set, this build is being compiled by a licensee.
 
virtual UnrealBuildConfig Promoted (params object[] values)
 
virtual UnrealBuildConfig Branch (params object[] values)
 
virtual UnrealBuildConfig StopOnErrors (params object[] values)
 
virtual UnrealBuildConfig Clean (params object[] values)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Definition at line 9081 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Branch()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.Branch ( params object[] values)
virtual

Definition at line 9221 of file UatConfigGenerated.cs.

◆ Clean()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.Clean ( params object[] values)
virtual

Definition at line 9259 of file UatConfigGenerated.cs.

◆ ForceDebugInfo()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.ForceDebugInfo ( params object[] values)
virtual

Forces debug info even in development builds.

Definition at line 9107 of file UatConfigGenerated.cs.

◆ ForceMonolithic()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.ForceMonolithic ( params object[] values)
virtual

Toggle to combined the result into one executable.

Definition at line 9088 of file UatConfigGenerated.cs.

◆ ForceNonUnity()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.ForceNonUnity ( params object[] values)
virtual

Toggle to disable the unity build system.

Definition at line 9145 of file UatConfigGenerated.cs.

◆ ForceUnity()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.ForceUnity ( params object[] values)
virtual

Toggle to force enable the unity build system.

Definition at line 9164 of file UatConfigGenerated.cs.

◆ Licensee()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.Licensee ( params object[] values)
virtual

If set, this build is being compiled by a licensee.

Definition at line 9183 of file UatConfigGenerated.cs.

◆ NoXGE()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.NoXGE ( params object[] values)
virtual

Toggle to disable the distributed build process.

Definition at line 9126 of file UatConfigGenerated.cs.

◆ Promoted()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.Promoted ( params object[] values)
virtual

Definition at line 9202 of file UatConfigGenerated.cs.

◆ StopOnErrors()

virtual UnrealBuildConfig Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.StopOnErrors ( params object[] values)
virtual

Definition at line 9240 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig._configs = null
private

Definition at line 9277 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.CliName
get

Definition at line 9084 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.Compatibility
get

Definition at line 9085 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.Configs
getprotected

Definition at line 9278 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.UnrealBuildConfig.Name
get

Definition at line 9083 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: