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Nuke.Unreal
Build Unreal apps in Style.
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Build component for common tasks debugging an Android app. More...
Properties | |
| bool | NoUninstall [get] |
| Target | InstallOnAndroid [get] |
| Target | DebugOnAndroid [get] |
Properties inherited from Nuke.Unreal.IUnrealBuild | |
| UnrealPlatform | Platform [get] |
| UnrealConfig[] | Config [get] |
| UnrealConfig[] | EditorConfig [get] |
| UnrealTargetType[] | TargetType [get] |
| AndroidCookFlavor[] | AndroidTextureMode [get] |
| AbsolutePath | UnrealEnginePath [get] |
| Path to the root of the associated Unreal Engine installation/source. | |
| AbsolutePath | ProjectPath [get] |
| AbsolutePath | ProjectFolder [get] |
Path to folder containing the .project file. | |
| AbsolutePath | PluginsFolder [get] |
| Path to the Unreal plugins folder of this project. | |
| string | ProjectName [get] |
| Short name of the project. | |
| ProjectDescriptor | ProjectDescriptor [get] |
"Immutable" C# representation of the .uproject contents | |
| AbsolutePath | TemplatesPath [get] |
| string[] | Name [get] |
| string[] | Spec [get] |
| Target | HelpNukeUnreal [get] |
| Target | Info [get] |
| Target | CleanDeployment [get] |
| Target | CleanProject [get] |
| Target | CleanPlugins [get] |
| Target | Clean [get] |
| Target | Switch [get] |
| Target | Prepare [get] |
| Target | Generate [get] |
| Target | SetupPlatformSdk [get] |
| Target | BuildEditor [get] |
| Target | Build [get] |
| Target | Cook [get] |
| Target | EnsureBuildPluginSupport [get] |
| Target | RunUat [get] |
| Target | RunUbt [get] |
| Target | RunShell [get] |
| Target | Run [get] |
| Target | RunEditorCmd [get] |
| Target | NewModule [get] |
| Target | AddCode [get] |
| Target | NewPlugin [get] |
| Target | NewActor [get] |
| Target | NewInterface [get] |
| Target | NewObject [get] |
| Target | NewStruct [get] |
| Target | NewSpec [get] |
| Target | UseLibrary [get] |
| Target | UseXRepo [get] |
| Target | UseCMake [get] |
| Target | UseHeaderOnly [get] |
Additional Inherited Members | |
Public Member Functions inherited from Nuke.Unreal.IUnrealBuild | |
| AbsolutePath | GetOutput () |
| Get an output folder where the targets should store their artifacts. Override this function in your main build class to enforce your own. | |
| UbtConfig | UbtGlobal (UbtConfig _) |
| UBT arguments to be applied globally for all UBT invocations. Override this function in your main build class if your project needs extra intricacies for everything what UBT may do through Nuke.Unreal. | |
| UatConfig | UatGlobal (UatConfig _) |
| UAT arguments to be applied globally for all UAT invocations. Override this function in your main build class if your project needs extra intricacies for everything what UAT may do through Nuke.Unreal. | |
| EngineVersion | GetEngineVersionFromProject () |
Utility function to get the proper Engine version associated with current project. Rather use Unreal.Version static function, that looks nicer. | |
| IEnumerable< string > | GetArgumentBlock (string name="") |
Get optionally named argument block (section after -->) with contextual data substituted.
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| ConfigIni | ReadIniHierarchy (string shortName, IniHierarchyLevel lowestLevel=IniHierarchyLevel.Base, IniHierarchyLevel highestLevel=IniHierarchyLevel.Saved, bool considerPlugins=true, IEnumerable< string >? extraConfigSubfolder=null) |
| Read INI configuration emulating the same hierarchy of importance as Unreal Engine also does. | |
| UatConfig | UatCook (UatConfig _) |
| UAT arguments to be applied every time UAT is called for Cooking. Override this function in your main build class if your project needs extra intricacies for Cooking. For example specifying maps explicitly. | |
| bool | ForDistribution () |
Enforce packaging for distribution when that is set from Game ini files. Override this function in your main build class if you want a different logic set for flagging packages for distribution. | |
Build component for common tasks debugging an Android app.
Definition at line 14 of file IAndroidDeployTargets.cs.
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NUKE TARGET
Launch the product on android but wait for debugger. Only executed when target-platform is set to Android
Definition at line 126 of file IAndroidDeployTargets.cs.
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get |
NUKE TARGET
Package and install the product on a connected android device. Only executed when target-platform is set to Android.
Definition at line 36 of file IAndroidDeployTargets.cs.
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NUKE PARAMETER
Disable uninstalling before deploying a new APK
Definition at line 23 of file IAndroidDeployTargets.cs.