MCRO
C++23 utilities for Unreal Engine.
|
#include <Init.h>
Data Fields | |
UObject * | Outer = (UObject*)GetTransientPackage() |
const UClass * | Class |
FName | Name = NAME_None |
EObjectFlags | Flags = RF_NoFlags |
EInternalObjectFlags | InternalSetFlags = EInternalObjectFlags::None |
bool | bCopyTransientsFromClassDefaults = false |
bool | bAssumeTemplateIsArchetype = false |
UObject * | Template = nullptr |
FObjectInstancingGraph * | InstanceGraph = nullptr |
UPackage * | ExternalPackage = nullptr |
TFunction< void()> | PropertyInitCallback |
Mirror of FStaticConstructObjectParameters but it's POCO and doesn't have a constructor
bool Mcro::UObjects::Init::FConstructObjectParameters::bAssumeTemplateIsArchetype = false |
bool Mcro::UObjects::Init::FConstructObjectParameters::bCopyTransientsFromClassDefaults = false |
const UClass* Mcro::UObjects::Init::FConstructObjectParameters::Class |
UPackage* Mcro::UObjects::Init::FConstructObjectParameters::ExternalPackage = nullptr |
EObjectFlags Mcro::UObjects::Init::FConstructObjectParameters::Flags = RF_NoFlags |
FObjectInstancingGraph* Mcro::UObjects::Init::FConstructObjectParameters::InstanceGraph = nullptr |
EInternalObjectFlags Mcro::UObjects::Init::FConstructObjectParameters::InternalSetFlags = EInternalObjectFlags::None |
FName Mcro::UObjects::Init::FConstructObjectParameters::Name = NAME_None |
UObject* Mcro::UObjects::Init::FConstructObjectParameters::Outer = (UObject*)GetTransientPackage() |
TFunction<void()> Mcro::UObjects::Init::FConstructObjectParameters::PropertyInitCallback |
UObject* Mcro::UObjects::Init::FConstructObjectParameters::Template = nullptr |