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MCRO
C++23 utilities for Unreal Engine.
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"Extension" of a common TMulticastDelegate. It allows to define optional "flags" when adding a binding, in order to: More...
#include <EventDelegate.h>
"Extension" of a common TMulticastDelegate. It allows to define optional "flags" when adding a binding, in order to:
The delegate can be defined with default settings that will be applied by default to all bindings (but the behavior can still be changed per-binding if needed (except thread safety and argument retention mode).
Example usage:
Definition at line 102 of file EventDelegate.h.