MCRO
C++23 utilities for Unreal Engine.
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#include <Modules.h>
Public Member Functions | |
TObserveModule () | |
TObserveModule (FName const &moduleName) | |
TObserveModule & | OnStartup (TFunction< void()> &&func) |
TObserveModule & | OnShutdown (TFunction< void()> &&func) |
Data Fields | |
TBelatedEventDelegate< void()> | OnStartupModule |
TBelatedEventDelegate< void()> | OnShutdownModule |
Use this in global variables to automatically do things on module startup or shutdown
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inline |
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TBelatedEventDelegate<void()> Mcro::Modules::TObserveModule< M >::OnShutdownModule |
TBelatedEventDelegate<void()> Mcro::Modules::TObserveModule< M >::OnStartupModule |