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MCRO
C++23 utilities for Unreal Engine.
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Render a range as the given container. More...
#include <Conversion.h>
Public Member Functions | |
| RenderAs () | |
| template<CRangeMember From> | |
| auto | Render (From &&range) const |
Friends | |
| template<CRangeMember From> | |
| auto | operator| (From &&range, RenderAs &&functor) |
Render a range as the given container.
This functor will iterate over the entire input range and copy its values to the newly created container one-by-one with its Add function. If you want a more optimised way to do that use OutputTo where you can supply your own container as an l-value.
usage:
| Target | An Unreal container template which has a public function member Add, the element-type of which will be deduced from the input left side range. |
Definition at line 276 of file Conversion.h.
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inline |
Definition at line 289 of file Conversion.h.
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inline |
Definition at line 298 of file Conversion.h.
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friend |
Definition at line 292 of file Conversion.h.