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MCRO
C++23 utilities for Unreal Engine.
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Convert Unreal/STL/Range-V3 tuples to string the following way: (Item0, Item1, Item2, ...)
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#include <Enums.h>
Public Member Functions | |
FStringView | operator() (Operand left) const |
template<CConvertibleToDecayed< Operand > Arg> | |
FString | operator() (Arg &&left) const |
template<CConvertibleToDecayed< Operand > Arg> | |
Operand | operator() (Arg &&left) const |
template<CConvertibleToDecayed< Operand > Arg> | |
auto | operator() (Arg &&left) const |
template<CConvertibleToDecayed< Operand > Arg> | |
auto | operator() (Arg &&left) const |
template<CConvertibleToDecayed< Operand > Arg> | |
auto | operator() (Arg &&left) const |
template<CConvertibleToDecayed< Operand > Arg> | |
FString | operator() (Arg &&left) const |
Static Public Member Functions | |
template<typename Tuple , size_t... Indices> | |
static FString | Render (Tuple const &tuple, std::index_sequence< Indices... > &&) |
Convert Unreal/STL/Range-V3 tuples to string the following way: (Item0, Item1, Item2, ...)
Definition at line 24 of file TupleAsString.h.
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Definition at line 539 of file Conversion.h.
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Definition at line 34 of file TupleAsString.h.
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inlinestatic |
Definition at line 27 of file TupleAsString.h.