MCRO
C++23 utilities for Unreal Engine.
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Go to the source code of this file.
Namespaces | |
namespace | Mcro |
namespace | Mcro::TypeName |
Functions | |
template<typename T > | |
consteval Mcro::Text::FStdStringView | GetCompileTimeTypeName () |
Variables | |
template<typename T > | |
constexpr FStringView | Mcro::TypeName::TTypeName |
template<typename T > | |
constexpr FStdStringView | Mcro::TypeName::TTypeNameStd = GetCompileTimeTypeName<std::decay_t<T>>() |
template<typename T > | |
const FName | Mcro::TypeName::TTypeFName = FName(TTypeName<T>.Len(), TTypeName<T>.GetData()) |
template<typename T > | |
const FString | Mcro::TypeName::TTypeString = FString(TTypeName<T>.GetData(), TTypeName<T>.Len()) |
Convert types to string
Definition in file TypeName.h.
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consteval |
Get a string view of the compile time typename
T | target type |
Definition at line 46 of file TypeName.h.