MCRO
C++23 utilities for Unreal Engine.
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Data Structures
Here are the data structures with brief descriptions:
[detail level 1234]
 NMcro
 NAny
 NAutoModularFeature
 NBadge
 NCompositionNamespace containing utilities and base classes for type composition
 NConcepts
 NDelegates
 NDll
 NErrorContains utilities for structured error handling
 NFinally
 NFunctionTraits
 NInitializeOnCopy
 NModulesNamespace for utilities handling Unreal modules
 NObservable
 NOnce
 NRange
 NRendering
 NSharedObjectsUtilities for TSharedPtr/Ref and related
 NSlateExtra functionalities for general Slate programming chores, including enhancements of the Slate declarative syntax
 NTemplatesThis namespace provide some introspection into template instantiations
 NTextMixed text utilities and type traits
 NTuplesTemplating utilities for manipulating TTuples
 NTypeName
 NTypesC++ native static reflection utilities, not to be confused with reflection of UObjects
 NUObjects
 NYaml
 NZero
 CFCopyConstructCounter
 CFCopyForbidden
 CFMapPairsAccessTag
 CFVoidThis struct may be used for situations where something needs to be returned but it's not meaningful to do so
 CTMapBase< FMapPairsAccessTag, FMapPairsAccessTag, FMapPairsAccessTag, FMapPairsAccessTag >
 CUDynamicDelegateTestClass