Nuke.Unreal
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Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig Class Reference

Helper command to sync only source code + engine files from P4. More...

Inheritance diagram for Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual SyncSourceConfig Branch (params object[] values)
 Optional branch depot path, default is: -Branch=//depot/UE4.
 
virtual SyncSourceConfig CL (params object[] values)
 Optional changelist to sync (default is latest), -CL=1234567.
 
virtual SyncSourceConfig Sync (params object[] values)
 Optional list of branch subforlders to always sync separated with '+', default is: -Sync=Engine/Binaries/ThirdParty+Engine/Content.
 
virtual SyncSourceConfig Exclude (params object[] values)
 Optional list of folder names to exclude from syncing, separated with '+', default is: -Exclude=Binaries+Content+Documentation+DataTables.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Helper command to sync only source code + engine files from P4.

WARNING: This command might require Perforce

Definition at line 24738 of file UatConfigGenerated.cs.

Member Function Documentation

◆ Branch()

virtual SyncSourceConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.Branch ( params object[] values)
virtual

Optional branch depot path, default is: -Branch=//depot/UE4.

Definition at line 24745 of file UatConfigGenerated.cs.

◆ CL()

virtual SyncSourceConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.CL ( params object[] values)
virtual

Optional changelist to sync (default is latest), -CL=1234567.

Definition at line 24764 of file UatConfigGenerated.cs.

◆ Exclude()

virtual SyncSourceConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.Exclude ( params object[] values)
virtual

Optional list of folder names to exclude from syncing, separated with '+', default is: -Exclude=Binaries+Content+Documentation+DataTables.

Definition at line 24802 of file UatConfigGenerated.cs.

◆ Sync()

virtual SyncSourceConfig Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.Sync ( params object[] values)
virtual

Optional list of branch subforlders to always sync separated with '+', default is: -Sync=Engine/Binaries/ThirdParty+Engine/Content.

Definition at line 24783 of file UatConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig._configs = null
private

Definition at line 24820 of file UatConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.CliName
get

Definition at line 24741 of file UatConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.Compatibility
get

Definition at line 24742 of file UatConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.Configs
getprotected

Definition at line 24821 of file UatConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UatConfigGenerated.SyncSourceConfig.Name
get

Definition at line 24740 of file UatConfigGenerated.cs.


The documentation for this class was generated from the following file: