MCRO
C++23 utilities for Unreal Engine.
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Data Structures
Here are the data structures with brief descriptions:
[detail level 1234]
 NMcro
 NAutoModularFeature
 CIAutoModularFeature
 CIFeatureImplementation
 CTAutoModularFeature
 NBadge
 CTBadge
 NConcepts
 NDetail
 CTExtractClassName
 CTExtractClassName< MemberType ClassType::* >
 NConstruct
 CTInitializeOnCopy
 NDelegates
 NDetail
 CTEventMultiplexBase
 CTDynamicMethodPtr_Struct
 CTDynamicMethodPtr_Struct< Dynamic >
 CTDynamicSignature_Struct
 CTDynamicSignature_Struct< Dynamic >
 CTEventDelegate
 CTEventDelegate< void(Args...), DefaultInvokeMode >
 CTEventMultiplex
 CTEventMultiplex< Return(Args...)>
 CTEventMultiplex< void(Args...)>
 CTNative_Struct
 CTNative_Struct< Dynamic >
 CTNativeEvent_Struct
 CTNativeMultiplex_Struct
 CTReturnOverride_Struct
 NDll
 CFScopedDll
 CFScopedDllSet
 CFScopedSearchPath
 NError
 CFAssertion
 CFBlueprintStackTrace
 CFCppException
 CFCppStackTrace
 CFErrorManager
 CFDisplayErrorArgs
 CFUnavailable
 CIError
 CIPlainTextComponent
 CSErrorDisplay
 CSPlainTextDisplay
 CTCppException
 CTMaybe
 NFinally
 CFFinally
 CFFinallySyntaxSupport
 NFunctionTraits
 NDetail
 CTFunctionMeta
 CTFunctionFromTuple_Struct
 CTFunctionTraits
 CTFunctionTraits< ReturnIn(*)(Args...)>
 CTFunctionTraits< ReturnIn(Args...)>
 CTFunctionTraits< ReturnIn(ClassIn::*)(Args...) const >
 CTFunctionTraits< ReturnIn(ClassIn::*)(Args...)>
 CTFunctionTraits< T >
 NModules
 CIObservableModule
 CTObserveModule
 NObservable
 CIState
 CIStateTag
 CTChangeData
 CTState
 NOnce
 CFOnce
 NRendering
 NTextures
 CTTextureSize
 NSlate
 CTArgumentsOf_S
 CTArgumentsOf_S< T >
 CTSlots
 NTemplates
 CTTemplate
 CParameters
 CParameters< Template< Params... > >
 NTuples
 CTSkip_Struct
 CTTake_Struct
 CTTrimEnd_Struct
 NTypes
 CIHaveType
 NUObjects
 NInit
 CFConstructObjectParameters
 NWindows
 NError
 CFHresultError
 CFLastError
 NYaml
 CTScopedRegion
 CFVoid