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MCRO
C++23 utilities for Unreal Engine.
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Reason of inclusion:
It can do this:
In compile time non-the less! Unreal's own included Regex library pales in comparison.
Reason of inclusion:
Serialize/deserialize C++ enums in human readable form without the need to use UENUM macros and UAT generated headers.
Reason of inclusion:
To have a "nice" declarative way to handle views for Unreal containers
Reason of inclusion:
A YAML parser and emitter in C++. Unreal Engine doesn't provide one.
Reason of inclusion:
This allows us to have almost free runtime exact type checking.
Reason of inclusion:
xxHash algorithm is used by another third-party implementation in constexpr time. This allows us to have almost free runtime exact type checking.
Reason of inclusion:
To support launch, sync and task keywords of ISPC.