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MCRO
C++23 utilities for Unreal Engine.
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__bases
would be perfect for the job, but other popular compilers don't have similar intrinsics. Once such a feature becomes widely available base classes can be automatically added as aliases for types wrapped in FAny. __bases
would be perfect for the job, but other popular compilers don't have similar intrinsics. Once such a feature becomes widely available base classes can be automatically added as aliases for registered components. __bases
would be perfect for the job, but other popular compilers don't have similar intrinsics.