MCRO
C++23 utilities for Unreal Engine.
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Data Structures
Here are the data structures with brief descriptions:
[detail level
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▼
N
Mcro
▼
N
AutoModularFeature
C
IAutoModularFeature
C
IFeatureImplementation
C
TAutoModularFeature
▼
N
Badge
C
TBadge
▼
N
Concepts
▼
N
Detail
C
TExtractClassName
C
TExtractClassName< MemberType ClassType::* >
▼
N
Construct
C
TInitializeOnCopy
▼
N
Delegates
▼
N
Detail
C
TEventMultiplexBase
C
TDynamicMethodPtr_Struct
C
TDynamicMethodPtr_Struct< Dynamic >
C
TDynamicSignature_Struct
C
TDynamicSignature_Struct< Dynamic >
C
TEventDelegate
C
TEventDelegate< void(Args...), DefaultInvokeMode >
C
TEventMultiplex
C
TEventMultiplex< Return(Args...)>
C
TEventMultiplex< void(Args...)>
C
TNative_Struct
C
TNative_Struct< Dynamic >
C
TNativeEvent_Struct
C
TNativeMultiplex_Struct
C
TReturnOverride_Struct
▼
N
Dll
C
FScopedDll
C
FScopedDllSet
C
FScopedSearchPath
▼
N
Error
C
FAssertion
C
FBlueprintStackTrace
C
FCppException
C
FCppStackTrace
▼
C
FErrorManager
C
FDisplayErrorArgs
C
FUnavailable
C
IError
C
IPlainTextComponent
C
SErrorDisplay
C
SPlainTextDisplay
C
TCppException
C
TMaybe
▼
N
Finally
C
FFinally
C
FFinallySyntaxSupport
▼
N
FunctionTraits
▼
N
Detail
C
TFunctionMeta
C
TFunctionFromTuple_Struct
C
TFunctionTraits
C
TFunctionTraits< ReturnIn(*)(Args...)>
C
TFunctionTraits< ReturnIn(Args...)>
C
TFunctionTraits< ReturnIn(ClassIn::*)(Args...) const >
C
TFunctionTraits< ReturnIn(ClassIn::*)(Args...)>
C
TFunctionTraits< T >
▼
N
Modules
C
IObservableModule
C
TObserveModule
▼
N
Observable
C
IState
C
IStateTag
C
TChangeData
C
TState
▼
N
Once
C
FOnce
▼
N
Rendering
▼
N
Textures
C
TTextureSize
▼
N
Slate
C
TArgumentsOf_S
C
TArgumentsOf_S< T >
C
TSlots
▼
N
Templates
▼
C
TTemplate
C
Parameters
C
Parameters< Template< Params... > >
▼
N
Tuples
C
TSkip_Struct
C
TTake_Struct
C
TTrimEnd_Struct
▼
N
Types
C
IHaveType
▼
N
UObjects
▼
N
Init
C
FConstructObjectParameters
▼
N
Windows
▼
N
Error
C
FHresultError
C
FLastError
▼
N
Yaml
C
TScopedRegion
C
FVoid
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