Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.Platforms.Android.IAndroidDeployTargets Interface Reference

Build component for common tasks debugging an Android app. More...

Inheritance diagram for Nuke.Unreal.Platforms.Android.IAndroidDeployTargets:
Nuke.Unreal.IUnrealBuild

Properties

bool NoUninstall [get]
 
Target InstallOnAndroid [get]
 
Target DebugOnAndroid [get]
 
- Properties inherited from Nuke.Unreal.IUnrealBuild
UnrealPlatform Platform [get]
 
UnrealConfig[] Config [get]
 
UnrealConfig[] EditorConfig [get]
 
UnrealTargetType[] TargetType [get]
 
AndroidCookFlavor[] AndroidTextureMode [get]
 
AbsolutePath UnrealEnginePath [get]
 Path to the root of the associated Unreal Engine installation/source.
 
AbsolutePath ProjectPath [get]
 
AbsolutePath ProjectFolder [get]
 Path to folder containing the .project file.
 
AbsolutePath PluginsFolder [get]
 Path to the Unreal plugins folder of this project.
 
string ProjectName [get]
 Short name of the project.
 
ProjectDescriptor ProjectDescriptor [get]
 "Immutable" C# representation of the .uproject contents
 
AbsolutePath TemplatesPath [get]
 
string[] Name [get]
 
string[] Spec [get]
 
Target HelpNukeUnreal [get]
 
Target Info [get]
 
Target CleanDeployment [get]
 
Target CleanProject [get]
 
Target CleanPlugins [get]
 
Target Clean [get]
 
Target Switch [get]
 
Target Prepare [get]
 
Target Generate [get]
 
Target SetupPlatformSdk [get]
 
Target BuildEditor [get]
 
Target Build [get]
 
Target Cook [get]
 
Target EnsureBuildPluginSupport [get]
 
Target RunUat [get]
 
Target RunUbt [get]
 
Target RunShell [get]
 
Target Run [get]
 
Target RunEditorCmd [get]
 
Target NewModule [get]
 
Target AddCode [get]
 
Target NewPlugin [get]
 
Target NewActor [get]
 
Target NewInterface [get]
 
Target NewObject [get]
 
Target NewStruct [get]
 
Target NewSpec [get]
 
Target UseLibrary [get]
 
Target UseXRepo [get]
 
Target UseCMake [get]
 
Target UseHeaderOnly [get]
 

Additional Inherited Members

- Public Member Functions inherited from Nuke.Unreal.IUnrealBuild
AbsolutePath GetOutput ()
 Get an output folder where the targets should store their artifacts. Override this function in your main build class to enforce your own.
 
UbtConfig UbtGlobal (UbtConfig _)
 UBT arguments to be applied globally for all UBT invocations. Override this function in your main build class if your project needs extra intricacies for everything what UBT may do through Nuke.Unreal.
 
UatConfig UatGlobal (UatConfig _)
 UAT arguments to be applied globally for all UAT invocations. Override this function in your main build class if your project needs extra intricacies for everything what UAT may do through Nuke.Unreal.
 
EngineVersion GetEngineVersionFromProject ()
 Utility function to get the proper Engine version associated with current project. Rather use Unreal.Version static function, that looks nicer.
 
IEnumerable< string > GetArgumentBlock (string name="")
 Get optionally named argument block (section after -->) with contextual data substituted.

  • ~p Project file path
  • ~pdir Project folder
  • ~ue Unreal Engine folder

 
ConfigIni ReadIniHierarchy (string shortName, IniHierarchyLevel lowestLevel=IniHierarchyLevel.Base, IniHierarchyLevel highestLevel=IniHierarchyLevel.Saved, bool considerPlugins=true, IEnumerable< string >? extraConfigSubfolder=null)
 Read INI configuration emulating the same hierarchy of importance as Unreal Engine also does.
 
UatConfig UatCook (UatConfig _)
 UAT arguments to be applied every time UAT is called for Cooking. Override this function in your main build class if your project needs extra intricacies for Cooking. For example specifying maps explicitly.
 
bool ForDistribution ()
 Enforce packaging for distribution when that is set from Game ini files. Override this function in your main build class if you want a different logic set for flagging packages for distribution.
 

Detailed Description

Build component for common tasks debugging an Android app.

Definition at line 14 of file IAndroidDeployTargets.cs.

Property Documentation

◆ DebugOnAndroid

Target Nuke.Unreal.Platforms.Android.IAndroidDeployTargets.DebugOnAndroid
get

NUKE TARGET

Launch the product on android but wait for debugger. Only executed when target-platform is set to Android

--AppName (adv.)

Definition at line 126 of file IAndroidDeployTargets.cs.

◆ InstallOnAndroid

Target Nuke.Unreal.Platforms.Android.IAndroidDeployTargets.InstallOnAndroid
get

NUKE TARGET

Package and install the product on a connected android device. Only executed when target-platform is set to Android.

Definition at line 36 of file IAndroidDeployTargets.cs.

◆ NoUninstall

bool Nuke.Unreal.Platforms.Android.IAndroidDeployTargets.NoUninstall
get

NUKE PARAMETER

Disable uninstalling before deploying a new APK

Definition at line 23 of file IAndroidDeployTargets.cs.


The documentation for this interface was generated from the following file: