MCRO
C++23 utilities for Unreal Engine.
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Todo List
File FmtMacros.h
Make a unified way to handle format arguments for FText and FString. Currently _FMT on FText is using string conversions to do the actual formatting, and not vanilla FText::Format
Struct Mcro::Any::FAny
C++ 26 has promising proposal for static value-based reflection, which can gather metadata from classes or even emit them. The best summary I found so far is a stack-overflow answer https://stackoverflow.com/a/77477029 Once that's available we can gather base classes in compile time, and do dynamic casting of objects without the need for intrusive extra syntax, or extra work at construction. Currently GCC's __bases would be perfect for the job, but other popular compilers don't have similar intrinsics. Once such a feature becomes widely available base classes can be automatically added as aliases for types wrapped in FAny.
Class Mcro::Composition::IComposable

OnCopiedAt and OnMovedAt doesn't seem reliable currently, the best would be if we could provide a safe way to keep components updated about their parents, with erasing the parent type on IComposable level, but keeping it fully typed with components.

C++ 26 has promising proposal for static value-based reflection, which can gather metadata from classes or even emit them. The best summary I found so far is a stack-overflow answer https://stackoverflow.com/a/77477029 Once that's available we can gather base classes in compile time, and do dynamic casting of objects without the need for intrusive extra syntax, or extra work at construction. Currently GCC's __bases would be perfect for the job, but other popular compilers don't have similar intrinsics. Once such a feature becomes widely available base classes can be automatically added as aliases for registered components.

Global Mcro::Delegates::InferDelegate::From (TMulticastDelegate< void(Args...)> &multicast)
Captures... and bound object
Global Mcro::Delegates::InferDelegate::From (Object &&self, TMulticastDelegate< void(Args...)> &multicast)
Captures... and bound object
Global Mcro::Delegates::InferDelegate::From (Dynamic &multicast)
Captures... and bound object
Global Mcro::Delegates::InferDelegate::From (Object &&self, Dynamic &multicast)
Captures... and bound object
Global Mcro::Error::FErrorManager::DisplayError (IErrorRef const &error, FDisplayErrorArgs const &args) -> TFuture< EDisplayErrorResult >
Add ability to let the user "ignore" errors, and continue execution, because they know better.
Struct Mcro::Rendering::Textures::TTextureSize< SizeType, InFormatType >
This may get generalized to other type of resources in the future.
Class Mcro::Types::IHaveType
C++ 26 has promising proposal for static value-based reflection, which can gather metadata from classes or even emit them. The best summary I found so far is a stack-overflow answer https://stackoverflow.com/a/77477029 Once that's available we can gather base classes in compile time, and do dynamic casting of objects without the need for intrusive extra syntax, or extra work at construction. Currently GCC's __bases would be perfect for the job, but other popular compilers don't have similar intrinsics.