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MCRO
C++23 utilities for Unreal Engine.
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Namespaces | |
namespace | Any |
namespace | ArrayViews |
namespace | AssertMacros |
Do not use this namespace directly use ASSERT_QUIT|CRASH macros instead. | |
namespace | AutoModularFeature |
namespace | Badge |
namespace | Common |
Use this namespace for all the common features MCRO has to offer. | |
namespace | CommonCore |
Use this namespace for the minimal utilities MCRO has to offer. | |
namespace | Composition |
Namespace containing utilities and base classes for type composition. | |
namespace | Concepts |
namespace | Construct |
namespace | Delegates |
namespace | Dll |
namespace | Enums |
Contains utilities for handling enums as strings or vice-versa. | |
namespace | Error |
Contains utilities for structured error handling. | |
namespace | Finally |
namespace | FunctionTraits |
namespace | InitializeOnCopy |
namespace | Modules |
Namespace for utilities handling Unreal modules. | |
namespace | Observable |
namespace | Once |
namespace | Range |
namespace | Rendering |
namespace | SharedObjects |
Utilities for TSharedPtr/Ref and related. | |
namespace | Slate |
Extra functionalities for general Slate programming chores, including enhancements of the Slate declarative syntax. | |
namespace | Subsystems |
namespace | Templates |
This namespace provide some introspection into template instantiations. | |
namespace | Text |
Mixed text utilities and type traits. | |
namespace | Threading |
namespace | Timespan |
namespace | Tuples |
Templating utilities for manipulating TTuple s. | |
namespace | TypeName |
namespace | Types |
C++ native static reflection utilities, not to be confused with reflection of UObjects. | |
namespace | UObjects |
namespace | Yaml |
namespace | Zero |